General discussion for players of Oolite.
Moderators: winston , another_commander
Smivs
Retired Assassin
Posts: 8408 Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
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by Smivs » Tue May 10, 2011 7:45 pm
On another thread
here P A Groove offered a large (6Km) 'Thargoid Planet Invader' to anyone who wanted it. It was just what I needed for my current OXP project, so I snapped it up.
It has a model by ADCK and had a P A Groove texture. For various reasons I decided to re-texture it from scratch, but re-used much of PAG's excellent artwork in the final version.
Meet the Thargoid Annihilator.
Thargoid
Thargoid
Posts: 5528 Joined: Thu Jun 12, 2008 6:55 pm
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by Thargoid » Tue May 10, 2011 7:51 pm
Ah so that's where my frisbee went
pagroove
---- E L I T E ----
Posts: 3035 Joined: Wed Feb 21, 2007 11:52 pm
Location: On a famous planet
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by pagroove » Tue May 10, 2011 11:32 pm
Smivs- great retexture. You've outdone yourself!
maik
Wiki Wizard
Posts: 2033 Joined: Wed Mar 10, 2010 12:30 pm
Location: Rheingau, Germany (mainly agricultural, democracy, TL13)
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by maik » Wed May 11, 2011 5:18 am
Wow, what a pretty bug carrier! Can't wait to shred it
Cody
Sharp Shooter Spam Assassin
Posts: 16081 Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
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Post
by Cody » Wed May 11, 2011 7:18 pm
maik wrote: Wow, what a pretty bug carrier! Can't wait to shred it
Good luck... just to give an idea of the size of that saucer, it was right on the rim of my scanner when I took this pic:
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
maik
Wiki Wizard
Posts: 2033 Joined: Wed Mar 10, 2010 12:30 pm
Location: Rheingau, Germany (mainly agricultural, democracy, TL13)
Post
by maik » Wed May 11, 2011 7:36 pm
El Viejo wrote: maik wrote: Wow, what a pretty bug carrier! Can't wait to shred it
Good luck... just to give an idea of the size of that saucer, it was right on the rim of my scanner when I took this pic:
It
is quite big after all... A worthy challenge!
Capt. Murphy
Commodore
Posts: 1127 Joined: Fri Feb 25, 2011 8:46 am
Location: UK South Coast.
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by Capt. Murphy » Thu May 12, 2011 4:58 am
Giving it a dockingAI would be fun to watch.
I can imagine the Snoopers headline - 'Alien Angle Grinder carves up Coriolis'.
Commander McLane
---- E L I T E ----
Posts: 9520 Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
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by Commander McLane » Thu May 12, 2011 5:25 am
Capt. Murphy wrote: Giving it a dockingAI would be fun to watch.
Not more than for all the other giant ships out there.
And I for one am more than happy that we have made successful steps towards
eliminating impossible dockings.
Svengali
Commander
Posts: 2370 Joined: Sat Oct 20, 2007 2:52 pm
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by Svengali » Mon May 16, 2011 3:36 pm
buoyRepair goes in the next round - coming soon.
ClymAngus
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Posts: 2514 Joined: Tue Jul 08, 2008 12:31 am
Location: London England
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by ClymAngus » Mon May 16, 2011 5:09 pm
Svengali wrote: buoyRepair goes in the next round - coming soon.
OOO that's pretty.
DaddyHoggy
Intergalactic Spam Assassin
Posts: 8515 Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
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by DaddyHoggy » Mon May 16, 2011 7:27 pm
Svengali wrote: buoyRepair goes in the next round - coming soon.
Fantastic Svengali - truly a thing of beauty. Bravo!
Selezen wrote: Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed
here
pagroove
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Posts: 3035 Joined: Wed Feb 21, 2007 11:52 pm
Location: On a famous planet
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by pagroove » Tue May 17, 2011 11:27 am
Looks fantastic
Commander McLane
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Post
by Commander McLane » Tue May 17, 2011 11:37 am
Svengali wrote: buoyRepair goes in the next round - coming soon
Just a reminder: don't forget the 'EXPLOSIVS'-typo.
Griff
Oolite 2 Art Director
Posts: 2489 Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer
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by Griff » Tue May 17, 2011 2:28 pm
Wow, that looks amazing Svengali!
Svengali
Commander
Posts: 2370 Joined: Sat Oct 20, 2007 2:52 pm
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by Svengali » Tue May 17, 2011 6:58 pm
Commander McLane wrote: Just a reminder: don't forget the 'EXPLOSIVS'-typo. :)
He, yes.-)
Currently we are a bit undecided if we want to add costly "blowup parts" at all.
The main reason for the whole remodel/retexture/reshaderify orgy was to get rid of the shader swapping. Seems to be successful. Ok, we have moved now to texture swapping, but hey!
Edit: Anyway - the new station seems to run a lot smoother .-)