New ships under development

Discussion and information relevant to creating special missions, new ships, skins etc.

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commanderxairon
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Re: New ships under development

Post by commanderxairon »

Shipbuilder wrote:
Anaconda rear view
commanderxairon - Are you aware that you can alter the eternal views in the shipdata.plist so that you can view larger ships from further away so that can see all of your ship ?
yeah i know but im in the proccess of getting first all the ships correctly hardpointed im showing them because... i don't know why XDD
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Re: New ships under development

Post by commanderxairon »

http://fc00.deviantart.net/fs71/f/2012/ ... 5ddth4.png


this is a concept test of both of the boas and a anaconda it looks really neat and they mix together


and also i wish we could have this kind of grephics on oolite XDD
Pirate Commander: I would taken over Anleis and maked the first pirate system on this Ooniverse and become the monarch of all that empire if This stupid boy and his ship would'nt interfeer

Kuroshido(RXS-mariana) : scooby doobi doo?....

MY CREW
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Re: New ships under development

Post by Rese249er »

If you spent the time and have the knowledge, you could do that. OXPs are awesome like that.
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Re: New ships under development

Post by Tricky »

commanderxairon wrote:
http://fc00.deviantart.net/fs71/f/2012/ ... 5ddth4.png


this is a concept test of both of the boas and a anaconda it looks really neat and they mix together


and also i wish we could have this kind of grephics on oolite XDD
GLSL could do that.
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Re: New ships under development

Post by JensAyton »

Tricky wrote:
GLSL could do that.
Trivially, but not in Oolite because of blending restrictions. Neener-neener.
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Re: New ships under development

Post by Tricky »

Ahruman wrote:
Tricky wrote:
GLSL could do that.
Trivially, but not in Oolite because of blending restrictions. Neener-neener.
Oh? What exactly are the restrictions? Blending restrictions??? I'd rather know my limitations before beating my head against a wall trying to get something to work.
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Re: New ships under development

Post by JensAyton »

Simple enough: the blending mode Oolite uses for ships (and planets) doesn’t allow partial transparency. You can’t get around this from within a shader without the host application’s cooperation. (Oolite doesn’t cooperate because it doesn’t do the geometry sorting necessary for blending to work usefully.) I suppose you could achieve something reminiscent of the picture by retexturing (all) flashers.
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Re: New ships under development

Post by Tricky »

Ahruman wrote:
Simple enough: the blending mode Oolite uses for ships (and planets) doesn’t allow partial transparency. You can’t get around this from within a shader without the host application’s cooperation. (Oolite doesn’t cooperate because it doesn’t do the geometry sorting necessary for blending to work usefully.) I suppose you could achieve something reminiscent of the picture by retexturing (all) flashers.
Kinda fake that with the alpha channel, ie...

Code: Select all

gl_FragColor = vec4(color, 0.3); /* Return the colour with 30% alpha. */
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Re: New ships under development

Post by commanderxairon »

do you guys know what ENB is?
Pirate Commander: I would taken over Anleis and maked the first pirate system on this Ooniverse and become the monarch of all that empire if This stupid boy and his ship would'nt interfeer

Kuroshido(RXS-mariana) : scooby doobi doo?....

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Re: New ships under development

Post by Rese249er »

I'm sure you'll tell us.

EDIT: You can delete that yourself, you know. X next to the exclamation point.
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Re: New ships under development

Post by commanderxairon »

posted on Oolite PC (about ENB) what it could do is basically add those flashy screen effects even add some features that wheren't there, like, for example, a particle system, motion blur, FOV, Specular, Antialias, and ALL the advanced features that modern day engines has
Pirate Commander: I would taken over Anleis and maked the first pirate system on this Ooniverse and become the monarch of all that empire if This stupid boy and his ship would'nt interfeer

Kuroshido(RXS-mariana) : scooby doobi doo?....

MY CREW
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Re: New ships under development

Post by Rese249er »

Great. What's that got to do with designing ships again?
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Re: New ships under development

Post by commanderxairon »

lot's because you have to design the ships using the resources available
Pirate Commander: I would taken over Anleis and maked the first pirate system on this Ooniverse and become the monarch of all that empire if This stupid boy and his ship would'nt interfeer

Kuroshido(RXS-mariana) : scooby doobi doo?....

MY CREW
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Re: New ships under development

Post by Rese249er »

Sounds like a subject that should stay in the Windows board.
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Re: New ships under development

Post by JensAyton »

Tricky wrote:
Ahruman wrote:
Simple enough: the blending mode Oolite uses for ships (and planets) doesn’t allow partial transparency. You can’t get around this from within a shader without the host application’s cooperation. (Oolite doesn’t cooperate because it doesn’t do the geometry sorting necessary for blending to work usefully.) I suppose you could achieve something reminiscent of the picture by retexturing (all) flashers.
Kinda fake that with the alpha channel, ie...

Code: Select all

gl_FragColor = vec4(color, 0.3); /* Return the colour with 30% alpha. */
No, that’s exactly what you can’t do. The game decides what the alpha channel means, and in Oolite’s case it’s blended with solid black, not the background. And again, if you could work around this, it would not produce useful results because useful results require a specific drawing order.
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