Re: Why is Diso so Dangerous
Posted: Thu Feb 16, 2017 6:19 pm
I really like the suggestions from Redspear and Disembodied. However, that's not the first time we have this discussion. If I remember correctly, the last time someone did an OXP to help beginners but nothing came out of it.
So let's try to do the simplest that can possibly work: Oolite already includes something like "Starting choices", since it offers Tutorial, Normal and Strict Mode starts to new commanders.
It should be possible to add an "Easy start" entry, that's like the normal start except it gives 1000cr and places the player at Tionisla. the idea of course it to let them buy injectors right away (they are available at level 11, hence not Lave). The extra money is also supposed to let them buy more computers and make greater benefits on the first trip. This should help "boost" the early phase of the game.
Now what we also want is to strongly suggest them to buy injectors first, among other piece of advice. The tutorial is a good place for that. At the end of the tutorial, there's a slightly long final phase when the player travels from the planet to the station. One could give our final words of wisdom here.
I have yet to test this easier start, but that's it for the main part. Is there any technical issues?
Of course, I'm ready to do the work - as much as I can. I might need some guidance on some technical points (I can see the save files used for the different starts, but I can't find the main "engine"). I should be able to submit it as git patches if it helps.
However, I can't help myself but push again the idea that BGS should be installed by default as an OXP. I've played again the tutorial which apparently uses strict mode, and having no engine sound is just too weird. As I said, first impression is important. I don't think it will make the player quit, but I do believe it places them in a slightly negative state of mind. I don't think it is necessary for the tutorial to run in strict mode, because newbies typically won't install any OXP at first I think; if they did, I would say they don't need our help. Veterans (or their computers) that don't like BGS will probably have to uninstall it after each release, which should be no problem at all for people who used to install OXPs manually.
Finally, one difficulty with beginners is that it's not easy to judge what is easy or not for a veteran player; it has been shown in studies that experts (from chess players to robbers!) use all kind of knowledge and tricks unconsciously. So I think when a new player shows up here, we should ask for feedback about the tutorial and the early phase of the game. It probably has been done before, but the "data" might be old and more data points never hurt.
So let's try to do the simplest that can possibly work: Oolite already includes something like "Starting choices", since it offers Tutorial, Normal and Strict Mode starts to new commanders.
It should be possible to add an "Easy start" entry, that's like the normal start except it gives 1000cr and places the player at Tionisla. the idea of course it to let them buy injectors right away (they are available at level 11, hence not Lave). The extra money is also supposed to let them buy more computers and make greater benefits on the first trip. This should help "boost" the early phase of the game.
Now what we also want is to strongly suggest them to buy injectors first, among other piece of advice. The tutorial is a good place for that. At the end of the tutorial, there's a slightly long final phase when the player travels from the planet to the station. One could give our final words of wisdom here.
I have yet to test this easier start, but that's it for the main part. Is there any technical issues?
Of course, I'm ready to do the work - as much as I can. I might need some guidance on some technical points (I can see the save files used for the different starts, but I can't find the main "engine"). I should be able to submit it as git patches if it helps.
However, I can't help myself but push again the idea that BGS should be installed by default as an OXP. I've played again the tutorial which apparently uses strict mode, and having no engine sound is just too weird. As I said, first impression is important. I don't think it will make the player quit, but I do believe it places them in a slightly negative state of mind. I don't think it is necessary for the tutorial to run in strict mode, because newbies typically won't install any OXP at first I think; if they did, I would say they don't need our help. Veterans (or their computers) that don't like BGS will probably have to uninstall it after each release, which should be no problem at all for people who used to install OXPs manually.
Finally, one difficulty with beginners is that it's not easy to judge what is easy or not for a veteran player; it has been shown in studies that experts (from chess players to robbers!) use all kind of knowledge and tricks unconsciously. So I think when a new player shows up here, we should ask for feedback about the tutorial and the early phase of the game. It probably has been done before, but the "data" might be old and more data points never hurt.