The orginal idea was that it would be made of hundreds of sub-entries and you'd have to fly inside it (star-wars style) to take out the inner core.
This proved impossible to implement though, despite Heretic's best efforts it just wasn't possible to get the collision detection right. But I've come up with another idea that should be almost as much fun!
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---- PLOT SPOULER -----
As the OXP currently stands the Death burger mission is the first of three civil war missions where the player is working for the rebels who oppose the local Dictator. This is what currently works in Assassins:-
1) The player sees a news broadcast annoncing the a Dictatorship system is developing a Hyperspace Capable Weapon of Mass Destruction capable of destroying an entire planet. The Ship cannot be seen in game at this point of the OXP as the Dictatorship are still building it. But GalCop thows the Dictatorship out of the Union of worlds and provides Military Aid to the Rebels. From now on if the player goes to the system in question, he sees the Rebels and Govement ships fighting it out.
These are the ships the Dictatorship has:-
Deamon Class Cruiser (Ramon) - Larger than a Behomoth, 4 Plasma Turrets, 12 Missiles, 8 laser monts:-
Scorpion Friggate (Ramon) - Python Sized by nippy, Front and Rear Military Lasers, strong shield:-
Mongoose Fighter (Ramon) - Small light fighter, very low energy, but has a Military Laser and they attack in swarms!
At this stage the Rebels only have Selezen's Cobra Njx ships, so allthough these Cobra's are fully blinged out, they are getting a kicking. The player can help either side in the space battles at this stage and ships don't attack him unless he takes sides.
2) Phase 2
The Battle Ship has been built and deployed against the rebels. It is travelling to the Moon to destroy the Rebels main base. Massive battles are taking place, the Rebels are hurling everything they've got at the Battle Ship including your Areon Class Frigates. However as the Ship will have Station Stats, its not enough! Lots of Rebel / Dictorship carft are fighting it out. The Rebels contact the player and ask him to travel to another system and pick up a Super Missile necessary to destroy the Ship. He is chased all the way by the Dictatorship Navy. Docking at the rebel outpost will award the missile. This missile has sufficent weapons-energy to take out a station or the battle ship. If the player wastes it on a station then he wont be able to do the mission. He must then return to the Dictatorship system, fight his way through the Navy and deploy the missile. The missile is very slow, so he will have to escort it in or the Navy will take it out.
There are 3 further missions after this one, but I won't spoil them for you.
In terms of a look, I'd leave that up to you! It should be big! Maybe Station size and very nasty looking!!
BTW, as so many people contributed to the Assassins project, as well as crediting the authors in the readme, the names of the contributors are worked into the plot and missiontext. I don't know how far you've got into the mission pack, but Ramon Security and Griff Reaseach figure a lot!
I added entries to the Powers and Organisations page of the Wikki at the link below, by way of background.
http://wiki.alioth.net/index.php/Powers ... laxy_Seven