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Posted: Sat Dec 11, 2010 10:07 pm
by Cody
another_commander wrote:
El Viejo wrote:
I may have mentioned this before… I wish it was possible to map the screenshot key to a stick button (without installing any extra software, that is)… it’d be great for dogfight pics.
Since Christmas is not too far away, here is a present: r3844 gives you the ability to map the snapshot key to a joystick button.

So, we are now waiting for the dogfight pics...
What the f… you’re a diamond, a_c! I’ve said it before, I’ll say it again… you guys amaze me!

Dogfight pics, eh? I’m sure I can find a nice little firefight somewhere… as the old saying goes:
I don’t have to look for trouble… I know where trouble is!

Happy Solstice!

Posted: Mon Dec 13, 2010 1:41 pm
by Cody
A ‘pirate’ Griff Constrictor... it was busy raiding a trader, and didn’t notice me on its six... ’til it was too late:

Image

Posted: Mon Dec 13, 2010 8:21 pm
by Switeck
How could you keep up with it to get on its six? injectors?

Posted: Mon Dec 13, 2010 9:07 pm
by Cody
Switeck wrote:
How could you keep up with it to get on its six? injectors?
I snuck up on it, while it was attacking that poor trader. Its been modified to use a normal pirate AI, so its behaviour is a little different from the ‘mission’ Constrictor… as you can see from its drive plumes, it’s only cruising, and I’m running at roughly 70% on main engines only.

It appears rarely in my game, and it’s even rarer that I find one attacking another ship… it’s normally attacking me, in which case there’s little chance of getting up close on its six, or of getting a good pic.

Posted: Mon Dec 13, 2010 10:44 pm
by Smivs
I came across one of my new 'flamey' Python Blackdogs today, and the pilot (cowardly knave!) ejected, so after I collected him I had a chance to take a snap before 'liberating' his cargo.

Image

Posted: Tue Dec 14, 2010 8:10 am
by Commander McLane
Good ship! The pilot's out, the engine's dead, but the spotlights are still working! :lol:

Posted: Tue Dec 14, 2010 9:12 am
by Smivs
Commander McLane wrote:
Good ship! The pilot's out, the engine's dead, but the spotlights are still working! :lol:
Solar powered :D

Re: Screenshots

Posted: Thu Jan 06, 2011 5:28 pm
by Cody
I was testing the ‘stick camera’ in trunk… I’m learning how to manipulate the stick, pull the trigger, and hit the snapshot button at the same time… it’s tricky.

A slideshow of: One minute at Midway.

Re: Screenshots

Posted: Thu Jan 06, 2011 7:57 pm
by DaddyHoggy
El Viejo wrote:
I was testing the ‘stick camera’ in trunk… I’m learning how to manipulate the stick, pull the trigger, and hit the snapshot button at the same time… it’s tricky.

One minute at Midway.
I look forward to seeing the fruits of your labours! 8)

Re: Screenshots

Posted: Fri Jan 07, 2011 11:11 pm
by lave
Whilst mining in the Leesti system I took this screenshot of an asteroid on a collision course with Leesti Prime.

Image

Re: Screenshots

Posted: Fri Jan 07, 2011 11:14 pm
by Cody
Good pic, lave... I like what you've done with the Fighter Hud.

Re: Screenshots

Posted: Sun Jan 09, 2011 3:51 pm
by lave
El Viejo wrote:
Good pic, lave... I like what you've done with the Fighter Hud.
Thanks. It took some work to get it to fit my screen res properly.

Formations

Posted: Sun Jan 09, 2011 4:44 pm
by Killer Wolf
On many runs to Zaonce, a massively cop-populated system, for some reason, i came across some gorgeous formations :
found a Vampire leading a V of Vipers towards the planet :
Image

another run, another lovely formation :
Image

sadly though, some people don't think these formations are nice : this, i believe, is the very definition of "deep sht" : -
Image
dunno what they did, but they didn't have long to consider the error of their ways!

Re: Screenshots

Posted: Sun Jan 09, 2011 5:49 pm
by DaddyHoggy
Three fantastic Screenshots - given the random nature of the game's system population it still amazes me such things occur...

Re: Screenshots

Posted: Sun Jan 09, 2011 6:15 pm
by Killer Wolf
DH - Zaonce is fecking TEEMING w/ cops : go the space lane route and you'll be constantly masslocked by them, and they always travel in multiples. there was at least twice that the first pack i came across was a 7-shipper in a V, so i'm wondering if that was a fluke or the population is pseudorandom? ie same save loaded, same jump to same planet results in teh same (initial) population by PR numbers? or was it just coincidence?!