If it helps
before starting on my own, I played around with the shipdata of the falcon to try and set the weapon positions to match the turret positions, and the left right views to match trying to look out of the physical cockpit
I also added a couple of lights at the end of the mandibles to match the location of the "headlights" in TESB
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "
http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<array>
<string>bweed-falcon-airlock-l 0.0 0.0 0.0 1 0 0 0 </string>
<string>bweed-falcon-airlock-r 0.0 0.0 0.0 1 0 0 0 </string>
<string>bweed-falcon-gun 0.0 0.0 0.0 1 0 0 0 </string>
<string>bweed-falcon-dish 0.0 0.0 0.0 1 0 0 0 </string>
<string>bweed-falcon-vents 0.0 0.0 0.0 1 0 0 0 </string>
<string>bweed-falcon-scoop 0.0 0.0 0.0 1 0 0 0 </string>
<string>bweed-falcon-player_turret 0.0 6.5 -9.5 0.25 0.75 0.0 0</string>
<string>bweed-falcon-player_turret 0.0 -6 -9.5 0.25 -0.75 0.0 0</string>
<string>*FLASHER* -25 0.0 -6.5 0 1 0.0 2</string>
<string>*FLASHER* 25 0.0 -6.5 0 1 0.0 2</string>
<string>*FLASHER* 5 0.0 40 57 0 0.0 2</string>
<string>*FLASHER* -5 0.0 40 57 0 0.0 2</string>
</array>
</plist>
<key>view_position_aft</key>
<string>0.0 -3.6 -30</string>
<key>view_position_forward</key>
<string>24 4.5 16</string>
<key>view_position_port</key>
<string>22 5.2 16</string>
<key>view_position_starboard</key>
<string>26 4.5 16</string>
<key>weapon_position_aft</key>
<string>0.0 -6 -0.5</string>
<key>weapon_position_forward</key>
<string>0.0 6.0 0.5</string>
<key>weapon_position_port</key>
<string>-0.5 6.0 0.0</string>
<key>weapon_position_starboard</key>
<string>0.5 6.0 0.0</string>