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Posted: Mon Jul 25, 2005 8:46 pm
by Rubinstein
Selezen wrote:
See you when I get back. I ain't taking the laptop - a swift kick in the squidgy bits has put paid to that idea...
I already was wondering... such a pretty women, knowing(?) that you're an oolite-addict
and did marry you?
Now I understand how that's going to work!
Congratulations, have a good time!
Posted: Tue Aug 02, 2005 9:35 pm
by Selezen
Heh...she wouldn't even let me go into an internet cafe to 'check my mail'...
Well, I'm back now... As soon as time permits I'll get my lazy ass back into plotting the GY layout (version 2).
Had a great time...Malta is a nice place.
Posted: Tue Aug 02, 2005 11:02 pm
by Arexack_Heretic
seen any falcons?
Posted: Wed Aug 03, 2005 9:14 am
by Rxke
Congrats, Selezen!
*me wondering why I didn't get topic reply notifications, the last 5-6 days...*
BTW: judging from that second honeymoon pic, you never tried Head and Shoulders?
Posted: Fri Aug 19, 2005 2:21 pm
by Rxke
Any news?
Posted: Sun Aug 21, 2005 11:58 am
by Selezen
Sorry, nope...been finding it difficult to get time to work on anything at the moment. Work is busy, Anne is ill, and I have been trying to get ready for a Warhammer 40K tournament...
Painting marathon, anyone.
I'll make a concerted effort to get some work done...honestly.
Damn slackers...
Posted: Sat Sep 03, 2005 2:29 pm
by Arexack_Heretic
hehe.
yes.
I'm not doing much lately on the GY models, I just finished a small monument that has been on my desktop halffinished for weeks (months?).
Ships are so much more fun to make than gravemarkers...
After a marathon stint on shipdesign with Murgh, I just loafed around the place, but now I'm back on the light-side.
Studying no less, has rekindled my entheusiasm.
I'll upload the model-files to the yahoogroup for those of you that want to put in in-game. (Rxck/Murgh)
Maybe I'll finish some more later on, but I'm making no promises.
Posted: Sat Sep 03, 2005 2:55 pm
by Murgh
it's good you're enthused
school always made me look for other things to do too.
how much more do you fellas need before you can put together at least a partial complete graveyard? sad that so long has passed without news of progress.
I'll look at the (TGY?)group and see what needs to be done.
edit:
I like it a lot. it will look nice floating around there. so, how many of them exist? how many is enough (at least at a WIP stage)? which shipdata.pList to add it to?
Posted: Sat Sep 03, 2005 6:34 pm
by Rxke
My Oolite capable computer died on me, posting this on a really broken laptop...
no testing or playing be expected from me, sigh...
Posted: Sun Sep 04, 2005 12:07 pm
by Selezen
Sorry guys. I feel like I've been letting you down.
My progress on the GY code has been kinda slack of late. Combination of work getting hectic, home life being hectic (wedding followed by extended period of illness of wife) and getting distracted by a programming learning curve. My oolite installation crapping out hasn't helped much, and my chart of the GY layout was so complicated you would not believe, so I took a break to give it some thought...
I'll make a concerted effort to get back on the case as of tomorrow. I'll do a simpler chart and try to convert it into a plist.
The latest versions of the plist files should be on my site.
http://hughesd.co.uk/elite (in the Oolite Devs area).
Posted: Sun Sep 04, 2005 10:00 pm
by Arexack_Heretic
Sorry to hear that Rick, I hope you will be able to salvage your Oo-savegame.
My C=64 commander met a similar fate...but he is lost forever, unfortunately. (or maybe just as well)
Don't sweat it Selezen, we (the comOonity) have all been slacking lately.
p.s. Brewing beer and tomorrow first day of my masters; selecting courses.
Posted: Mon Sep 05, 2005 7:21 am
by Rxke
Now you mention it, I probably lost my savefile, it was in the partition that got nuked, argh!
At least my 7 gigs of Spirit/Opportunity downloaded data should still be OK.
Posted: Tue Oct 04, 2005 3:21 pm
by Selezen
Good news - I have finally finished plotting a layout for the graveyard.
It's about the fifth version, and looks the least cluttered. The plist is gonna be HUGE, but it should look pretty cool. The only problem is that it might take a bit of tweaking for low end machines to be able to render it with any amount of speed.
I've tried to plot it as close as possible to the literary source, which means it has to be pretty big, which means a lot of models on screen at any one time. As such, the models need to have as low a poly count as possible. Smaller texture files would also help... I may scale down the texture files I got from Arnoud and Rik just to save a bit of memory and see what happens. Now that I have a working version of Oolite again (since I got the PC version to compile!!) I might be able to test it too!!
Now all I have to do is work out the co-ordinates for each entity from my chart, and turn it into a plist. I'll let you know what's happening...
Posted: Tue Oct 04, 2005 3:36 pm
by Rxke
Great!
And don't worry
too much about low-end performance, or you'll never get anywhere...
(Didn't Giles say, awhile ago it was actually when objects were too close toghether, the performance took most of the hit, because of collision-detection routines doing overwork?)
Posted: Tue Oct 04, 2005 4:42 pm
by Selezen
Well, the plist is written and ready for testing. Unfortunately, I will have to build my Oolite addons files again from scratch, as it seems that the AddOns folder is still unrecognised in the PC version.
I may get the chance to do this tonight. I'll let you know...