Discussion and information relevant to creating special missions, new ships, skins etc.
Moderators: winston , another_commander
Smivs
Retired Assassin
Posts: 8408 Joined: Tue Feb 09, 2010 11:31 am
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by Smivs » Sun Nov 11, 2012 6:48 pm
Just a little teaser of things to come...
Click for full-size (1438x814)
Diziet Sma
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Posts: 6312 Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"
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by Diziet Sma » Sun Nov 11, 2012 6:56 pm
Wow.. that looks... big.
(and is it my imagination, or does that upper section look as if it might be detachable?
)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Shipbuilder
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by Shipbuilder » Sun Nov 11, 2012 8:44 pm
Smivs wrote: Just a little teaser of things to come...
Click for full-size (1438x814)
Looking Good Smivs
pagroove
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by pagroove » Sun Nov 11, 2012 10:23 pm
Hey Smivs is that the ship that could split in 2?
Zieman
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by Zieman » Mon Nov 12, 2012 12:01 am
I have this trader almost ready:
Click the pic for bigger image.
I just need some help with scripting the player version - maybe in 1.77 it will be possible to change available cargo space when subentities are destroyed / replaced ?
Last edited by
Zieman on Mon Nov 12, 2012 12:13 am, edited 2 times in total.
ClymAngus
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by ClymAngus » Mon Nov 12, 2012 12:07 am
Smivs wrote: Just a little teaser of things to come...
Click for full-size (1438x814)
Reminds me of a cross between a star destroyer and slave 1. Still nice looking ship. Got any stats for us?
Smivs
Retired Assassin
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by Smivs » Mon Nov 12, 2012 9:50 am
She's still under development, but some details are set. For the ship as seen,
Dimensions:- (L)301m x (W)170m x (H)108m
Cargo capacity:- 250TC
Price:- Cr.1 750 000
Tech Level:- 12 and above
Speed, Roll, Pitch, energy:- Well, it sort of depends really
Player buyable:- Yes.
Shipbuilder
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by Shipbuilder » Mon Nov 12, 2012 7:24 pm
Zieman wrote: I have this trader almost ready:
Click the pic for bigger image.
I just need some help with scripting the player version - maybe in 1.77 it will be possible to change available cargo space when subentities are destroyed / replaced ?
I like the look of this ship Zieman. I will definately download it when it is released.
Zieman
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by Zieman » Mon Nov 12, 2012 8:07 pm
Thanks.
Svengali
Commander
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by Svengali » Tue Nov 13, 2012 6:33 pm
Zieman wrote: I have this trader almost ready:
Looks really good, Zieman.
Zieman
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by Zieman » Tue Nov 13, 2012 6:55 pm
pagroove
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by pagroove » Tue Nov 13, 2012 10:16 pm
Svengali wrote: Zieman wrote: I have this trader almost ready:
Looks really good, Zieman.
+1 Downloaded all your ships. Good work
Zieman
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by Zieman » Tue Nov 13, 2012 10:53 pm
Wow, thanks!
Shipbuilder
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by Shipbuilder » Sun Nov 18, 2012 10:49 am
Reading the Shipdata.plist information on the Wiki there is a accutacy ship key for NPC vessels. The available range is -5 to 10.
Does anyone know what value is used as the default if this key is not used ?
One you know this you can then specify an accuarcy value to either increase or decrease the NPC accuarcy compared to a standard ship.
Shipbuilder
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by Shipbuilder » Sun Nov 18, 2012 11:19 am
Another quick question.
When using Openstep is this the correct code for setting up a plea ?
Code: Select all
death_actions = ("galtech_escort_fighter_escort-plea");