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Re: Screenshots

Posted: Tue Feb 14, 2012 11:21 pm
by snork
Commander McLane wrote:
Be afraid! :shock:

Image

The new thargoid_carrier.oxp. Coming soon!
Pff!

Let them come. Me no afraid. 8)

Seriously, the break from Oolite seems to have done wonders to my fighting skills. Add to that the training in a poor MorayMed, and then a sluggish and slow Python ...
So now that I finally fly a proper Cobra 3, equipped with all the good stuff but a NEU :( , I do not fear anything.

--------------------------
20 k out of affordability, with everything else so perfectly timed. :?

Image

Re: Screenshots

Posted: Wed Feb 15, 2012 10:53 am
by Selezen
Commander McLane wrote:
Be afraid! :shock:

Image
I can't help but feel that the tagline "THEY'RE COMING..." would be good...

Looks very good, Mac...

Re: Screenshots

Posted: Wed Feb 15, 2012 11:59 am
by Commander McLane
snork wrote:
So now that I finally fly a proper Cobra 3, equipped with all the good stuff but a NEU :( , I do not fear anything.

--------------------------
20 k out of affordability, with everything else so perfectly timed. :?
There's an easy remedy: go and earn your NEU. If your fighting skills are up to taking your second mission for the Navy (provided you've completed the first one), you'll get one for free.

(At least that's the usual way to get hold of an NEU.)

Re: Screenshots

Posted: Wed Feb 15, 2012 2:46 pm
by snork
Commander McLane wrote:
There's an easy remedy: go and earn your NEU. If your fighting skills are up to taking your second mission for the Navy (provided you've completed the first one), you'll get one for free.

(At least that's the usual way to get hold of an NEU.)
That's what I told myself buying a Cobra 3 without it now. So there is more to lok forward to. :)

Though for usual I would replace it with meant-to-be, with a bit of luck (a ship needs to be on offer) an already-built-in NEU costs a mere 90k or so in TL 15 systems (old memories), ~150k in TL-14 worlds.
Usually I would have that kind of money before I have the kills for the mission.

But anyways, I am looking forward to meet more Thargoids, and other dangers of any sorts in my game, now that I feel I have a chance to withstand them. :D
(I took care to stay competent below killcount of 256 while still flying the Python.)

Re: Screenshots

Posted: Wed Feb 22, 2012 12:09 am
by Svengali
Time for a piccie...
Currently I'm just playing with some ideas and this is one of them (not finished yet).

Image

Re: Screenshots

Posted: Wed Feb 22, 2012 12:19 am
by Cody
Intriguing pic, Svengali.

Re: Screenshots

Posted: Wed Feb 22, 2012 7:21 am
by Capt. Murphy
Oooh - 'video' cut scenes on missionScreens......I could feel it in my bones that this was coming sometime......nice one Svengali. I've had in the back of my head a little OXP idea to record snapshots at a set 'frame-rate' in game to be later used to build videos for display on missionScreens. Only a concept so far and I wasn't sure if Cabal_Common_Briefing.js could do the display work......

Re: Screenshots

Posted: Wed Feb 22, 2012 12:42 pm
by Svengali
Capt. Murphy wrote:
Oooh - 'video' cut scenes on missionScreens......I could feel it in my bones that this was coming sometime......nice one Svengali. I've had in the back of my head a little OXP idea to record snapshots at a set 'frame-rate' in game to be later used to build videos for display on missionScreens. Only a concept so far and I wasn't sure if Cabal_Common_Briefing.js could do the display work......
We have already cutscenes. Two of them are in Vector.oxp via CCL_Briefing. You only have to find them .-)

The pic above shows a model with 6 subents (water, land, moon, station, shuttle, exhaust) and a background image. The water is animated via shader and the shuttle is flying to the station. The only thing is that I have no clue how to do the shadows right. Currently I'm simply using a greyscale texture which gets multiplied with the calculated color, because I have no idea how to do a multipass rendering in Oolite.

Re: Screenshots

Posted: Sat Feb 25, 2012 12:01 am
by Cody
Journey's end! After a long hard 'patrol', it was good to see the Murgh Shipyards Torus station glinting in the light of Esusale's sun!

Image

Re: Screenshots

Posted: Sat Feb 25, 2012 12:27 am
by DaddyHoggy
:shock: My God! It's full of stars*


*The background, that is...

Re: Screenshots

Posted: Sat Feb 25, 2012 12:33 am
by Cody
DaddyHoggy wrote:
My God! It's full of stars
Would you prefer purple stars, perchance:

Image

I find some systems that are almost bereft of stars though, and some with virtually a single colour scheme.

Re: Screenshots

Posted: Sat Feb 25, 2012 12:37 am
by DaddyHoggy
So, that's a bug then? That background star scape takes on colour of in system sun. Oh dear.

Re: Screenshots

Posted: Sat Feb 25, 2012 12:45 am
by Cody
DaddyHoggy wrote:
So, that's a bug then? That background star scape takes on colour of in system sun.
I have often wondered about that recently, as I see quite a few such systems... all red stars is rather strange.
It's possibly more apparent with the star count cranked-up, and no nebulae.

Re: Screenshots

Posted: Sat Feb 25, 2012 1:08 am
by DaddyHoggy
El Viejo wrote:
DaddyHoggy wrote:
So, that's a bug then? That background star scape takes on colour of in system sun.
I have often wondered about that recently, as I see quite a few such systems... all red stars is rather strange.
It's possibly more apparent with the star count cranked-up, and no nebulae.
I've chucked it in the Bug report section just to see what happens...

Re: Screenshots

Posted: Sat Feb 25, 2012 9:50 am
by cim
Image
A couple of Sharks heading for Ramaza station after a long escort trip