Re: Screenshots
Posted: Sat Jun 25, 2011 3:02 pm
What HUD is it?
Theoretically you could have a giant ring model spawn around a planet, haven't seen it done though. Plus without transparency it would look weird, and even if it was not a solid ring but a ring made of gas, you would still be able to crash into it.Wyvern wrote:speaking of rings...
can oolite handle ringed planets? and if so, are there any or did i miss them all?
Do you think a truly realistic planet ring made of icesteroids and numbering in the many thousands could be done without crashing the game due to slowdown? No fancy stuff here just basic models with very small textures and NO shaders. I would like to see that.ADCK wrote:Theoretically you could have a giant ring model spawn around a planet, haven't seen it done though. Plus without transparency it would look weird, and even if it was not a solid ring but a ring made of gas, you would still be able to crash into it.Wyvern wrote:speaking of rings...
can oolite handle ringed planets? and if so, are there any or did i miss them all?
I would like to see that too, but the entity "limit" is about 150 on my laptop. Once it approaches about 150 entities in game, the frame rate plummets to nothing.CommonSenseOTB wrote:Do you think a truly realistic planet ring made of icesteroids and numbering in the many thousands could be done without crashing the game due to slowdown? No fancy stuff here just basic models with very small textures and NO shaders. I would like to see that.ADCK wrote:Theoretically you could have a giant ring model spawn around a planet, haven't seen it done though. Plus without transparency it would look weird, and even if it was not a solid ring but a ring made of gas, you would still be able to crash into it.
Yeah, could do that, if you made it all one model it would be a lot easier to manage instead of having to plot the positions of 1000's of objects you'd only have to plot one (a single model made of many smaller models would work)CommonSenseOTB wrote:Do you think a truly realistic planet ring made of icesteroids and numbering in the many thousands could be done without crashing the game due to slowdown? No fancy stuff here just basic models with very small textures and NO shaders. I would like to see that.ADCK wrote:Theoretically you could have a giant ring model spawn around a planet, haven't seen it done though. Plus without transparency it would look weird, and even if it was not a solid ring but a ring made of gas, you would still be able to crash into it.Wyvern wrote:speaking of rings...
can oolite handle ringed planets? and if so, are there any or did i miss them all?
The problem with one huge object is the drawing distance. Objects that are further away than a certain threshold distance from the player are not drawn at all by Oolite. For small objects you don't notice that. But for big object it means that instead of getting smaller and smaller in your rear view as you get farther away from them, at a certain point they suddenly disappear. And vice versa, as you're closing in on it, the object suddenly appears in your view.ADCK wrote:Yeah, could do that, if you made it all one model it would be a lot easier to manage instead of having to plot the positions of 1000's of objects you'd only have to plot one (a single model made of many smaller models would work)CommonSenseOTB wrote:Do you think a truly realistic planet ring made of icesteroids and numbering in the many thousands could be done without crashing the game due to slowdown? No fancy stuff here just basic models with very small textures and NO shaders. I would like to see that.ADCK wrote:Theoretically you could have a giant ring model spawn around a planet, haven't seen it done though. Plus without transparency it would look weird, and even if it was not a solid ring but a ring made of gas, you would still be able to crash into it.
But you'd only be able to see the rocks close up, so you'd be adding 100's of 1000's of polygons when the most you'd see would be a small percentage of it at one time, and only when close enough to actually make out the rocks. Would be much easier to just make a disc shaped model and put a ring texture on it.