Page 3 of 6

Re: [RELEASE] Icesteroids

Posted: Wed Jun 15, 2011 8:41 pm
by DaddyHoggy
Wildeblood wrote:
No offense, people, but an ice processor or anything else that turns plain water into fuel, money or anything else useful is the lamest idea ever. The only thing an ice processor OXP should do is improve the efficiency of beer chilling if you also have the beer cooler OXP. Why can't these ice asteroids just be, you know, ice.
You obviously haven't read the rest of the thread or you wouldn't have jumped in with both feet. There are several posts discussing the origins of the Iceteroids (back story - we do that a lot on the forum) and that they could hold complex gases and minerals in their icy crystal structure.

I'm not saying it's a great idea, but it's an idea. Nobody suggested turning plain water into fuel. However, I would also point out that this is possible right now - but separating the hydrogen from the oxygen in water requires more energy than can be usefully utilised in the released Hydrogen (and it's difficult to store!)

Re: [RELEASE] Icesteroids

Posted: Wed Jun 15, 2011 8:58 pm
by Wildeblood
DaddyHoggy wrote:
You obviously haven't read the rest of the thread or you wouldn't have jumped in with both feet.
I can assure you that I have read it all. I'm sorry if you found one of my several posts in this thread offensive, it certainly wasn't meant to be.

Re: [RELEASE] Icesteroids

Posted: Wed Jun 15, 2011 9:24 pm
by DaddyHoggy
Wildeblood wrote:
DaddyHoggy wrote:
You obviously haven't read the rest of the thread or you wouldn't have jumped in with both feet.
I can assure you that I have read it all. I'm sorry if you found one of my several posts in this thread offensive, it certainly wasn't meant to be.
No problems - I had just assumed, since you were talking about "plain water" and several posts specifically talked about "minerals" and gas extraction - you had missed something.

I think calling anybody's suggestion "lame" is perhaps a little harsh/rude (wouldn't say offensive) - feel free to say "not for me", "doesn't fit my Ooniverse" etc, but all ideas are welcome and open for discussion.

Many an oxp has been born from what initially appears to be a completely oddball idea.

I wouldn't want anybody to think they couldn't post an idea here for fear of being ridiculed. We're not that kind of Forum.

Re: [RELEASE] Icesteroids

Posted: Thu Jun 16, 2011 1:28 am
by CommonSenseOTB
DaddyHoggy wrote:
Wildeblood wrote:
DaddyHoggy wrote:
You obviously haven't read the rest of the thread or you wouldn't have jumped in with both feet.
I can assure you that I have read it all. I'm sorry if you found one of my several posts in this thread offensive, it certainly wasn't meant to be.
No problems - I had just assumed, since you were talking about "plain water" and several posts specifically talked about "minerals" and gas extraction - you had missed something.

I think calling anybody's suggestion "lame" is perhaps a little harsh/rude (wouldn't say offensive) - feel free to say "not for me", "doesn't fit my Ooniverse" etc, but all ideas are welcome and open for discussion.

Many an oxp has been born from what initially appears to be a completely oddball idea.

I wouldn't want anybody to think they couldn't post an idea here for fear of being ridiculed. We're not that kind of Forum.
Well if you want lame how about a Food Processor that turns slaves and escape capsules(even Star Jellies :lol: ) into Food(edible arts graduates and poets?)with people screaming as they're processed! :twisted:
Give me time and I can top that one I'm sure. :P
I have not yet begun to lame! :lol:


But seriously for a second(one only) this board is an incredible think tank like sounding board of ideas. Who knows what one idea seen by one person, twisted/modified in a different way as a return suggestion and then seen by a third person who sees a part of it that can apply to the oxp they are currently working on can do. I get as much inspiration as the kooky suggestions I give might inspire others. Much is accomplished in this way. After all, oddball suggestions inspired me to do HUD design. I couldn't even imagine the stuff I might be doing a year from now. 8)

