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Posted: Mon Mar 12, 2007 12:59 pm
by ramon
Selezen, I don't know how you work so quickly!
I'm STILL working on the Anaconda. Progress is slow as usual but here's a quick work in progress.
Image

I was thinking when this is done it would be easy to change the colour as well as add on other peoples' logos. So it'll be "Your Anaconda Company Logo & Colour here.OXP!!"

Posted: Mon Mar 12, 2007 1:24 pm
by Wolfwood
Selezen wrote:
Image
Note that I've also changed the texture of the window panes slightly.
Darn, I like! :)

I'm only worried that these dark models will not really show up too well in-game with a dark background... :?

Posted: Mon Mar 12, 2007 1:25 pm
by Selezen
Update: Viper preview: no weathering or serious detail yet.

Image

I like the look of this one. The one on the left is the police ship, and the one on the right is one available to the public market.

Posted: Mon Mar 12, 2007 6:28 pm
by Gareth3377
Wow, these ships look awesome. Love the look of the Viper, and it finally gives it the sense of scale as described in Game Manual.

Keep up the ace work.

Posted: Mon Mar 12, 2007 10:53 pm
by Charlie
Damn!! :shock: :D

Great work guys! 8)

I think I'll stick to my own projects - this is soooo much better than anything I was contemplating ( a quick makeover )

Keep it up.

Posted: Tue Mar 13, 2007 7:17 am
by Killer Wolf
this is probbly the only site i can come to, compare my work to others and realise i'm absolutely hopeless, and still not feel too bad - simply cos those ships are a joy to look at :-)

awesome work bud. you got the art of tweaking something w/out over-egging the pudding.

Posted: Tue Mar 13, 2007 9:49 am
by Selezen
Thanks guys - it's your kind words that give me the incentive to keep banging away at this.

I was going to wrap up all the base textures in a zip file and make them available so that you can add some textures to the pack. Interested?

P.S. Viper has weathering and scratches - just need to do some warning signs and surface detail and it's ready to roll.

Posted: Tue Mar 13, 2007 9:58 am
by JensAyton
Selezen wrote:
P.S. Viper has weathering and scratches - just need to do some warning signs and surface detail and it's ready to roll.
Or ready to float, as the case may be. :-)

Posted: Tue Mar 13, 2007 10:43 am
by gabbakeisen
Damn you guys work quickly, the ships look fantastic, drooooool.

Posted: Tue Mar 13, 2007 11:29 am
by Selezen
Right, the Viper family is done: your basic Viper in both civilian and Police markings, including the fearsome Viper Interceptor for the more gung-ho cops:

Image

Posted: Tue Mar 13, 2007 11:35 am
by another_commander
Seriously, this is some great work taking place here. Can't wait to download when they are all done. Well done, Selezen.

Posted: Tue Mar 13, 2007 12:30 pm
by TGHC
Selezen wrote:
I was going to wrap up all the base textures in a zip file and make them available so that you can add some textures to the pack. Interested?
Seems a great idea, I would think Charlies "if I only new before I started theread" would be a good place for the link, or a how to in the Wiki

Posted: Tue Mar 13, 2007 5:26 pm
by Selezen
Been a quiet day, and the Sidewinder is a fairly simple ship, so here's the finished new version.

Image

Posted: Tue Mar 13, 2007 10:22 pm
by ramon
the inside will have cargo pods as sub-entities. (does anyone know the size of the cargo pods by the way?)
Image

Posted: Tue Mar 13, 2007 11:12 pm
by Arexack_Heretic

Code: Select all

NVERTS 10
NFACES 16

VERTEX
4.80024, 3.20016, 0
4.80024, 1.0000501, 3.0001497
4.80024, -2.6001301, 1.8000901
4.80024, -2.6001301, -1.8000901
4.80024, 1.0000501, -3.0001497
-4.80024, 3.20016, 0
-4.80024, 1.0000501, 3.0001497
-4.80024, -2.6001301, 1.8000901
-4.80024, -2.6001301, -1.8000901
-4.80024, 1.0000501, -3.0001497
that would make it about 9.6metres long (wide)
and about 6metres wide max.