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Re: Screenshots

Posted: Thu Jul 21, 2011 10:07 am
by Cody
mandoman wrote:
El Viejo, that is one fantastic screen shot. Do you control all three ships?
At that stage of the OXP I'm testing, my two wingmen follow every move I make... even into a barrel-roll.

Re: Screenshots

Posted: Thu Jul 21, 2011 12:33 pm
by drew
How do you do that? Can we script wingmen of various roles? With something like that it would be a great help for movie making...

Cheers,

Drew.

Re: Screenshots

Posted: Thu Jul 21, 2011 12:39 pm
by Fatleaf
Royalty does sometimes go out for a spin.

Image

Re: Screenshots

Posted: Thu Jul 21, 2011 12:49 pm
by Capt. Murphy
El Viejo wrote:
mandoman wrote:
El Viejo, that is one fantastic screen shot. Do you control all three ships?
At that stage of the OXP I'm testing, my two wingmen follow every move I make... even into a barrel-roll.
Out of interest do you know how the code avoids them mass-locking you....? I saw earlier all three were at Torus speed?

Re: Screenshots

Posted: Thu Jul 21, 2011 12:55 pm
by Cody
This dumb test pilot waits for the oxp boffin to explain.

Re: Screenshots

Posted: Thu Jul 21, 2011 1:04 pm
by Thargoid
The usual trick (at least mine) is to make them scanClass ROCK or CARGO, and then override their lollipop colours back to something that appears to be a normal ship.

Re: Screenshots

Posted: Thu Jul 21, 2011 1:17 pm
by Okti
drew wrote:
How do you do that? Can we script wingmen of various roles? With something like that it would be a great help for movie making...

Cheers,

Drew.
Yes you can script any sort of wingman. Actually the following pictures show how they get into formation.

Image

Image

Image

And also those are from a WIP space aerobatics OXP.
Image

Image

Re: Screenshots

Posted: Thu Jul 21, 2011 6:20 pm
by Dragonfire
Wish I could hire a horde of four wingmen that would actually keep up with my fuel injectors. Very helpful on some hits, those boys.

Re: Screenshots

Posted: Thu Jul 21, 2011 6:25 pm
by Thargoid
If you can make do with two, then download Hired Guns OXP...

Re: Screenshots

Posted: Thu Jul 21, 2011 6:28 pm
by Dragonfire
I've got that. They don't keep up with my fuel injectors.

Re: Screenshots

Posted: Thu Jul 21, 2011 6:32 pm
by Okti
Well the trick is to use frameCallBacks :twisted:

Re: Screenshots

Posted: Thu Jul 21, 2011 6:42 pm
by Thargoid
Dragonfire wrote:
I've got that. They don't keep up with my fuel injectors.
They do, just a little off-scanner for safety reasons (on both the injectors and the torus drive). Give them a few seconds after you slow down and they'll reappear and get back into formation.

Re: Screenshots

Posted: Thu Jul 21, 2011 6:47 pm
by Dragonfire
Hm, okay, I'll try that.

Re: Screenshots

Posted: Thu Jul 21, 2011 7:19 pm
by Ganelon
A fun move you might try with hired guns is to injector a bit past the target and then come back to it. If you time it right, just after you engage the target, your boys/girls will cruise up right behind them.

Re: Screenshots

Posted: Fri Jul 22, 2011 3:20 am
by mandoman
El Viejo wrote:
mandoman wrote:
El Viejo, that is one fantastic screen shot. Do you control all three ships?
At that stage of the OXP I'm testing, my two wingmen follow every move I make... even into a barrel-roll.
Incredible!! I didn't know that was possible, but it would be one of you that figured it out, for sure. I'll have to give that hired guns oxp a try, though can I hire two Merlins to flank me? :)