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Re: Screenshots
Posted: Thu Jul 21, 2011 10:07 am
by Cody
mandoman wrote: El Viejo, that is one fantastic screen shot. Do you control all three ships?
At that stage of the OXP I'm testing, my two wingmen follow every move I make... even into a barrel-roll.
Re: Screenshots
Posted: Thu Jul 21, 2011 12:33 pm
by drew
How do you do that? Can we script wingmen of various roles? With something like that it would be a great help for movie making...
Cheers,
Drew.
Re: Screenshots
Posted: Thu Jul 21, 2011 12:39 pm
by Fatleaf
Royalty does sometimes go out for a spin.
Re: Screenshots
Posted: Thu Jul 21, 2011 12:49 pm
by Capt. Murphy
El Viejo wrote:mandoman wrote: El Viejo, that is one fantastic screen shot. Do you control all three ships?
At that stage of the OXP I'm testing, my two wingmen follow every move I make... even into a barrel-roll.
Out of interest do you know how the code avoids them mass-locking you....? I saw earlier all three were at Torus speed?
Re: Screenshots
Posted: Thu Jul 21, 2011 12:55 pm
by Cody
This dumb test pilot waits for the oxp boffin to explain.
Re: Screenshots
Posted: Thu Jul 21, 2011 1:04 pm
by Thargoid
The usual trick (at least mine) is to make them scanClass ROCK or CARGO, and then override their lollipop colours back to something that appears to be a normal ship.
Re: Screenshots
Posted: Thu Jul 21, 2011 1:17 pm
by Okti
drew wrote:How do you do that? Can we script wingmen of various roles? With something like that it would be a great help for movie making...
Cheers,
Drew.
Yes you can script any sort of wingman. Actually the following pictures show how they get into formation.
And also those are from a WIP space aerobatics OXP.
Re: Screenshots
Posted: Thu Jul 21, 2011 6:20 pm
by Dragonfire
Wish I could hire a horde of four wingmen that would actually keep up with my fuel injectors. Very helpful on some hits, those boys.
Re: Screenshots
Posted: Thu Jul 21, 2011 6:25 pm
by Thargoid
If you can make do with two, then download Hired Guns OXP...
Re: Screenshots
Posted: Thu Jul 21, 2011 6:28 pm
by Dragonfire
I've got that. They don't keep up with my fuel injectors.
Re: Screenshots
Posted: Thu Jul 21, 2011 6:32 pm
by Okti
Well the trick is to use frameCallBacks
Re: Screenshots
Posted: Thu Jul 21, 2011 6:42 pm
by Thargoid
Dragonfire wrote:I've got that. They don't keep up with my fuel injectors.
They do, just a little off-scanner for safety reasons (on both the injectors and the torus drive). Give them a few seconds after you slow down and they'll reappear and get back into formation.
Re: Screenshots
Posted: Thu Jul 21, 2011 6:47 pm
by Dragonfire
Hm, okay, I'll try that.
Re: Screenshots
Posted: Thu Jul 21, 2011 7:19 pm
by Ganelon
A fun move you might try with hired guns is to injector a bit past the target and then come back to it. If you time it right, just after you engage the target, your boys/girls will cruise up right behind them.
Re: Screenshots
Posted: Fri Jul 22, 2011 3:20 am
by mandoman
El Viejo wrote:mandoman wrote: El Viejo, that is one fantastic screen shot. Do you control all three ships?
At that stage of the OXP I'm testing, my two wingmen follow every move I make... even into a barrel-roll.
Incredible!! I didn't know that was possible, but it would be one of you that figured it out, for sure. I'll have to give that hired guns oxp a try, though can I hire two Merlins to flank me?