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Posted: Wed Jul 09, 2008 8:06 am
by TGHC
Nice

Posted: Wed Jul 09, 2008 11:59 am
by Commander McLane
Ahruman wrote:
Commander McLane wrote:
Captain Hesperus wrote:
Even in Oolite 1.65, Cevara is incredibly beautiful:
Note, however, that this effect is only visible (and has always been) if you have Ionics.oxp installed.

I remember that in 1.65 the nebulas in Cevara slowed down my system almost to a halt. Navigating was painful. Haven't tried it again in 1.71.2.
Please do! With all the stuff that’s changed, feedback on speed issues that have got better/worse/not changed are valuable.
Okay.

First of all my memory wasn't good. The nebula-rich system I remembered from Ionics wasn't Cevara, but Bebege.

Revisiting Bebege in 1.71.2, there is no slow-down. But also the nebulae themselves don't fill at least half of the sky anymore. Due to the new nebula-textures they are not so ... blunt ... anymore. More like a delicate web across parts of the sky.

Now jumping to Cevara. Oh yeah! That's the full effect. A fine weave of colour and texture. Beautiful! And my framerate: 50. I can easily approach an unsuspecting Python and transform it into a cloud of debris. No problems with aiming and fine-tuning.

So, as far as the impact of the new sky-stuff on speed is concerned: a 10 out of 10! :D

As far as the colour-combination itself is concerned: I wouldn't have chosen the creamy red-purple for my living room. :wink:

Posted: Wed Jul 09, 2008 2:50 pm
by Wolfwood
Just had to visit Cevara as well since it happened to be only 3 hops from where I was at the time! :)

Featuring a glow-mapped Cobra Rapier (thanks to Ahruman for finally making me understand how that stuff worked).

Image

Posted: Wed Jul 09, 2008 3:03 pm
by Cmdr. Maegil
The black lines on the ship's edges and pastel colours give it a too cartoonish look, as if drawn with coloured pencils or something...

Posted: Wed Jul 09, 2008 3:18 pm
by Wolfwood
Cmdr. Maegil wrote:
The black lines on the ship's edges and pastel colours give it a too cartoonish look, as if drawn with coloured pencils or something...
Yup, that was the intention if you check the old Cobra variant competition... ;) Namely, I wanted to go for something completely different at the time.

Posted: Wed Jul 09, 2008 7:27 pm
by pagroove
I like this shot very much. It shows that Oolite becomes what I've always wanted it to be 8)

Posted: Wed Jul 09, 2008 7:39 pm
by LittleBear
Commander Jameson approaches the Diso Military Outpost in hope of a bargin. (OXPs shown in shot Diso.oxp, System redux, Dark Wheel Cobra running on Oolite 1.71.2):-

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(A full 10 planet solar system with the two OXPs running together! 8) )

Getting 32 fps with about 30 OXPs installed on an old Dell!

Posted: Wed Jul 09, 2008 8:15 pm
by pagroove
8)
Nice shot LB!

Posted: Wed Jul 09, 2008 9:52 pm
by DaddyHoggy
That glorious LB!

@Wolfwood - i like the Cobra Rapier - nice one

Posted: Wed Jul 09, 2008 10:12 pm
by Cmdr. Maegil
The amount, variety and scope of Oolite OXPs make me wonder if other games' coders peek in our boards for ideas... Good work you guys!

Posted: Thu Jul 10, 2008 3:12 pm
by Amen Brick
Cmdr. Maegil wrote:
The black lines on the ship's edges and pastel colours give it a too cartoonish look, as if drawn with coloured pencils or something...
Also looks like what happens when you keep the black lines in the .png when doing the texture, but i accept its not that.

Posted: Thu Jul 10, 2008 4:50 pm
by Wolfwood
Amen Brick wrote:
Cmdr. Maegil wrote:
The black lines on the ship's edges and pastel colours give it a too cartoonish look, as if drawn with coloured pencils or something...
Also looks like what happens when you keep the black lines in the .png when doing the texture, but i accept its not that.
Nah, it's not that - it is a 512x512 texture, so the black lines are thicker than they would have been in the original png from the modelling software (= I kept and thickened them on purpose). I rather like the comic book look myself, but I understand if it is not for everyone (but I argue it works well for the comicky Cevara backdrop).

I think I have the old work files still on my computer - I had some more traditional versions of the textures as well... I'll have to see if I'll make an optional version of the Rapier... :?

Posted: Thu Jul 10, 2008 5:52 pm
by Cmdr. Maegil
Wolfwood wrote:
I rather like the comic book look myself, but I understand if it is not for everyone (but I argue it works well for the comicky Cevara backdrop).

I think I have the old work files still on my computer - I had some more traditional versions of the textures as well... I'll have to see if I'll make an optional version of the Rapier... :?
I'm sorry if I offended, but as you said, it does make for a rather artistic look.

In fact, I'd think if you send the pic to an art critic without the context, he'd babble about pastings, as it does look like something assembled with planets and an asteroid from a movie and a ship from a comic, with a cockpit from 'a game'...

But when the commanders unexpectedly find something like this on the space lane, one of those pimped Cobbies from the 'What Spaceship' contest a few years ago... :D
The occasional incongruous sighting actually gives depth to the game, so 'd ask you to leave it as it is. Now, if Wolfwood Interstellar Technologies were itching to release new mods they had on their drawing boards and Cowell MgRath extended the licence to these models , well, I'm sure What Spaceship? would like to know :D

Posted: Fri Jul 11, 2008 5:10 am
by Wolfwood
Hey, no offence taken! :) It was always meant to be "different".

And, yes, I found some old versions of the textures, but it seems that the par has risen tremendously in the meanwhile and so have my ambitions... Let's see what this leads to... :)

Posted: Fri Jul 11, 2008 6:15 pm
by LittleBear
A fat merchant ship lumbers through the space lanes. He may be in danger once that cop moves off on long patrol.

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Navy light frigates engage the Thargoids...

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