El Viejo wrote:<reads the thread, chuckles, and boards his trusty Cobra Mk III>
Why am I not suprised by your reaction?
CommonSenseOTB wrote:Getting back to what the discussion was about, equipment degrading over time, it's an idea.
What will the player get out of it versus the difficulty to implement versus the effect on gameplay is a thought to ponder.
The player would get more realism, it would be very difficult to implement, another thing for the player to be concerned about that adds no fun factor.
Wow. 20 hours have passed since my initial post and it appears that I've kicked a hornets nest
.
CSOTB - you're right - I concur (to some extent) with you in that this idea doesn't add much in the way of 'fun factor'. (I tend to think up 'realism' concepts without considering that we are supposed to be enjoying a game here. Maybe that's why I also like Pioneer...)
Another mistake I made was suggesting that this should be a core attribute - an equipment degradation mechanism could be introduced via OXP, provided that the object attributes to be degraded are modifiable via script.
So what was I trying to achieve? Rightly or wrongly, I suppose I was aiming to add some realism to my Ooniverse. It just doesn't sit with me that technological progress will plateau in a society that has the resources of a galaxy at its disposal.
Some attributes have natural limits - ship maneouverability, for example - too fast and the game becomes a twitch fest. Missile maneouverability, on the other hand, I would argue should be able to improve with time as newer processors and dynamic controls become available.
ECM and missile countermeaures should be in a constant state of progress. Old missile designs should become more useless and obsolete over time. So over time, new missile models and new ECMs with better technology would become available to the player as they are 'developed' (in reality the OXP would be autogenerating the new models and degrading the old models as necessary). New missile and ECMs names would appear in the shipyard, giving the player the choice on going 'premium' or 'standard'.
This would contribute to giving the Ooniverse a sense of vitality, and give the player a sense that there is more going on than is immediately apparent.
My intention was to suggest a way of creating an additional layer of immersion through these subtle changes over time.
I'm glad to see, at least, that this has sparked so much discussion.
BTW Drew, nice car. I would have got myself an MX5 if it weren't for the fact that I'm too tall for it...