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Re: Liners OXP

Posted: Wed Mar 29, 2017 8:34 pm
by Smivs
Er, I can't open them - the .zip seems to be password-protected.

Re: Liners OXP

Posted: Wed Mar 29, 2017 10:06 pm
by cbr
pw : oolite
:wink:

Re: Liners OXP

Posted: Wed Mar 29, 2017 10:18 pm
by Smivs
That doesn't seem to be working...

Re: Liners OXP

Posted: Wed Mar 29, 2017 10:27 pm
by cbr
hm strange, I downloaded it just now and opened with the pw.

Re: Liners OXP

Posted: Wed Mar 29, 2017 10:34 pm
by cbr
Iĺl do another upload without pw :?

Re: Liners OXP

Posted: Wed Mar 29, 2017 10:54 pm
by cbr
Try this one, last try for bedtime :)

http://www.filedropper.com/galaxyliners

Re: Liners OXP

Posted: Thu Mar 30, 2017 6:27 am
by Smivs
Success! Thanks cbr.

Re: Liners OXP

Posted: Mon Apr 03, 2017 7:41 pm
by cbr
pls consider these emeralds also

zip contains shipdata, 2 screenshots.
three new skins and three new em maps make for 16 variants

https://www.sendspace.com/file/vceu93

Re: Liners OXP

Posted: Thu Mar 08, 2018 9:56 pm
by cbr
saga c class liner, two times the number of passengers

Image

the beautifull 'green oasis' saga b class liner with subdued lighting

Image

:)

Re: Liners OXP

Posted: Sat Mar 17, 2018 1:52 pm
by Fleurghber
Something's not right here:

"Opening log for Oolite version 1.86 (x86-64) under Mac OS X Version 10.9.5 (Build 13F1911) at 2018-03-17 01:51:01 pm +0000.
Machine type: iMac14,1, 8192 MiB memory, 4 x x86 (Haswell) @ 2700 MHz.
Build options: OpenAL, new planets.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