Re: [RELEASE] Icesteroids

Posted: Thu Jun 16, 2011 5:50 am
by SandJ
CommonSenseOTB wrote:
Who knows what one idea seen by one person, twisted/modified in a different way as a return suggestion and then seen by a third person who sees a part of it that can apply to the oxp they are currently working on can do. I get as much inspiration as the kooky suggestions I give might inspire others.
Saeed : "Well, I want a bishop."
Arash : "A bishop? What? Well, only if it goes diagonally. To maintain balance."
Saeed : "Diagonally? FFS, what are you about? Well, if my bishop can only go diagonally, your stupid 'whizzy castle' thing can only go up and down."
Habibeh: "When you two boys have quite finished, I have decided I am going to have a horsie."
Saeed : "A HORSIE? Who said you could play anyway, eh?"
Habibeh: "Mum said to tell you I could play too."
Arash : "OK then. But your 'horsie' has to go two spaces one way and one space another."
Habibeh: "MUM! They're not playing nicely!"

And that's exactly how it happened.

Probably.

Re: [RELEASE] Icesteroids

Posted: Thu Jun 16, 2011 7:25 am
by DaddyHoggy
SandJ wrote:
CommonSenseOTB wrote:
Who knows what one idea seen by one person, twisted/modified in a different way as a return suggestion and then seen by a third person who sees a part of it that can apply to the oxp they are currently working on can do. I get as much inspiration as the kooky suggestions I give might inspire others.
Saeed : "Well, I want a bishop."
Arash : "A bishop? What? Well, only if it goes diagonally. To maintain balance."
Saeed : "Diagonally? FFS, what are you about? Well, if my bishop can only go diagonally, your stupid 'whizzy castle' thing can only go up and down."
Habibeh: "When you two boys have quite finished, I have decided I am going to have a horsie."
Saeed : "A HORSIE? Who said you could play anyway, eh?"
Habibeh: "Mum said to tell you I could play too."
Arash : "OK then. But your 'horsie' has to go two spaces one way and one space another."
Habibeh: "MUM! They're not playing nicely!"

And that's exactly how it happened.

Probably.
Genius. :lol: 8)

Re: [RELEASE] Icesteroids V2

Posted: Sat Oct 29, 2011 11:36 am
by Staer9
New significant update, now with Ice boulders!

Re: [RELEASE] Icesteroids

Posted: Sat Oct 29, 2011 4:17 pm
by Micha
CommonSenseOTB wrote:
Without it scooping an ice splinter would have minor negative consequences such as taking up cargo space, can't be jettisoned because the cargo jettison system is only designed for cargo cannisters and ...
Oh really? So how come I can jettison standard asteroid splinters? :)

Re: [RELEASE] Icesteroids V2

Posted: Sat Oct 29, 2011 5:20 pm
by Wildeblood
Staer9 wrote:
New significant update, now with Ice boulders!
Thank you.

The first entry in the shipdata file has a redundant debris role key.

Code: Select all

		"staer9_rock1+2_template" =
			{
				is_template = 1;
				ai_type = "dumbAI.plist";
				bounty = 10;
				debris_role = "ice_boulder";
				cargo_type = "CARGO_NOT_CARGO";
				energy_recharge_rate = 0;
				debris_role = "staer9_boulder";		

Re: [RELEASE] Icesteroids

Posted: Sat Oct 29, 2011 9:29 pm
by DaddyHoggy
Micha wrote:
CommonSenseOTB wrote:
Without it scooping an ice splinter would have minor negative consequences such as taking up cargo space, can't be jettisoned because the cargo jettison system is only designed for cargo cannisters and ...
Oh really? So how come I can jettison standard asteroid splinters? :)
Even if they do take up cargo space or clog the jettison system - surely a quick trip to the sun should melt them away?

Re: [RELEASE] Icesteroids V2

Posted: Sat Oct 29, 2011 10:36 pm
by Switeck
-1 heat shielding on them then? :lol:

Re: [RELEASE] Icesteroids V2

Posted: Mon Oct 31, 2011 10:02 am
by Staer9
Wildeblood wrote:
Staer9 wrote:
New significant update, now with Ice boulders!
Thank you.

