Re: Galactic Navy Strikes Back
Posted: Wed Nov 16, 2011 4:16 pm
Yes, they should do, but this one doesn't.Smivs wrote:If I remember correctly, SecCom stations have an 'S' on the ASC.
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Yes, they should do, but this one doesn't.Smivs wrote:If I remember correctly, SecCom stations have an 'S' on the ASC.
Actually, Sector 6, Usatqura in G1!Smivs wrote:Odd! You are in the right system, you say. Sector 7 in G1 is Maxeedso.
Yeah, v5.4.1, with the editted file mentioned earlier in this thread.pagroove wrote:@JazHaz: You sure you have the latest version of the OXP? I had some problems with no missions appearing in the Sec Coms. I know though that in your situation the Sec Com is not there at all so it could be a different problem.
Theoretical could it happen that a launching ship has collided with the buoy as it is the buoy that has the marking. Like the main station. The setCom stations are always positioned on a direct line between planet and sun. You could manually fly there.JazHaz wrote:Yes, they should do, but this one doesn't.Smivs wrote:If I remember correctly, SecCom stations have an 'S' on the ASC.
Will try that, am currently docked at the main station. If not, I will try jumping out and back.Eric Walch wrote:Theoretical could it happen that a launching ship has collided with the buoy as it is the buoy that has the marking. Like the main station. The setCom stations are always positioned on a direct line between planet and sun. You could manually fly there.
Further to this, I have just tried flying manually between the main planet and the sun, no sign of it.JazHaz wrote:Will try that, am currently docked at the main station. If not, I will try jumping out and back.Eric Walch wrote:Theoretical could it happen that a launching ship has collided with the buoy as it is the buoy that has the marking. Like the main station. The setCom stations are always positioned on a direct line between planet and sun. You could manually fly there.
Code: Select all
<key>mission_reserve_status</key>
<string>STATUS_CIVILIAN</string>
<key>mission_reserve_targets</key>
<string>0</string>
<key>mission_seccom_station</key>
<string>SECCOM_REVISIT</string>
Thanks DH!JazHaz wrote:Off-topic bit split to here: https://bb.oolite.space/viewtopic.php?f=4&t=11192 (I've never successfully used this power before!)
All this is interesting, but is off topic (mod can you split this?), and doesn't help me with my problem with GalNavy.
It gets me out the Clock-tower...JazHaz wrote:Thanks DH!JazHaz wrote:Off-topic bit split to here: https://bb.oolite.space/viewtopic.php?f=4&t=11192 (I've never successfully used this power before!)
All this is interesting, but is off topic (mod can you split this?), and doesn't help me with my problem with GalNavy.