[Release] Staer9's Shipset
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Re: [WIP] Staer9's Shipset (sort-of...)
Every time you post a picture Staer9, I jump at the links in the first post, but still only the three original downloads.
Haven't you been teasing us long enough. These ships look very good and complement Griff's ships were well. Good job. Waiting in anticipation.
Haven't you been teasing us long enough. These ships look very good and complement Griff's ships were well. Good job. Waiting in anticipation.
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Re: [WIP] Staer9's Shipset (sort-of...)
I'm very sorry, I love modeling, I kinda like texturing, but writing plists? now they are pure evilGimi wrote:Every time you post a picture Staer9, I jump at the links in the first post, but still only the three original downloads.
Haven't you been teasing us long enough. These ships look very good and complement Griff's ships were well. Good job. Waiting in anticipation.
I have most of the models finished (2 to go I think)
expect the release in 2-3 weeks (hopefully 2)
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Re: [WIP] Staer9's Shipset (sort-of...)
These ships look so good. I wish I had a decent computer to show them off...
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
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Re: [WIP] Staer9's Shipset (sort-of...)
Added Ophidian and Mussurana to first post.
Update on status:
all models finished,
all but one diffuse map finished (the Cat),
then will be the non-shader release.
Update on status:
all models finished,
all but one diffuse map finished (the Cat),
then will be the non-shader release.
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Re: [WIP] Staer9's Shipset (sort-of...)
Pretty! I especially like the Mussurana, it looks very poisonous to me!Staer9 wrote:Added Ophidian and Mussurana to first post.
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Re: [WIP] Staer9's Shipset (sort-of...)
Update:
Cat texture now finished,
all models are being converted and only the .plists to go
Cat texture now finished,
all models are being converted and only the .plists to go
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Re: [WIP] Staer9's Shipset (sort-of...)
I need someone to try and convert these to .dat, either blender .obj export is broken or Obj2DatTex is broken:
http://www.box.com/s/xrdsgrktiz1rd7dds85i
http://www.box.com/s/xrdsgrktiz1rd7dds85i
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Re: [WIP] Staer9's Shipset (sort-of...)
I've tried the three but they don't convert.
The cat_body.mtl file show a material's count of 2, I still believe this won´t work with the script. The other two mtl files didn't work either:
It looks like map file definitions/extensions are misspelled or don't belong to the proper blender material file in the python_cc_eng.mtl
This other from the python_cc_body.mtl look also suspicios.
Are you working with an unique blender file? I mean, i usually make a blender file of anyone of the subentities so that their blender file names went into the mtl file as well as the obj file. I thought this would prevent later problems.
The cat_body.mtl file show a material's count of 2, I still believe this won´t work with the script. The other two mtl files didn't work either:
Code: Select all
# Blender MTL File: 'python_class_cruiser.blend'
# Material Count: 1
nnewmtl _griff_constrictor_eng
Ns 0
Ka 0.000000 0.000000 0.000000
Kd 0.8 0.8 0.8
Ks 0.8 0.8 0.8
d 1
illum 2
map_Kd griff_constrictor_engines_diffuse.png
Code: Select all
# Blender MTL File: 'python_class_cruiser.blend'
# Material Count: 1
newmtl griff_asp_mk2_mai.000_griff_python_alt_diff
Ns 98.039216
Ka 0.000000 0.000000 0.000000
Kd 0.800000 0.800000 0.800000
Ks 1.000000 1.000000 1.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd griff_python_alt_diffuse.png
Are you working with an unique blender file? I mean, i usually make a blender file of anyone of the subentities so that their blender file names went into the mtl file as well as the obj file. I thought this would prevent later problems.
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Re: [WIP] Staer9's Shipset (sort-of...)
the problem is that that is exactly what I did, I split the .blend files up before exporting to .obj (something which I have done previously with no errors) then attempted to convert them, all the models converted except these 3...MiMoriarty wrote:Are you working with an unique blender file? I mean, i usually make a blender file of anyone of the subentities so that their blender file names went into the mtl file as well as the obj file. I thought this would prevent later problems.
I am also using the latest stable blender release (2.60a) and all the other .obj files were made from that exporter.
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Re: [WIP] Staer9's Shipset (sort-of...)
I know what I was doing wrong!
when I made the PCC I made 2 alternate engines on different layers, so I could choose which one I wanted in the final release, the problem was that the second layer, which I decided I didn't like, I had made invisible so I could work on the other engines. I had then forgotten about that layer and it turns out that obj2dattex doesn't support multi-layered .obj files
problem solved!
when I made the PCC I made 2 alternate engines on different layers, so I could choose which one I wanted in the final release, the problem was that the second layer, which I decided I didn't like, I had made invisible so I could work on the other engines. I had then forgotten about that layer and it turns out that obj2dattex doesn't support multi-layered .obj files
problem solved!
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Re: [WIP] Staer9's Shipset (sort-of...)
"I invented an invisible spaceship engine, then I forgot that I did it."Staer9 wrote:...when I made the PCC I made 2 alternate engines on different layers, so I could choose which one I wanted in the final release, the problem was that the second layer, which I decided I didn't like, I had made invisible so I could work on the other engines. I had then forgotten about that layer...
That's a strange kind of genius.
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Re: [WIP] Staer9's Shipset (sort-of...)
Character type: absent-minded professor.
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
I'm obviously not one of them.
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Re: [WIP] Staer9's Shipset (sort-of...)
What is the current progress on this shipset? How much is done, percentage wise?
I can't wait to get my hands on your new PCC!
I can't wait to get my hands on your new PCC!
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
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Re: [WIP] Staer9's Shipset (sort-of...)
98% probably, BETA will be released tommorow (just some .plist tidying to do)JazHaz wrote:What is the current progress on this shipset? How much is done, percentage wise?
I can't wait to get my hands on your new PCC!
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Re: [WIP] Staer9's Shipset (sort-of...)
oh, glory daysStaer9 wrote:98% probably, BETA will be released tommorow (just some .plist tidying to do)