The first entry in the shipdata file has a redundant debris role key.

Code: Select all

		"staer9_rock1+2_template" =
			{
				is_template = 1;
				ai_type = "dumbAI.plist";
				bounty = 10;
				debris_role = "ice_boulder";
				cargo_type = "CARGO_NOT_CARGO";
				energy_recharge_rate = 0;
				debris_role = "staer9_boulder";		
Woops :oops: , updating now...

Same download link still works

Re: [RELEASE] Icesteroids V2

Posted: Fri Feb 10, 2012 12:24 pm
by maik
From the Ore Processor thread:
Eric Walch wrote:
snork wrote:
The other thing : Maybe add a notice - but in which page(s) ? - in the wiki about incompatability with the icesteroids oxp ?
Icesteroids crack into ice-boulders, and those into 2nd-generation-ice-boulders - when I shoot the latter they usually just go "pouf", but sometimes an already-processed alloy remains (scarred metal fragment).
I am not sure if these alloys come from some strange interaction with oreprocessor, or are based in the icesteroids oxp itself ...
I just downloaded this oxp to see if it can be implemented in ore_processor. But icesteroids oxp has no special splinters defined, so it can't be an incompatibility with ore_processor. It is a bug in icesteroids itself. It uses a circular reference that defines boulders as being the debris of boulders. Only when boulders explode, oolite gives the result a scanclass of cargo so they can be scooped. That means the second generation boulders are no longer rock but cargo and if they are massive, cargo can result in metal pieces.

I have not tried it, but I assume you can scoop the second generation of boulders :P

Re: [RELEASE] Icesteroids V2

Posted: Fri Feb 10, 2012 1:14 pm
by Eric Walch
Thanks maik for linking it to the correct topic.

I now tried scooping them, but that does not work. The circular reference is because the asteroids have a debris-role of boulders. And the boulders inherit this same role because of the like_ship relation to the asteroids. There should be a new defined debris-role in the boulders that defines splinters.

I also noticed that the asteroids are not smoothed. You see every single triangle what looks stupid for something that should be non-manmade. In shipdata smoothing is defined, but smoothing is only effective for every smoothing surface. And for the asteroids and boulders, every triangle is defined as a smoothing surface by itself. e.g. in wings3d you get this when you define all edges as hard-edges.

Best is to correct it in the original model and recalculate a new dat file. Or you can edit the dat file yourself by redefineing all the different surfaces:

Code: Select all

FACES
0,0,0,	....
1,0,0,	.....
2,0,0,	....
3,0,0,	....
into one single:

Code: Select all

FACES
0,0,0,	....
0,0,0,	.....
0,0,0,	....
0,0,0,	....

Re: [RELEASE] Icesteroids V2

Posted: Fri Feb 10, 2012 6:06 pm
by snork
Eric Walch wrote:
Thanks maik for linking it to the correct topic.

I now tried scooping them, but that does not work. The circular reference is because the asteroids have a debris-role of boulders. And the boulders inherit this same role because of the like_ship relation to the asteroids. There should be a new defined debris-role in the boulders that defines splinters.
Hej,
Without claiming to be able to really follow plists / scripts, I think the reference(s) is(are) not totally circular - with all them staer_boulder_1+2, ... 8+9 ... etc. - , as in : the 2nd generation ice-boulders will not produce more ice-boulders when shot, but just vanish. reliably so, for me.
They look the same, but do not behave the same.

And it was discussed/ decided by Staer9 they should not produce splinters, on purpose - after all they are meant to be made from water (or methane or whatever ?) so not contain any minerals etc. .
That makes sense to me, it is just that with not falling apart to splinters, they are not really incompatible in the strictest meaning, but still kind of unsuitable to be combined with ore-processor.

When playing Zeke's mining scenario, I wanted to add all asteroid oxps*, to have more variety, but the icesteroids were too prominent (high %-age of all asteroids) so only very little income was possible.
I then decided to remove icesteroids (and grafitti asteroids) and did not look much further into it.

(* I have another "bug-report" for Asteroid Storm coming :mrgreen: )