Every time you post a picture Staer9, I jump at the links in the first post, but still only the three original downloads.
Haven't you been teasing us long enough. These ships look very good and complement Griff's ships were well. Good job. Waiting in anticipation.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime." (Gold Medal Award, Zzap!64 May 1985).
Every time you post a picture Staer9, I jump at the links in the first post, but still only the three original downloads.
Haven't you been teasing us long enough. These ships look very good and complement Griff's ships were well. Good job. Waiting in anticipation.
I'm very sorry, I love modeling, I kinda like texturing, but writing plists? now they are pure evil
I have most of the models finished (2 to go I think)
expect the release in 2-3 weeks (hopefully 2)
# Blender MTL File: 'python_class_cruiser.blend'
# Material Count: 1
newmtl griff_asp_mk2_mai.000_griff_python_alt_diff
Ns 98.039216
Ka 0.000000 0.000000 0.000000
Kd 0.800000 0.800000 0.800000
Ks 1.000000 1.000000 1.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd griff_python_alt_diffuse.png
This other from the python_cc_body.mtl look also suspicios.
Are you working with an unique blender file? I mean, i usually make a blender file of anyone of the subentities so that their blender file names went into the mtl file as well as the obj file. I thought this would prevent later problems.
There is an art, it says, or rather, a knack to flying. The knack lies in learning how to throw yourself at the ground and miss. … Clearly, it is this second part, the missing, which presents the difficulties. Bloghttp://mimoriarty.wordpress.com/
Are you working with an unique blender file? I mean, i usually make a blender file of anyone of the subentities so that their blender file names went into the mtl file as well as the obj file. I thought this would prevent later problems.
the problem is that that is exactly what I did, I split the .blend files up before exporting to .obj (something which I have done previously with no errors) then attempted to convert them, all the models converted except these 3...
I am also using the latest stable blender release (2.60a) and all the other .obj files were made from that exporter.
I know what I was doing wrong!
when I made the PCC I made 2 alternate engines on different layers, so I could choose which one I wanted in the final release, the problem was that the second layer, which I decided I didn't like, I had made invisible so I could work on the other engines. I had then forgotten about that layer and it turns out that obj2dattex doesn't support multi-layered .obj files
...when I made the PCC I made 2 alternate engines on different layers, so I could choose which one I wanted in the final release, the problem was that the second layer, which I decided I didn't like, I had made invisible so I could work on the other engines. I had then forgotten about that layer...
"I invented an invisible spaceship engine, then I forgot that I did it."
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.