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Re: BGS - The BackgroundSet

Posted: Tue Jan 08, 2013 11:31 pm
by Cody
Svengali wrote:
VisualEffect for the jump sequence with a new shader.
Ooh... shiny!

Re: BGS - The BackgroundSet

Posted: Wed Jan 09, 2013 1:23 pm
by Duggan
Yes, The new witch space jump visuals are wonderful. :)

Re: BGS - The BackgroundSet

Posted: Wed Jan 09, 2013 3:58 pm
by dalek501
I seem to have an issue with this latest version. I get the message "BGS-M-Check the Latest.log". The background images are working but not the sounds or new witch space stuff.

I have removed all other OXPs and reloaded and still had the same problem (I have 1.77).

Re: BGS - The BackgroundSet

Posted: Wed Jan 09, 2013 4:20 pm
by Svengali
dalek501 wrote:
I seem to have an issue with this latest version. I get the message "BGS-M-Check the Latest.log". The background images are working but not the sounds or new witch space stuff.
Install (or update to the latest version of) [wiki]Cabal_Common_Library[/wiki].

Re: BGS - The BackgroundSet

Posted: Wed Jan 09, 2013 4:27 pm
by dalek501
Just the job! Thank you! :)

Re: BGS - The BackgroundSet

Posted: Wed Jan 09, 2013 11:40 pm
by LittleBear
Small thing on upgrading to 1.77 (love the new lasers). On jumping I still get the BGS cool warping effect, but then get the old-school rings. Using BGS on the last release (non-truck) the BGS effect completely replaced the rings. No biggy, but is anyone else getting this. Have updated BGS to the new version.

Re: BGS - The BackgroundSet

Posted: Wed Jan 09, 2013 11:42 pm
by Cody
LittleBear wrote:
Have updated BGS to the new version.
Forgive the dumb question, LB: did you also update the CCL OXP?

Re: BGS - The BackgroundSet

Posted: Thu Jan 10, 2013 12:05 am
by LittleBear
Yep.

Got BGS-A15.2 and CCL 1.7 installed. (Running on Windows 7).

Re: BGS - The BackgroundSet

Posted: Thu Jan 10, 2013 12:11 am
by Svengali
Heyhey. Look who is back - LittleBear .-) Hope all is well?
LittleBear wrote:
Got BGS-A15.2 and CCL 1.7 installed. (Running on Windows 7).
It's good that you've seen v1.5.2, but it will be better to use v1.6. BGS has switched to the new implemented VisualEffect class. So just grab the latest version and compare the effect with the old one.

Re: BGS - The BackgroundSet

Posted: Thu Jan 10, 2013 1:57 am
by Diziet Sma
Svengali, using all requisite current versions, no matter what I do, I cannot seem to get the countdown offset to save with OXPConfig. In fact, the changes don't seem to take at all, saved or not.

And hey! Welcome back, LB! Long time no see.. 8)

Re: BGS - The BackgroundSet

Posted: Thu Jan 10, 2013 10:14 am
by Svengali
Diziet Sma wrote:
Svengali, using all requisite current versions, no matter what I do, I cannot seem to get the countdown offset to save with OXPConfig. In fact, the changes don't seem to take at all, saved or not.
Confirmed.

It's a typo in this.oxpcSettings. Change the .Name entry for the SInt2 from "bgsCountOffset" to "bgsCountOffsetS".

Re: BGS - The BackgroundSet

Posted: Thu Jan 10, 2013 12:50 pm
by Diziet Sma
Fantastic! Thanks! 8)

Now all I need to do is figure out why the Halsis sounds don't play at all.. :? :cry:

Re: BGS - The BackgroundSet

Posted: Thu Jan 10, 2013 2:27 pm
by Svengali
Probably because the delay is now set to bgsCountOffsetS * 50 :oops:

Using this.bgsCountOffset = this.bgsCountOffsetS*0.05; in this.oxpcNotifyOnChange should solve this. The resulting value gets added to clock.absoluteTime whenever the countdown gets started.

Re: BGS - The BackgroundSet

Posted: Thu Jan 10, 2013 2:58 pm
by Diziet Sma
Ok, I'll fix that.. but um.. I mean.. NONE of the halsis sounds play.. targeting, missile lock, mass-lock, you name it. The countdown settings wouldn't affect those, would they?

Re: BGS - The BackgroundSet

Posted: Thu Jan 10, 2013 3:40 pm
by Svengali
Right. This is probably simply the loading order of the customsounds.plist. You could try to rename halsis.oxp to Halsis.oxp.