[WIP] Life in the Frontier OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

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phkb
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Location: Writing more OXPs, because the world needs more OXPs.

Re: [WIP] Life in the Frontier OXP

Post by phkb »

Small bug fix:
In "LifeInTheFrontier.js" file, in the "this.$loadOXPFlags" function, the following code is incorrect:

Code: Select all

            if (vartype = "S") {
                this.LITF_flags[varname] = OXPFlagsItem[1];
            } else if (vartype = "N") {
                this.LITF_flags[varname] = parseInt(OXPFlagsItem[1]);
            }
It should be

Code: Select all

            if (vartype == "S") {
                this.LITF_flags[varname] = OXPFlagsItem[1];
            } else if (vartype == "N") {
                this.LITF_flags[varname] = parseInt(OXPFlagsItem[1]);
            }
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Cholmondely
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Re: [WIP] Life in the Frontier OXP

Post by Cholmondely »

Pirate Coves

These could well constitute an adventure in themselves.

Possibilities include:
- exorbitant docking fees
- attempts at hostile boarding by residents on docking - and the need to fight them off!
- one's ship being broken into if one disembarks
- stowaways (fugitives, refugee members of other gangs, etc.)
- being prevented from returning to one's ship
- difficulties buying fuel/equipment, accessing commodities markets... (and thus a need to bribe/threaten etc)
- being attacked by relatives/friends of a pirate ship crew that one has recently annihilated - or having ship equipment disabled by them (fuel injectors, lasers or missiles damaged) - this could also introduce new security equipment for sale - Choob's Bolts?

Image
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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