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Re: Explorers' Club OXP
Posted: Mon Nov 21, 2011 7:58 pm
by DaddyHoggy
Wildeblood wrote:Kaks wrote:Yep! As in
'This country is well known of 'Stralian XXXX beer'!
XXXX Gold is the only beer made without the need for any brewing. Those shifty Queenslanders just pipe seawater in and can it.
I visited Queensland in 1997 - did Cairns, Fraser Island, Brisbane, Noosa, Tweed Heads - 3 weeks rambling down the coast. I acquired a taste for VB and nothing else...
Re: Explorers' Club OXP
Posted: Mon Nov 21, 2011 9:37 pm
by Micha
DaddyHoggy wrote:I acquired a taste for VB and nothing else...
Good man, that!
I used to live within smelling distance of the XXXX brewery; still preferred my Bundy-and-Coke!
Re: Explorers' Club OXP
Posted: Tue Nov 22, 2011 7:48 am
by Capt. Murphy
Version 1 is almost ready, expect release in 24 hours.
Edit - released here
https://bb.oolite.space/viewtopic.php?f=4&t=11228
Re: Explorers' Club OXP
Posted: Tue Nov 22, 2011 9:06 am
by DaddyHoggy
Micha wrote:DaddyHoggy wrote:I acquired a taste for VB and nothing else...
Good man, that!
I used to live within smelling distance of the XXXX brewery; still preferred my Bundy-and-Coke!
I recall visiting the XXXX brewery when I was in Brisbane - they'd just been bought out by a NZ Company and the staff were wearing black armbands (or that's what I was told)
Re: Ideas and Thanks
Posted: Wed Nov 23, 2011 7:31 am
by Capt. Murphy
Svengali wrote:Capt. Murphy wrote:Sorry, the idea's caught my interest now - animated long range screen is on it's way.......
PhantorGorth and I are already working on a expansion for the LongRangeChart for BGS to get the regions, lanes and some special maps (like Secom stations) from ClymAngus maps in game. This mechanism can be used by other OXPs as well. Players are starting with only one region and one lane in G1 and updates are received through Snoopers newsflashes. Currently we are working on G6, so it's not a long way anymore before we can look for playtesters.
But it's still some work and if you are interested give me a call, Capt. Murphy .-)
Sounds very intriguing Svengali, and happy to help with testing or developing, although I fear my JS skills will not be up-to scratch.
Re: Explorers' Club OXP
Posted: Wed Nov 23, 2011 2:50 pm
by JazHaz
Noticed a problem with the OXP. See the screenshot (click on it to view in Flickr) below. The rank is showing Explorer Extraordinaire, when I have visited only 1 system following installation. This rank should only show when I have visited 1024 systems I believe
Oolite Explorer Club OXP problem by
JazHaz, on Flickr
Re: Explorers' Club OXP
Posted: Wed Nov 23, 2011 3:08 pm
by Disembodied
Just a small comment about the UPS rank shown there too ... "rooky" means "a bit like a rook", i.e. DaddyHoggy.
The word meaning "new recruit" is spelt "rookie".
Re: Explorers' Club OXP
Posted: Wed Nov 23, 2011 3:14 pm
by JazHaz
Disembodied wrote:Just a small comment about the UPS rank shown there too ... "rooky" means "a bit like a rook", i.e. DaddyHoggy.
The word meaning "new recruit" is spelt "rookie".
Funnily enough I just tried altering UPS Courier to correct that, despite loading with shift held down the change didn't work. Maybe there is more than one set of ranks in the scripts.
Re: Explorers' Club OXP
Posted: Wed Nov 23, 2011 3:47 pm
by DaddyHoggy
Disembodied wrote:Just a small comment about the UPS rank shown there too ... "rooky" means "a bit like a rook", i.e. DaddyHoggy.
The word meaning "new recruit" is spelt "rookie".
Infamy! Infamy! They've all got it in f'me!
Re: Explorers' Club OXP
Posted: Wed Nov 23, 2011 3:58 pm
by Wildeblood
JazHaz wrote:Noticed a problem with the OXP. See the screenshot (click on it to view in Flickr) below. The rank is showing Explorer Extraordinaire, when I have visited only 1 system following installation. This rank should only show when I have visited 1024 systems I believe
Oolite Explorer Club OXP problem by
JazHaz, on Flickr
Go to the script and edit the guiScreenWillChange section. This is how it
should look:-
Code: Select all
this.guiScreenWillChange = function(to, from)
{
if (to === "GUI_SCREEN_MANIFEST")
{
// counts unique systems visited in current galaxy and overall for display on manifest screen.
missionVariables.explorerClub_currentVisited = this.explorerClub_record[galaxyNumber].length;
var ooniverseVisited = 0;
var galCounter = 0;
for (galCounter = 0; galCounter < 8;galCounter++)
{ooniverseVisited += this.explorerClub_record[galCounter].length;}
missionVariables.explorerClub_ooniverseVisited = ooniverseVisited;
if (ooniverseVisited === 2048)
{missionVariables.explorerClub_rank = "**Elite Explorer**";}
if (ooniverseVisited < 2048)
{missionVariables.explorerClub_rank = "Explorer Extraordinaire";}
if (ooniverseVisited < 1024)
{missionVariables.explorerClub_rank = "Master Explorer";}
if (ooniverseVisited < 512)
{missionVariables.explorerClub_rank = "Journeyman Explorer";}
if (ooniverseVisited < 256)
{missionVariables.explorerClub_rank = "Apprentice Explorer";}
if (ooniverseVisited < 128)
{missionVariables.explorerClub_rank = "Novice Explorer";}
mission.setInstructionsKey ("explorer_club", "explorer_club.js");
}
}
You'll find a lot a of bogus "else if" that should be just "if". Just remove all the the elses and it's fine.
Re: Explorers' Club OXP
Posted: Wed Nov 23, 2011 4:16 pm
by Eric Walch
JazHaz wrote:Funnily enough I just tried altering UPS Courier to correct that, despite loading with shift held down the change didn't work. Maybe there is more than one set of ranks in the scripts.
These lines are stored in the save game. Only when a new message is written, the error will be gone. And that will be on docking for this line.
Re: Explorers' Club OXP
Posted: Wed Jul 25, 2012 8:07 am
by Zireael
Do I need to start a new game for the Explorers' Club to log my visits?
Re: Explorers' Club OXP
Posted: Wed Jul 25, 2012 9:31 am
by Wildeblood
Zireael wrote:Do I need to start a new game for the Explorers' Club to log my visits?
No.