hiran wrote: ↑Sun May 02, 2021 8:51 pm
I had seen elite on the C64 a long time back, but never owned it. When I now stumbled over Oolite I had an idea of the gameplay and the such but no real experience. After installing the game I started flying around and lost my life. Many times. More experiments later I tried to trade goods. The routes I found were not really worth spending the fuel, and if they were I got ambushed by pirates. Due to my fighting skills (and maybe limitation of keyboard commands) this never went to my advantage. Without fighting there was no point in a military or pirate career, and going for missions would require longer lasting travel which my credits did not allow.
To some degree frustrated I started using the skills that I had: Look at the savegames, look at OXPs and other stuff. My installation covers only 140 OXPs and is far from 700. Having found the Imperial Star Destroyer gives me some confidence I can now travel the galaxy. Pirates rarely attack now. I tried some missions but was not successful there. Finding a planet 3LYs west of something just reveals nothing for me. The deliveries I chose either were delivered too late or something else is wrong here (I was not able to deliver the parcel although I docked - as I remember on time). And some other things seem to not work out: The shuttle takes sometimes ages to dock. Landing on planets never works (would that anyhow with star destroyers?) This all may be related to the fact that I am not flying a standard ship.
So... I've only ever used the Cobra III. I started with the tutorial. Made sure I understood the basic controls, manoeuvering and docking. I could not dodge the asteroids, so I didn't bother. As for the combat - don't even think about the mess I made of it!
I started with the easy start at Zaonce (safer than Lave) and traded between Tionisla & Isinor. Move laser from front to back (I only ever run!) using Phkb's Laser Arrangement.oxp. Buy computers & machinery (& luxuries too when I've the spare cash) at industrial Zaonce and then whizz over to Isinor. On arriving at Witchpoint - flee! Turn right and head away on Torus Drive for 15-20 secs, perpendicular to the planet. Then turn to face planet and approach until the square for the station comes up. Head to station, target it, request permission to dock and then dock. (Lots of advice on docking on wiki - and on cim's Ship's Manual in the library). If there are others at the witchpoint, head away from them first. Then checking where planet is, go back to running at 90 degrees. for 15-20 secs.
Sell the goodies at Isinor and buy furs & wines (and cheap gems/gold/platinum when I have the spare cash). Return to Tionisla (shorter distance - so more fuel for when I have witchfuel injectors to run from pirates). Rinse and repeat.
Purchases. Buy phkb's Fast Target Selector (10₢) and link it to a fast-priming button for offensive use. Only good for missiles (which are best as defence against pirate's missiles, this defensive use of missiles does not need FTS). Buy HUD selector (10₢) so I can have my favourite Vimana HUD up (I'm used to the dials and find the warnings crucially helpful). Buy Dybal's Barrel Roll (30₢ - good for defence when I remember to use it - I'm usually in too much of a state of blue funk).
Then if I'm feeling lucky, splurge on expanding the cargo hold. But when I started, bought the Witchdrive Fuel Injectors (great for fleeing - and the Tionisla-Isinor milk run is short enough that there is always spare fuel. Then buy ECM. And work up from there. I always by the defensive stuff first: Extra Energy Unit, Lone Wolf's Naval Energy Grid's cheap civilian version, and then upgrade my lasers. I
cannot recommend Smiv Industries teamaker. Their Fragrant Broken Orange Pekoe tastes like mud.
Once I've got Shield Boosters I can start to think about more lucrative and more dangerous routes. Some such are in the space lanes. Space compass lets me find Rock Hermits and buy dirt cheap gems/gold/platinum (these can be pirate infested). Docking computers let me dock and sell them to Liners (who also give me better profits on furs, luxuries & wines) - Liners often attract pirates. I can get alloys for virtually nothing at Deep Space Dredgers and sell them food at a massive profit. Thargoid's Tracker OXP lets me tag them when I have a full hold - and come back and sell them food later. I can also start visiting Qutiri and Ensoreus (often with a fuel scoop sun skim at Bemeara). Ensoreus to Ararus is very lucrative but very dangerous. With Stranger's World running, I can make oodles of dosh visiting the various orbital stations and rock hermits.
Once I've got military lasers & sniperlock I can start to nobble the pirates myself (except in communist systems, naturally). I don't bother with contracts, but I understand that they are a good way to become filthy rich.
Of course, now that Redspear has so helpfully written Paddling Pool OXP, one can more safely do the same on the other side of Lave - the Diso-Leesti milkrun.
