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Re: (NEW RELEASE) NumericHUDv3.oxp

Posted: Sun Feb 22, 2015 9:22 pm
by cim
spara wrote:
In core 1.80 game MFDs are turned off when you dock/launch.
Are you sure? So long as you don't save-reload, or have a docked HUD which has fewer MFDs than your in-flight HUD, they should be fine even in 1.80.

Re: (NEW RELEASE) NumericHUDv3.oxp

Posted: Sun Feb 22, 2015 9:28 pm
by spara
cim wrote:
spara wrote:
In core 1.80 game MFDs are turned off when you dock/launch.
Are you sure? So long as you don't save-reload, or have a docked HUD which has fewer MFDs than your in-flight HUD, they should be fine even in 1.80.
:oops: :oops: :oops: Too much time OXPing rather than playing. I stand corrected. They do get restored when you launch. Sorry for the misinformation. Was it with 1.79?

Re: (NEW RELEASE) NumericHUDv3.oxp

Posted: Mon Mar 02, 2015 11:32 am
by Wildeblood
cim wrote:
spara wrote:
In core 1.80 game MFDs are turned off when you dock/launch.
Are you sure? So long as you don't save-reload, or have a docked HUD which has fewer MFDs than your in-flight HUD, they should be fine even in 1.80.
So I need to add some MFDs to my Docked HUDs OXP then. What's a reasonable number? (I say one, but apparently some other people think too many is never enough.) Given they'll never actually be seen, can I copy-paste without worrying that two have the same position?

Re: (NEW RELEASE) NumericHUDv3.oxp

Posted: Mon Mar 02, 2015 12:15 pm
by spara
Wildeblood wrote:
So I need to add some MFDs to my Docked HUDs OXP then. What's a reasonable number? (I say one, but apparently some other people think too many is never enough.) Given they'll never actually be seen, can I copy-paste without worrying that two have the same position?
Core uses 2, so that's minimum. At time I put 6 in market observer and naively thought that it would be more than enough. How wrong I was, Coluber HUD uses 7 for example. And there was some special version of Numeric HUD that defined different set for each view. So 20 maybe?

Re: (NEW RELEASE) NumericHUDv3.oxp

Posted: Mon Mar 02, 2015 2:56 pm
by Norby
Wildeblood wrote:
What's a reasonable number?
I think 8 is enough. There are already scripted docked HUDs in NumericHUD so I do not think the special version with 16 MFD is relevant. In default has 8 only.

Re: (NEW RELEASE) NumericHUDv3.oxp

Posted: Mon Mar 02, 2015 6:53 pm
by cim
Wildeblood wrote:
So I need to add some MFDs to my Docked HUDs OXP then. What's a reasonable number? (I say one, but apparently some other people think too many is never enough.) Given they'll never actually be seen, can I copy-paste without worrying that two have the same position?
I've not seen a released HUD with more than 10, and yes, you can copy paste ten right on top of each other quite safely (it even works for non-docked HUDs, if you're not going for usability)

(I would say "two" was a reasonable number, maybe as many as four on a HUD designed for MFD-heavy use. Now, OXPable SFDs, as most people seem to want to use them, you need one for every OXP which uses the functionality. But it's hardly the first time the use I expected people to put a feature to and the use they actually did have been very different...)