Screenshots

General discussion for players of Oolite.

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Cody
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Re: Screenshots

Post by Cody »

Frame wrote:
or use thumbnail pictures, plenty of sites offer that functionality...
In any other thread I'd agree, but not in Screenshots... these should be full size.
Wouldn't it be easier for the small-screened viewer to just use their browser's zoom-out function?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Svengali
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Re: Screenshots

Post by Svengali »

Time for a piccie then...

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Cody
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Re: Screenshots

Post by Cody »

Intriguing!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Killer Wolf
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Re: Screenshots

Post by Killer Wolf »

yeah, very!

but....powerplant parts - measured in grams...?!
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Eric Walch
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Re: Screenshots

Post by Eric Walch »

Killer Wolf wrote:
yeah, very!

but....powerplant parts - measured in grams...?!
Maybe its the on-off switch of the powerplant :wink:
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Svengali
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Re: Screenshots

Post by Svengali »

Eric Walch wrote:
Killer Wolf wrote:
yeah, very!

but....powerplant parts - measured in grams...?!
Maybe its the on-off switch of the powerplant :wink:
Erm.. they are very special.. parts.. ough... one could say even virtual... nearly indestructable, heat-resistant and completely water-proof. A special deal and only available for a short amount of time with strictly limited availability.

PS: He - used the wrong set in the testscript...
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Svengali
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Re: Screenshots

Post by Svengali »

So let's use another set...
Image

The script uses three different types of special deals (standard contracts for commodities, special deals which are sealing the cargohold in t and bulk contracts in g for the ships safe) and calculates prices and availability based on the passed parameters with a slight randomized algorithm. OXPs can insert own goods, specifying the locations to buy and sell, price class, refresh rate and a few others not shown in the pic. Special deals and bulk contracts are providing a callback. One-shot deals and illegal deals (with possible implications) are supported.
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Re: Screenshots

Post by Griff »

wow, this sounds like it's going to be a great bit of extra flavour for Oolite, interest is well and truely piqued!
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Re: Screenshots

Post by DaddyHoggy »

Bravo (once again) Svengali - you're a true OXP-genius!
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
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Re: Screenshots

Post by Zireael »

Griff wrote:
wow, this sounds like it's going to be a great bit of extra flavour for Oolite, interest is well and truely piqued!
So is my interest!
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Svengali
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Re: Screenshots

Post by Svengali »

It was Disembodieds idea to handle some special deals a little bit different from the usual contract/commodity things. Main goal is the usability for other OXPs and I'd think it looks good so far.
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Re: Screenshots

Post by Cody »

Out on patrol, with no mission objective... just cruising I was, when this bunch appeared. Three Ferdies, a Gecko and a Constrictor... not too out of the ordinary, but their attack pattern was excellent. They swooped past me in a tight group, without locking-on, then they came about onto my six and locked-on... cue a frantic firefight!

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I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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CommonSenseOTB
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Re: Screenshots

Post by CommonSenseOTB »

I came upon this scene where a chupacabra was chasing a cargo container that was chasing the chupacabra due to the chupacabra's fuel scoop attracting it. Mutual attraction! The odds against this happening must be statistically extremely unlikely. Five minutes later they were still dancing so I put the chupacabra out of its misery. :twisted:

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chupacabra dance 1 by CommonSenseOTB, on Flickr

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chupacabra dance 2 by CommonSenseOTB, on Flickr

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chupacabra dance 3 by CommonSenseOTB, on Flickr
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


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Killer Wolf
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Re: Screenshots

Post by Killer Wolf »

i feel it's pain. lost count of the number of times i've flown up to a cannister, my wasp indicator's started flashing and i've got the warbleywarbley sound, and waited....and waited.... and waited. usually have to slow and retry, it's fricking frustrating.
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Svengali
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Re: Screenshots

Post by Svengali »

Killer Wolf wrote:
i feel it's pain. lost count of the number of times i've flown up to a cannister, my wasp indicator's started flashing and i've got the warbleywarbley sound, and waited....and waited.... and waited. usually have to slow and retry, it's fricking frustrating.
Full stop, wait until the cargo gets trajectored to the front of your ship, correct heading a accelerate again. This works in most cases and is a lot faster if you don't catch the cannister directly .-)
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