Re: [WIP] Spicy Hermits
Posted: Thu Jan 21, 2016 11:45 am
Scoop this and blame yourself for burning and itching .
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If I ruled the Ooniverse, I'd do away with Trumbles!spara wrote:Maybe I should include trumble pods into this oxp anyway to add some danger to treasure hunt.
Thargoid's Pods already does that . Looks like there's no need to put these kinds of pod related things into this oxp. People wanting these features can install either Pods and/or Teaser and it will affect this oxp also.Norby wrote:If a few percent of pods could stuck into the scoop and damaging it then the occasional repair cost could be the maintenance fee of the frequent usage.
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21:24:53.132 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (spicy_hermits_ship_script 1.0): TypeError: i is undefined
21:24:53.132 [script.javaScript.exception.unexpectedType]: E:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.spicy_hermits.oxz/Scripts/spicy_hermits_ship_script.js, line 29.
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01:04:41.991 [LogEvents]: Player taking 3534 scrape damage from Metal fragment 13501 0+384 shield and -3084 energy left
A classic "last minute change" . Fixed in 1.0.1.Fritz wrote:Hmm... Lines 29 and 30 should probably refer to leader instead of patrol.
Abandoned hermit should only turn into pods and rocks when destructed. I don't know if pods could create metal plates upon destruction though.Fritz wrote:Could it be possible that the metal plate used for sealing the abandoned hermit is increased in size, and this somehow affects the size of wreckage?
Yes, I recognised it! I usually test every change, even if it is very small, because I have days when I can hide two errors in a 10-character line of code...A classic "last minute change"
Just the basic core metal plate scaled to seal the dock. And it's just for looks, abandoned hermits are just rocks.Fritz wrote:What do you use to seal the docking port? I remember something in shipdata.plist where you increase a model by 25 (?). I can't look at the moment because I'm in my office.
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model = "oolite_alloy.dat";
model_scale_factor = 25;