See
http://wiki.alioth.net/index.php/Milkrun for some maps. The Isinor to Ensoreus milk run is dangerous (nearly 7ly - uses up almost a full tank of fuel, so nothing left for witchfuel injectors at the other end if you get scragged!) - hence my Bemeara stop overs.
List of OXPs:
Vital: There is a lot of information in Oolite. These vital OXPs help give you access to the information you need to play/enjoy the game
XenonUI: vital reminders of what the numerous keyboard options are for the various GUI screens (F5/F6/F7/F8)
Ship's Library OXP: comes with a top-notch in-game readable ship's manual
GalCop Galactic Registry: vital database of the galaxy you are currently in
MarketObserver: provides vital comparison information for commodity prices on the F8 screen to help profit on trades
Navigation MFD: (Cody's addition:
most of this detail also provided by the Vimana HUD's Travel module)
Ambience:
These help bring the universe around you to life:
BGS & BGS Soundset: enhances docking/witchspace travel
etc
Communications Pack A: NPCs come to life
Death Comms: dying NPCs come to life!
Engine Sound
GNN: News about the universe
Home System: invest in a solar system and become famous there!
Randomshipnames OXP
Random Station Names
And
these give the solar systems a bit more variety
Solar Flares
System Features Rings
System Features Sunspots
These add bit of Oolite lore
Famous Planets: expanded descriptions for the F7 screen
Galaxy Names OXP: places galaxy name at top of F6 screen
Tionisla Orbital Graveyard, Monuments & Wrecks, Chronicle Array: bring Tionisla to life with a marvellous cemetery
Dockside Services: Whoops! Just discovered ... this does nothing!
Dockables
Deep Space Dredgers (may need tweaking to allow use of docking computer - you need them or ILS to dock)
Lave Academy: has training courses in combat, docking & ship-handling
Liners
Superhub: adds variety - and an easy dock
Torus station: adds variety
Equipment
Deep Horizon Advanced Navigation Computer: enhances witchspace travel
Email System: reminder of when I bought what!
Equipment Aide: a realistic OXP: how long F3 equipment fitting work takes
Fast Target Selector OXP: helps target missiles
Fuel Tank: an emergency fuel tank in case of need (many others also available)
Laser Arrangement: makes moving lasers much easier when docked
Naval Grid Next: another defensive OXP (buy it to strengthen shields)
Police IFF Scanner Upgrade: advance warning about (some) pirates
Repair Bots: fixes broken equipment in flight
SniperLock: for targeting lasers - vital if your aim is as lousy as mine!
Welcome Mat: warning if the system is currently pirate or Thargoid infested!
phkb's experimental: MaintenanceTuneUp.oxz (what you would expect in reality)
HUDs
Vimana HUD - vital warning systems if altitude/energy/shields are too low
etc. Target module v. useful.
Mechanics
AutoRefuel
BlOomberg Markets creates market fluctuations which are announced on GNN news
Illegal Goods Tweak solves issues with rescuing slaves
Reverse Y Control helps when navigating looking at the F2 aft viewscreen
Traffic Lights OXP helps docking (at main orbital station only)
Miscellaneous
LogEvents: helps track down problems if you need to ask for help
Montanas Resource Pack 01: adds ambience and quirium crystal commodity
Retextures
Oolite v1.88 Base Shipset Normal and Specular/Gloss Maps: better textures for ships
etc.
Or: Griff's shady ships (Spara's preference)
Systems: These give these systems much individual colour. If you can handle it, add Anarchies too!
Commies
Dictators OXP
Feudal States
Optional - for my difficulties with Combat
Barrel Roll OXP
Paddling Pool
Vimana Ship Overrides: extra cargo space, energy banks, missile bays
Edited to include Cody's
Navigation MFD; re-edited to include Spara's
Griff's shady ships.
Commentary: ILS referenced above in dockables is much cheaper than the Docking Computers. It is more fun. It is also
absolutely lethal, if you do not pay attention and are moving too fast. There is no "on-off switch" and ILS locks onto anything & everything suitable in its field of view as the target for docking (the sun, other asteroids, ships
etc)! So when ILS starts to manoeuver you into line to dock, and something else enters its field of view... ! Press space, Commander!
You can adjust for this, but you need to be constantly on guard. Note that as you start to improve your shields you can start to survive docking mistakes at higher speeds.