El Viejo wrote:Coming soon, as I understand it... I think Smivs is still testing it.Fatleaf wrote:
Did I read somewhere there is a ToughGuys Apocalypse out there somewhere?

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El Viejo wrote:Coming soon, as I understand it... I think Smivs is still testing it.Fatleaf wrote:
Did I read somewhere there is a ToughGuys Apocalypse out there somewhere?
Nah, I'm just a full-scale working model...curtsibling wrote:Ah! It's a reference to an old Elite short story!Thargoid wrote:There is only one![]()
And indeed, sir - It also could be taken as a nod to your good self!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
I don't think the contracts are triggered by buying a ship with no cargo space. Once your reputation gets high enough (i.e. once you've completed a certain number of F8-F8 cargo contracts on time) you'll get offered much more valuable contracts transporting precious metals and gems. At this point, if you buy a ship with no cargo bay, you can still do these cargo contracts. If you keep completing them on time, you'll keep getting other contracts offered to you. Spending too long doing other things, though (or jumping to another galaxy), and your reputation is liable to fall and you'll only get offered bulk contracts.Commander Wilmot wrote:My initial reaction was to follow Thargoid's advice, but I ran across a forum post that indicated that the Asp MK. II, which has no cargo space, is able to take cargo missions where the player is offered cargo contracts involving the transport of small amounts of precious metals and gems. The player claimed that he was offered a bunch of these contracts when he bought his Asp. Was it just coincidence that he was offered them or is this an intentional choice on the part of the developers? If it's the later then I'll definitely won't include cargo space so that the ship has a use in otherwise vanilla oolite.
Agreed about the Constrictor but the AI (or script) that orchestrates it's actions is lame. I have completed this mission three times with Oolite and it is nowhere near as tough to defeat as the Elite version I played on a C64. On that machine it did not run from a fight. It used it's uber stats to the max making it difficult to maintain laser fire on target. One felt a sense of great accomplishment and relief when the battle was finally won.another_commander wrote:The Constrictor is an experimental secret-project Navy ship. It is supposed to be uber by mission design. So it is perfectly justified to have it in game the way it is.
Running is a sensible thing to do though. Fleeing only starts when the energy drops below 25% of max. When fighting against an opponent that already managed to lower 75% of your energy, its likely he will destroy you soon. So the ship must realise that the opponent is stronger and its wise to evade the battlefield. Fleeing makes him even tougher to defeatCaptSolo wrote:I have completed this mission three times with Oolite and it is nowhere near as tough to defeat as the Elite version I played on a C64. On that machine it did not run from a fight.