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Re: Planetfall OXP
Posted: Sat Dec 01, 2012 1:26 am
by Hotblack's-stuntship
I never heard a peep out of them yet. Does it not trigger to hitching a lift in someone else's wormhole?
Re: Planetfall OXP
Posted: Sat Dec 01, 2012 3:30 am
by Hotblack's-stuntship
The passenger just woke up. I think it has to do with buying a cobra mk1 maybe? I was using a worm before. Strange... or maybe it just a long time for him to complain... without a hyperdrive time goes slower as you do more intra-system stuff.
Re: Planetfall OXP
Posted: Tue Jan 08, 2013 10:33 pm
by Thargoid
And with the release of Oolite 1.77, I have now updated the main Planetfall download to v1.51.
For Planetfall users, once you have updated your game install, please also update your OXP to this new version as v1.50 and below will not work properly with Oolite 1.77. Downloads are via the links below or the wiki as normal.
I will try and also update the Russian version within the next few days for those who use that.
Re: Planetfall OXP
Posted: Wed Jan 09, 2013 12:30 am
by JazHaz
8/01/2013 - Version 1.51, update for v1.77 (incompatible with lower versions). Changed station model due to new docking trunk code, and added landing effect in collaboration with Svengali.
Not sure what the landing effect is supposed to do, tried it out but think its not working. Saw a light blue screen followed by a dark screen. No docking rings. No errors in my log though.
Re: Planetfall OXP
Posted: Wed Jan 09, 2013 7:35 am
by Thargoid
You should see the landscape of the planet and briefly fly in towards it (it's limited to 2.5s) and as you say no longer any docking rings. There are a few different scenes, for variety.
What do you see when you launch again from the planet?
Re: Planetfall OXP
Posted: Wed Jan 09, 2013 10:11 am
by JazHaz
Thargoid wrote:You should see the landscape of the planet and briefly fly in towards it (it's limited to 2.5s) and as you say no longer any docking rings. There are a few different scenes, for variety.
Didn't see that at all.
Thargoid wrote:What do you see when you launch again from the planet?
I saw a launch screen, with some text (it was last night so can't remember exactly).
Re: Planetfall OXP
Posted: Wed Jan 09, 2013 5:29 pm
by Thargoid
I wonder if one of the png images has a formatting issue? They all look OK on my machine, but it may be graphics chip dependent.
Can you go into the OXP and try opening the image files up individually and see if they all look OK or not?
Re: Planetfall OXP
Posted: Wed Jan 09, 2013 8:58 pm
by JazHaz
Thargoid wrote:
Can you go into the OXP and try opening the image files up individually and see if they all look OK or not?
They look ok to me.
Re: Planetfall OXP
Posted: Wed Jan 09, 2013 10:19 pm
by Rorschachhamster
Could it be that you where on the dark side of the planet? As I have seen almost nothign there as well...
Re: Planetfall OXP
Posted: Wed Jan 09, 2013 11:02 pm
by JazHaz
I wasn't. But I'll try again next time I play.
Re: Planetfall OXP
Posted: Thu Jan 10, 2013 7:47 am
by Thargoid
Planet side will make no difference here. But the effect is chosen at random from the pool in the images folder. If you can try a few landings and see which images work and which don't then it will be helpful to narrow this down.
Re: Planetfall OXP
Posted: Thu Jan 10, 2013 9:39 am
by CommRLock78
Great landing effect on the new Planetfall for trunk Thargoid - much better than the way it used to be
. Really nice work man
Re: Planetfall OXP
Posted: Fri Jan 11, 2013 9:52 pm
by Thargoid
And for those of a Russian nature, the Russian language version is now also updated to version 1.51, and will also need Oolite 1.77 to run. It is a full OXP, and should not be installed in parallel with the English language version.
Downloads via the wiki and box links below.
Re: Planetfall OXP
Posted: Sat Jan 26, 2013 9:25 pm
by Dr.Tripsa
is this compatible with System Redux?
Re: Planetfall OXP
Posted: Sat Jan 26, 2013 9:30 pm
by Thargoid
Yes. Indeed I recommend to use it or a similar OXP which adds additional moons and planets so you have more places to visit.