13:51:01.788 [dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
13:51:01.815 [system]: Invalid color System, labelColor (warning given only once)
13:51:01.892 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1 INTEL-8.28.37"). Vendor: "Intel Inc.". Renderer: "Intel Iris Pro OpenGL Engine".
13:51:01.893 [rendering.opengl.extensions]: OpenGL extensions (128):
GL_EXT_texture_compression_dxt1, GL_EXT_rescale_normal, GL_EXT_transform_feedback, GL_EXT_blend_func_separate, GL_EXT_framebuffer_sRGB, GL_ATI_texture_env_combine3, GL_ARB_draw_elements_base_vertex, GL_EXT_debug_label, GL_EXT_geometry_shader4, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_NV_texgen_reflection, GL_NV_blend_square, GL_ARB_texture_compression_rgtc, GL_EXT_stencil_wrap, GL_ARB_texture_env_crossbar, GL_EXT_framebuffer_blit, GL_ATI_separate_stencil, GL_APPLE_vertex_point_size, GL_EXT_texture_rectangle, GL_APPLE_specular_vector, GL_EXT_packed_depth_stencil, GL_EXT_blend_color, GL_ARB_fragment_program_shadow, GL_EXT_texture_env_add, GL_EXT_provoking_vertex, GL_EXT_texture_array, GL_ARB_texture_env_combine, GL_ARB_point_sprite, GL_ARB_multisample, GL_EXT_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_EXT_texture_lod_bias, GL_APPLE_pixel_buffer, GL_ARB_vertex_program, GL_EXT_bgra, GL_APPLE_fence, GL_APPLE_ycbcr_422, GL_EXT_timer_query, GL_EXT_vertex_array_bgra, GL_ARB_depth_clamp, GL_IBM_rasterpos_clip, GL_ARB_pixel_buffer_object, GL_SGIS_generate_mipmap, GL_EXT_framebuffer_multisample_blit_scaled, GL_ARB_shader_texture_lod, GL_ARB_texture_float, GL_ARB_texture_rectangle, GL_ARB_vertex_shader, GL_NV_texture_barrier, GL_ARB_provoking_vertex, GL_ARB_texture_env_add, GL_APPLE_object_purgeable, GL_ARB_texture_env_dot3, GL_APPLE_rgb_422, GL_NV_depth_clamp, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_cube_map, GL_APPLE_element_array, GL_ATI_texture_float, GL_ARB_window_pos, GL_ARB_sync, GL_ARB_vertex_buffer_object, GL_APPLE_texture_range, GL_NV_conditional_render, GL_EXT_stencil_two_side, GL_ARB_texture_compression, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_ARB_texture_border_clamp, GL_EXT_draw_buffers2, GL_ARB_shading_language_100, GL_EXT_blend_equation_separate, GL_ARB_vertex_blend, GL_EXT_blend_subtract, GL_EXT_packed_float, GL_APPLE_aux_depth_stencil, GL_APPLE_row_bytes, GL_NV_light_max_exponent, GL_EXT_abgr, GL_EXT_texture_filter_anisotropic, GL_ARB_vertex_array_bgra, GL_ARB_draw_buffers, GL_ARB_transpose_matrix, GL_ARB_color_buffer_float, GL_EXT_gpu_program_parameters, GL_APPLE_client_storage, GL_ARB_texture_non_power_of_two, GL_ARB_multitexture, GL_EXT_gpu_shader4, GL_APPLE_flush_render, GL_ARB_framebuffer_object, GL_APPLE_vertex_program_evaluators, GL_APPLE_transform_hint, GL_EXT_texture_compression_s3tc, GL_APPLE_flush_buffer_range, GL_EXT_texture_integer, GL_SGIS_texture_edge_clamp, GL_NV_fog_distance, GL_ARB_occlusion_query, GL_ARB_fragment_shader, GL_ARB_texture_rg, GL_ARB_fragment_program, GL_ARB_seamless_cube_map, GL_ARB_shader_objects, GL_EXT_draw_range_elements, GL_APPLE_vertex_array_object, GL_ARB_depth_texture, GL_EXT_texture_sRGB, GL_ARB_half_float_vertex, GL_APPLE_vertex_array_range, GL_ARB_shadow, GL_EXT_multi_draw_arrays, GL_ARB_half_float_pixel, GL_APPLE_packed_pixels, GL_ARB_point_parameters, GL_EXT_debug_marker, GL_EXT_texture_sRGB_decode, GL_EXT_clip_volume_hint, GL_SGIS_texture_lod, GL_EXT_fog_coord, GL_EXT_texture_shared_exponent, GL_ATI_texture_mirror_once, GL_APPLE_float_pixels, GL_EXT_framebuffer_multisample, GL_ARB_depth_buffer_float, GL_ARB_draw_instanced
13:51:01.901 [rendering.opengl.shader.support]: Shaders are supported.
13:51:01.911 [dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
13:51:01.912 [searchPaths.dumpAll]: Resource paths:
~/Desktop/Games and things/Elite family/Oolite-1.86/Oolite.app/Contents/Resources
~/Library/Application Support/Oolite/Managed AddOns
~/Library/Application Support/Oolite/AddOns
~/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.smivs.Liners.oxz
13:51:01.964 [shipData.load.begin]: Loading ship data.
13:51:01.970 [plist.parse.failed]: Failed to parse ~/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.smivs.Liners.oxz/Config/shipdata.plist as a property list.
Unexpected character { at line 1
13:51:02.491 [startup.complete]: ========== Loading complete in 0.66 seconds. ==========
13:51:07.407 [exit.context]: Exiting: Exit Game selected on start screen.

Closing log at 2018-03-17 01:51:07 pm +0000."

Re: Liners OXP

Posted: Sat Mar 17, 2018 1:55 pm
by Cody
<chortles>

Re: Liners OXP

Posted: Sat Mar 17, 2018 2:48 pm
by Smivs
<Smivs goes off to saturation-bomb his OXZs with semi-colons.....>

Re: Liners OXP

Posted: Wed Mar 21, 2018 8:53 pm
by Smivs
; ; ; ; ; ; ; ; ;

Aaaaaaaaaargh!

This OXP is a bit of a nightmare. It has thrown up a mess of errors recently, including a script that needs fixing and, it seems, multiple shipdata.plist issues. Also there are a few new textures from cbr to add in sometime which is not a trivial task.
I have two problems really, a lack of time at the moment, and that very little of the oxp is actually mine, so many of these fixes are things that I am not directly responsible for and therefore not too familiar with. This all adds to the time required.
In short, I will try to sort it out, but it may not be tomorrow. I'll do the best I can.

Re: Liners OXP

Posted: Wed Mar 21, 2018 9:37 pm
by cbr
I cannot build up a oxp/oxz from scratch but i can edit several parts of an existing one,
or at least i am trying to do, can i provide any assistance in plists before spamming even more skins :)

I am running oolite-trunk on linux though with several custom oxp's :roll: :wink: :D :D

Re: Liners OXP

Posted: Wed Mar 21, 2018 10:12 pm
by Smivs
Oolite trunk on Linux sounds fine to me :D
TBH I would be quite happy to unload this in its entirety if anybody wants to take it on. I foolishly offered to 'adopt' it years ago, but then passed it on to more capable hands. However those hands are no longer active, so it sort of came back to me as it had nowhere else to go. It is a great oxp and I would like to give it more attention, but RL means I am struggling to keep my own oxps up to date. Fond of it as I am I would be happy to pass on the baton if you or anybody else would like it.