montana05 wrote: ↑Fri Apr 30, 2021 3:39 pm
Cholmondely wrote: ↑Fri Apr 30, 2021 3:29 pm
montana05 wrote: ↑Fri Apr 30, 2021 3:14 pm
All systems are multiple times documented, so I would consider it as not a wise move. We can't add another system as well. I would suggest changing the lore a bit instead.
But are they? We had this issue with Sori/Ascension, and by the time somebody flies out to the other end of Galaxy 1 from Lave (if they ever do!) they may well know enough about Oolite and the lore to be able to deal with it - or may not care about it.
This must be an
a-fortiori truth for Galaxy 4, surely! And how many of us know Galaxy 4 well enough to spot the missing system?
I would argue that the important documentation is the in-game variety - Explorers' Club & GalCop Galactic Registry. Also GNN, New Cargoes, Diplomancy & Smugglers. One presumes that their data is derived from that hard-coded and then .plist overwritten, so it will change with the oxp - or am I wrong?
Cholmondely, yourself posted all the maps of the Eight and suddenly a system is missing ? Honestly I never tried it, I don't know if it is possible. Adding planets, moons or stations is not a big deal, changing a system, why not ? Just adding a planet to interstellar space is taking some time, not even talking about a mission. We are discussing the creation of an entire race and environment here.
EDIT:
It is possible, and I remember now where I could find the code for it, however I still consider it as not wise.
I do see your point. But.
1) We are talking about an OXP, not the core/vanilla game.
2) We can probably redo some of the maps (if it is that important).
3) We are talking about Galaxy 4. How many people can name even 10 of the 256 systems in Galaxy 4? How many people will notice a missing system? And how many will care, honestly? If they do care, they won't download it - or they won't keep it after they have played through the mission.
Anyway, at the end of the day it is not utterly important. But I am interested in the programming limitations of Oolite and the extent to which Selezen's original concept can be modelled in the game as it stands.
2 thoughts on the matter:
i) The 256 planets in the core code seems to be the issue. If that could be overwritten (as so many things can) then it would be an easy fix (I presume). Do you suppose that the 256 limit is a major one to circumvent?
ii) If it is a major pain in the unmentionables to do anything about it, then maybe we should consider "knocking out" several systems in each Galaxy - delete them from maps, from wiki etc - and reserve them for oxp use. We can then have Thargoid bases, lose races and all sorts of excitement, and it will be so much easier for people to create these.
Would it not be wonderful to have lore (like that around Raxxla) which could then be brought into life. Discovering lost planets! Discovering lost civilisations! Etc, etc.
Edited once: Death to typos!