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Re: Screenshots
Posted: Sun Jul 10, 2011 12:30 pm
by DaddyHoggy
How about using non-flashing flashers? They'd have some transparent quality about them. Although you'd need a lot of them and they'd still be culled unsatisfactorily...
(Which has made me realise that Oolite's engine doesn't use LoDs)
Re: Screenshots
Posted: Mon Jul 11, 2011 8:10 am
by ADCK
I think being able to have planets with rings would probably be a good suggestion for Oolite 2.0, I'll add it to the feature requests list.
Re: Screenshots
Posted: Mon Jul 11, 2011 12:57 pm
by Frame
I Think Thargoids are in for some serious whooping, seen above lave before sensor arrays and weapons are installed, in game shots...


enjoy
Re: Screenshots
Posted: Mon Jul 11, 2011 9:50 pm
by DaddyHoggy
Frame wrote:I Think Thargoids are in for some serious whooping, seen above lave before sensor arrays and weapons are installed, in game shots...


enjoy
She's a beauty!
Re: Screenshots
Posted: Tue Jul 12, 2011 2:07 pm
by Griff
Looks fantastic Frame!
Re: Screenshots
Posted: Tue Jul 12, 2011 4:16 pm
by CommonSenseOTB
DaddyHoggy wrote:Frame wrote:I Think Thargoids are in for some serious whooping, seen above lave before sensor arrays and weapons are installed, in game shots...


enjoy
She's a beauty!
Suitable for "Framing".

Re: Screenshots
Posted: Tue Jul 12, 2011 11:56 pm
by DaddyHoggy
CommonSenseOTB wrote:DaddyHoggy wrote:Frame wrote:I Think Thargoids are in for some serious whooping, seen above lave before sensor arrays and weapons are installed, in game shots...


enjoy
She's a beauty!
Suitable for "Framing".

They'd make a damn fine Triptych, that's for certain.
Re: Screenshots
Posted: Wed Jul 13, 2011 5:45 pm
by Capt. Murphy
Anyone any ideas what this might be? Was gently pulsating between quite faint and very bright.

Re: Screenshots
Posted: Wed Jul 13, 2011 6:03 pm
by CommonSenseOTB
Capt. Murphy wrote:Anyone any ideas what this might be? Was gently pulsating between quite faint and very bright.

Is it debris/wreckage? Griffs or some other oxp?

Re: Screenshots
Posted: Wed Jul 13, 2011 6:25 pm
by Wildeblood
Capt. Murphy wrote:Anyone any ideas what this might be? Was gently pulsating between quite faint and very bright.

Yes. It's the 'throwing sparks' special effect from a nearly dead ship viewed from really close range. The nearly dead ship is off screen, straight down (see where the targeting pointer is pointing).
Re: Screenshots
Posted: Wed Jul 13, 2011 6:59 pm
by Svengali
Capt. Murphy wrote:Anyone any ideas what this might be? Was gently pulsating between quite faint and very bright.

It's a special pod from Vector. Don't forget your sunglasses .-)
Re: Screenshots
Posted: Thu Jul 14, 2011 6:10 am
by Capt. Murphy
Thank-you Svengali, I should have guessed it was yet another mysterious Vector creation

Re: Screenshots
Posted: Sun Jul 17, 2011 2:28 pm
by Cody
I was too late to save the Python that this pod came from, but when I re-checked the distress call, the pod commed, so to speak:

Re: Screenshots
Posted: Sun Jul 17, 2011 9:53 pm
by Frame
almost finished with placing and rotating turrets, after that a bit of scripting making the turrets fire Plasma Pulse Weaponry, incl the animation of rotating turrets when the player is near..
conversion table is for each x,y,z coordinate X=-X, Y = Z, Z=-Y, which is why it takes so long to place things not alone rotate them from 3d max to Obj coordinates thus oolite coordinates..
Here is a screenshot in interstellar space
Enjoy... Frame...
Re: Screenshots
Posted: Sun Jul 17, 2011 9:55 pm
by pagroove

Top notch work!