I've now removed almost all OXPs, even my engine sound (the game really feels strange now!). Remaining OXPs are ReverseControl, Basic-debug, LogEvents, my ship, and of course Spicy Hermits. And I increased the model_scale_factor to 50. I probably shouldn't have done that...
Battling some Vipers, trying to produce metal fragments, I hit one, and the explosion was impressive - and so was the number of fragments:
Most, if not all the white dots are remains of the poor Viper, or, more probably, the remains of some of the giant plates I hit.
The log looked like this:
Code: Select all
01:23:44.605 [LogEvents]: Player killed GalCop Viper 13127 with energy damage
01:23:44.689 [LogEvents]: Player killed Metal fragment 4648 with energy damage
01:23:44.723 [LogEvents]: Wreckage 11111 spawned at 4 km
01:23:44.724 [LogEvents]: Wreckage 32656 spawned at 4 km
01:23:44.724 [LogEvents]: Wreckage 6345 spawned at 4 km
01:23:44.724 [LogEvents]: Wreckage 30588 spawned at 4 km
01:23:44.724 [LogEvents]: Metal fragment 1804 spawned at 5 km
01:23:44.835 [LogEvents]: Wreckage 18429 spawned at 4 km
01:23:44.835 [LogEvents]: Metal fragment 24944 spawned at 4 km
01:23:44.836 [LogEvents]: Wreckage 6801 spawned at 4 km
01:23:44.836 [LogEvents]: Wreckage 30104 spawned at 4 km
01:23:44.836 [LogEvents]: Wreckage 23365 spawned at 4 km
01:23:44.836 [LogEvents]: Metal fragment 32109 spawned at 4 km
01:23:44.836 [LogEvents]: Metal fragment 21191 spawned at 4 km
01:23:44.836 [LogEvents]: Wreckage 13224 spawned at 4 km
01:23:44.836 [LogEvents]: Wreckage 4752 spawned at 4 km
01:23:44.836 [LogEvents]: Wreckage 23570 spawned at 4 km
01:23:44.836 [LogEvents]: Metal fragment 4898 spawned at 4 km
01:23:44.836 [LogEvents]: Metal fragment 21327 spawned at 4 km
01:23:44.836 [LogEvents]: Wreckage 21812 spawned at 4 km
01:23:44.889 [LogEvents]: Player killed Metal fragment 3714 with energy damage
01:23:44.968 [LogEvents]: Wreckage 12260 spawned at 4 km
01:23:44.968 [LogEvents]: Metal fragment 23791 spawned at 4 km
...
... (around 300 similar lines)
...
01:23:46.125 [LogEvents]: Metal fragment 5290 spawned at 4 km
01:23:46.226 [LogEvents]: Metal fragment 1483 spawned at 2 km
01:23:46.227 [LogEvents]: Metal fragment 1332 spawned at 3 km
01:23:47.196 [LogEvents]: Player VIEW_AFT
I stopped the madness and changed the scale factor back to 25. I again attacked vipers, this time only producing escape pods and a small plate. But when I shot at the latter, it spawned a big plate! How can a metal fragment spawn another one? If this isn't a new feature of version 1.83, it's very strange.
I'll stop for today, but it seems that the internal data structure for the metal plates is affected in several ways (size, scoop behaviour, debris) by simply using a plate as a hermit door. When I remove the abandoned hermit part from Spicy Hermits, everything is normal.
Just another idea, not verified yet: Perhaps all big plates result from destroying small ones?