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Re: Screenshots

Posted: Fri Sep 30, 2011 7:18 pm
by Cody
Frame wrote:
or use thumbnail pictures, plenty of sites offer that functionality...
In any other thread I'd agree, but not in Screenshots... these should be full size.
Wouldn't it be easier for the small-screened viewer to just use their browser's zoom-out function?

Re: Screenshots

Posted: Fri Sep 30, 2011 10:52 pm
by Svengali
Time for a piccie then...

Image

Re: Screenshots

Posted: Fri Sep 30, 2011 11:23 pm
by Cody
Intriguing!

Re: Screenshots

Posted: Sat Oct 01, 2011 6:15 am
by Killer Wolf
yeah, very!

but....powerplant parts - measured in grams...?!

Re: Screenshots

Posted: Sat Oct 01, 2011 8:16 am
by Eric Walch
Killer Wolf wrote:
yeah, very!

but....powerplant parts - measured in grams...?!
Maybe its the on-off switch of the powerplant :wink:

Re: Screenshots

Posted: Sat Oct 01, 2011 9:20 am
by Svengali
Eric Walch wrote:
Killer Wolf wrote:
yeah, very!

but....powerplant parts - measured in grams...?!
Maybe its the on-off switch of the powerplant :wink:
Erm.. they are very special.. parts.. ough... one could say even virtual... nearly indestructable, heat-resistant and completely water-proof. A special deal and only available for a short amount of time with strictly limited availability.

PS: He - used the wrong set in the testscript...

Re: Screenshots

Posted: Sat Oct 01, 2011 11:03 am
by Svengali
So let's use another set...
Image

The script uses three different types of special deals (standard contracts for commodities, special deals which are sealing the cargohold in t and bulk contracts in g for the ships safe) and calculates prices and availability based on the passed parameters with a slight randomized algorithm. OXPs can insert own goods, specifying the locations to buy and sell, price class, refresh rate and a few others not shown in the pic. Special deals and bulk contracts are providing a callback. One-shot deals and illegal deals (with possible implications) are supported.
Image

Re: Screenshots

Posted: Sat Oct 01, 2011 11:30 am
by Griff
wow, this sounds like it's going to be a great bit of extra flavour for Oolite, interest is well and truely piqued!

Re: Screenshots

Posted: Sat Oct 01, 2011 5:35 pm
by DaddyHoggy
Bravo (once again) Svengali - you're a true OXP-genius!

Re: Screenshots

Posted: Sun Oct 02, 2011 3:42 pm
by Zireael
Griff wrote:
wow, this sounds like it's going to be a great bit of extra flavour for Oolite, interest is well and truely piqued!
So is my interest!

Re: Screenshots

Posted: Mon Oct 03, 2011 1:18 pm
by Svengali
It was Disembodieds idea to handle some special deals a little bit different from the usual contract/commodity things. Main goal is the usability for other OXPs and I'd think it looks good so far.

Re: Screenshots

Posted: Thu Oct 06, 2011 4:02 pm
by Cody
Out on patrol, with no mission objective... just cruising I was, when this bunch appeared. Three Ferdies, a Gecko and a Constrictor... not too out of the ordinary, but their attack pattern was excellent. They swooped past me in a tight group, without locking-on, then they came about onto my six and locked-on... cue a frantic firefight!

Image

Re: Screenshots

Posted: Sun Oct 09, 2011 12:01 am
by CommonSenseOTB
I came upon this scene where a chupacabra was chasing a cargo container that was chasing the chupacabra due to the chupacabra's fuel scoop attracting it. Mutual attraction! The odds against this happening must be statistically extremely unlikely. Five minutes later they were still dancing so I put the chupacabra out of its misery. :twisted:

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chupacabra dance 1 by CommonSenseOTB, on Flickr

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chupacabra dance 2 by CommonSenseOTB, on Flickr

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chupacabra dance 3 by CommonSenseOTB, on Flickr

Re: Screenshots

Posted: Sun Oct 09, 2011 6:42 am
by Killer Wolf
i feel it's pain. lost count of the number of times i've flown up to a cannister, my wasp indicator's started flashing and i've got the warbleywarbley sound, and waited....and waited.... and waited. usually have to slow and retry, it's fricking frustrating.

Re: Screenshots

Posted: Sun Oct 09, 2011 1:57 pm
by Svengali
Killer Wolf wrote:
i feel it's pain. lost count of the number of times i've flown up to a cannister, my wasp indicator's started flashing and i've got the warbleywarbley sound, and waited....and waited.... and waited. usually have to slow and retry, it's fricking frustrating.
Full stop, wait until the cargo gets trajectored to the front of your ship, correct heading a accelerate again. This works in most cases and is a lot faster if you don't catch the cannister directly .-)