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Re: New ships under development

Posted: Sun Nov 11, 2012 6:48 pm
by Smivs
Just a little teaser of things to come...

Image
Click for full-size (1438x814)

Re: New ships under development

Posted: Sun Nov 11, 2012 6:56 pm
by Diziet Sma
Wow.. that looks... big.

(and is it my imagination, or does that upper section look as if it might be detachable? :wink: )

Re: New ships under development

Posted: Sun Nov 11, 2012 8:44 pm
by Shipbuilder
Smivs wrote:
Just a little teaser of things to come...

Image
Click for full-size (1438x814)
Looking Good Smivs :wink:

Re: New ships under development

Posted: Sun Nov 11, 2012 10:23 pm
by pagroove
Hey Smivs is that the ship that could split in 2? 8)

Re: New ships under development

Posted: Mon Nov 12, 2012 12:01 am
by Zieman
I have this trader almost ready:
Image
Click the pic for bigger image.

I just need some help with scripting the player version - maybe in 1.77 it will be possible to change available cargo space when subentities are destroyed / replaced ?

Re: New ships under development

Posted: Mon Nov 12, 2012 12:07 am
by ClymAngus
Smivs wrote:
Just a little teaser of things to come...

Image
Click for full-size (1438x814)
Reminds me of a cross between a star destroyer and slave 1. Still nice looking ship. Got any stats for us? :D

Re: New ships under development

Posted: Mon Nov 12, 2012 9:50 am
by Smivs
ClymAngus wrote:
Got any stats for us?
She's still under development, but some details are set. For the ship as seen,
Dimensions:- (L)301m x (W)170m x (H)108m
Cargo capacity:- 250TC
Price:- Cr.1 750 000
Tech Level:- 12 and above
Speed, Roll, Pitch, energy:- Well, it sort of depends really :wink:
Player buyable:- Yes.

Re: New ships under development

Posted: Mon Nov 12, 2012 7:24 pm
by Shipbuilder
Zieman wrote:
I have this trader almost ready:
Image
Click the pic for bigger image.

I just need some help with scripting the player version - maybe in 1.77 it will be possible to change available cargo space when subentities are destroyed / replaced ?
I like the look of this ship Zieman. I will definately download it when it is released. :wink:

Re: New ships under development

Posted: Mon Nov 12, 2012 8:07 pm
by Zieman
Thanks.

Re: New ships under development

Posted: Tue Nov 13, 2012 6:33 pm
by Svengali
Zieman wrote:
I have this trader almost ready:
Image
Looks really good, Zieman.

Re: New ships under development

Posted: Tue Nov 13, 2012 6:55 pm
by Zieman
Zieman wrote:
Thanks.
:)

Re: New ships under development

Posted: Tue Nov 13, 2012 10:16 pm
by pagroove
Svengali wrote:
Zieman wrote:
I have this trader almost ready:
Image
Looks really good, Zieman.
+1 Downloaded all your ships. Good work 8)

Re: New ships under development

Posted: Tue Nov 13, 2012 10:53 pm
by Zieman
Wow, thanks! :D

Re: New ships under development

Posted: Sun Nov 18, 2012 10:49 am
by Shipbuilder
Reading the Shipdata.plist information on the Wiki there is a accutacy ship key for NPC vessels. The available range is -5 to 10.

Does anyone know what value is used as the default if this key is not used ?

One you know this you can then specify an accuarcy value to either increase or decrease the NPC accuarcy compared to a standard ship.

Re: New ships under development

Posted: Sun Nov 18, 2012 11:19 am
by Shipbuilder
Another quick question.

When using Openstep is this the correct code for setting up a plea ?

Code: Select all

death_actions = ("galtech_escort_fighter_escort-plea");