Weeeeeeeell....Almost.Getafix wrote:It indeed gives me the same feeling as some scenes from Odyssey 2001.
And the advertisement resembles to the monolith!
"By Giles, its full of spam!"
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Weeeeeeeell....Almost.Getafix wrote:It indeed gives me the same feeling as some scenes from Odyssey 2001.
And the advertisement resembles to the monolith!
i could let the shaders randomise the brightness, so some hermits are dimly lit and others more brightly lit? i did toy with the idea of not letting light from the sun illuminate the tunnel polygons, so they'd only be lit using the illumination map because i think when sunlight & illumination map combine it all gets too bright, but i think taking out the sunlight in the tunnel will stop the normal map workingKaks wrote:Hmm, you could try making the azure ambient light dimmer (2/3rds of the present brightness maybe?)
Oh good... I look forward to that. I don't 'pop my sombrero' for every rock I see, you know.Griff wrote:@El Viejo - i've seen some preview renderings of asteroids that someones working on at the moment that are going to blow your sombrero off when the oxp gets released
Wow, nice image! How comes the bird is not green though?CaptKev wrote:Couldn't resist just one more...
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
Oh, I don't know. He's got 'Rookie' written all over him.JazHaz wrote:Wow, nice image! How comes the bird is not green though?CaptKev wrote:Couldn't resist just one more...
Beat me to it!Smivs wrote:Oh, I don't know. He's got 'Rookie' written all over him.JazHaz wrote:Wow, nice image! How comes the bird is not green though?CaptKev wrote:Couldn't resist just one more...