- Implementation of the [-]-help command line option, which brings up info about the available command line switches.
- OXZs in the in-game manager can be now filtered by category. Use
c:
as the filter.
- Mouse sensitivity is now user configurable. Use the "mouse-flight-sensitivity" key in the user defaults file, range is 0.005 to 1.0. Default is 0.95.
- For the Windows port, we now have color gamut expansion in HDR for more vivid and saturated colors when necessary.
- For the Windows port, we now have a new HDR screenshot format which allows us to save screenies in expanded colorspaces like DCI-P3 and BT2020. (Sorry no example available for the last two because you would need an HDR display to be able to view it properly).
- New wormhole effect (best viewed animated in-game):
- New ECM effect (does not look great in a static image, best viewed animated in-game):
This is the effect you see whenever an ECM blast is triggered, be it originating from the player or from an NPC. If you don't want it, it can be disabled by setting the key"ecm-visual-fx"
to NO in the user defaults file.
Progress
Moderators: winston, another_commander
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- Quite Grand Sub-Admiral
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- Joined: Wed Feb 28, 2007 7:54 am
Re: Progress
Let's catch up a little bit with what has happened lately in Oolite. In the last few months, we' ve had:
Re: Progress
Nice
Could be possible to filter the OXPs also by part of name? Like "miss" for all missiles and missjumps and promisses?
Or it is already there and I just missed it somehow?

Could be possible to filter the OXPs also by part of name? Like "miss" for all missiles and missjumps and promisses?
Or it is already there and I just missed it somehow?
Lady of Fate, we adore you . . .
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- Quite Grand Sub-Admiral
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Re: Progress
It's already there as part of the keyword filter. This filter works on all words of an OXZ including the description text though. It's not restricted to the name only. Hopefully it's close enough to what you are looking for.
Re: Progress
Thank you very muchanother_commander wrote: ↑Fri Nov 29, 2024 6:17 amIt's already there as part of the keyword filter. This filter works on all words of an OXZ including the description text though. It's not restricted to the name only. Hopefully it's close enough to what you are looking for.

It did not come on my mind, that keyword could be used for this

Lady of Fate, we adore you . . .
Re: Progress
an old favo(u)rite of mine...


Revisited 17 and a new 18...


Revisited 17 and a new 18...
Code: Select all
https://i.postimg.cc/wxSSrHRJ/oolite-shader-test-suite-17-diffuse.png
https://i.postimg.cc/zXK9ZMTQ/oolite-shader-test-suite-17-normal.png
https://i.postimg.cc/8CP3vzx8/oolite-shader-test-suite-17-spec-gloss.png
https://i.postimg.cc/rw93zrnC/oolite-shader-test-suite-18-diffuse.png
https://i.postimg.cc/K8bCZNN8/oolite-shader-test-suite-18-em.png
https://i.postimg.cc/NMKzNPgp/oolite-shader-test-suite-18-normal.png
https://i.postimg.cc/tgScNHHs/oolite-shader-test-suite-18-spec-gloss.png
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- Quite Grand Sub-Admiral
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- Joined: Wed Feb 28, 2007 7:54 am
Re: Progress
Just so that this gets documented somewhere...
In the latest 1.91 pre-release a specular anti aliasing filter was introduced. Its purpose is to reduce specular shimmering that may occur with high frequency normal maps or when the resolution of the specular maps is not large enough to correspond to the desired detail. Anyway, in Oolite the main example is the Cobra Mk1 texture, which represents an extreme case of shimmering.
The Tokuyoshi-Kaplanyan specular anti aliasing filter, while not completely solving the problem - I believe that would require combining it with higher res specular or normal maps - it certainly makes things much, much better. In the example below, we have two animated gifs (the issue is visible mainly when animated). The first is what we had until now, the second is with the T-K filter applied. You will see that the Mk1 is visibly less shimmery in the second gif.
Since the performance hit of this filter is almost negligible, having it around is considered a Good Thing (TM).
Without specular anti aliasing:

With specular anti aliasing:

Remember that this is an extreme case of the effect. Less extreme aliasing will be obviously smoothed out a lot better,
In the latest 1.91 pre-release a specular anti aliasing filter was introduced. Its purpose is to reduce specular shimmering that may occur with high frequency normal maps or when the resolution of the specular maps is not large enough to correspond to the desired detail. Anyway, in Oolite the main example is the Cobra Mk1 texture, which represents an extreme case of shimmering.
The Tokuyoshi-Kaplanyan specular anti aliasing filter, while not completely solving the problem - I believe that would require combining it with higher res specular or normal maps - it certainly makes things much, much better. In the example below, we have two animated gifs (the issue is visible mainly when animated). The first is what we had until now, the second is with the T-K filter applied. You will see that the Mk1 is visibly less shimmery in the second gif.
Since the performance hit of this filter is almost negligible, having it around is considered a Good Thing (TM).
Without specular anti aliasing:

With specular anti aliasing:

Remember that this is an extreme case of the effect. Less extreme aliasing will be obviously smoothed out a lot better,
- Redspear
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Re: Progress
Any theoretical side-effects?another_commander wrote: ↑Mon Aug 11, 2025 9:22 amSince the performance hit of this filter is almost negligible, having it around is considered a Good Thing (TM).
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- Quite Grand Sub-Admiral
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Re: Progress
None that I'm aware of.