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Posted: Thu Apr 29, 2010 4:34 pm
by pagroove
Old Ships Again.
Retextured Monitor

Image

Posted: Thu Apr 29, 2010 5:04 pm
by jonnycuba
I'm in contact with Murgh I'll get the Go-Ahead


:D

Posted: Thu Apr 29, 2010 5:14 pm
by pagroove
jonnycuba wrote:
I'm in contact with Murgh I'll get the Go-Ahead


:D
Thnx I also made a Monitor2.
Basically it is an upgraded Monitor. slightly faster 2.1 LM instead of 1.8 and slightly better roll and pitch

Posted: Thu Apr 29, 2010 9:42 pm
by DaddyHoggy
pagroove wrote:
Old Ships Again.
Retextured Monitor

Image
Love the lighting effects - so, where's the oxp (or is this related to Murgh-permission-thing?)

Posted: Thu Apr 29, 2010 10:51 pm
by pagroove
OXP in the making as we speak. Patience 8)

Posted: Fri Apr 30, 2010 12:27 am
by JazHaz
One possible problem with this, Neolite replaced the original OldShips.oxp. Can you replace the Neolite versions?

Posted: Fri Apr 30, 2010 2:13 am
by pagroove
JazHaz wrote:
One possible problem with this, Neolite replaced the original OldShips.oxp. Can you replace the Neolite versions?
I rename the oxp to oldships2010.oxp to prevent that.

Posted: Fri Apr 30, 2010 8:13 am
by ADCK
pagroove wrote:
JazHaz wrote:
One possible problem with this, Neolite replaced the original OldShips.oxp. Can you replace the Neolite versions?
I rename the oxp to oldships2010.oxp to prevent that.
You'd also need to rename the shipdata.plist's entries to prevent conflicts,
eg:
"bushmaster_miner"
would need to be changed to something like:
"PAG_bushmaster_miner"
or it will overwrite neolites & the original oldships.

Oh and the salamander on the previous page looks a little weird with the light on the top there, it looks like the source of the light starts somewhere behind the ship, maybe move it forward a bit?

Posted: Fri Apr 30, 2010 10:55 am
by pagroove
ADCK wrote:
pagroove wrote:
JazHaz wrote:
One possible problem with this, Neolite replaced the original OldShips.oxp. Can you replace the Neolite versions?
I rename the oxp to oldships2010.oxp to prevent that.
You'd also need to rename the shipdata.plist's entries to prevent conflicts,
eg:
"bushmaster_miner"
would need to be changed to something like:
"PAG_bushmaster_miner"
or it will overwrite neolites & the original oldships.

Oh and the salamander on the previous page looks a little weird with the light on the top there, it looks like the source of the light starts somewhere behind the ship, maybe move it forward a bit?

Thnx for the good advice. I renamed the files also :)

Posted: Mon May 10, 2010 9:48 pm
by Cody
Ouch!

Image

I seem to be getting into a lot of trouble tonight.

Posted: Tue May 11, 2010 6:14 am
by Commander McLane
:lol: :lol: :lol:

What did you do? Dance with the cops? :lol:

Posted: Tue May 11, 2010 9:53 am
by Cody
Commander McLane wrote:
What did you do? Dance with the cops?
That’s one way of putting it… someone had spread malicious, totally untrue, rumours that I had a large consignment of narcotics on board. Me… mister clean… how could they think such a thing?
The local GalCop Vipers tried very hard to prevent me from docking… it was one hell of a furball, all the way into the slot.

Posted: Tue May 11, 2010 10:00 am
by Palmski
With that amount of cash you can afford it and give them a healthy tip into the bargain :shock:

Quick question, how did you get to name your ship? 'Rolling Thunder'? I had a search of the forum but couldn't see anything which might help.

Posted: Tue May 11, 2010 10:30 am
by Cody
Palmski wrote:
how did you get to name your ship? 'Rolling Thunder'?
I changed one line in the shipdata.plist (player ship section) like this:

Code: Select all

name = "Cobra Mk III ";
to

Code: Select all

name = "Griff Cobra Mk III 'Rolling Thunder'";

Posted: Tue May 11, 2010 10:37 am
by snork
Edit the according "***-player" name entry in your shipdata.plist, or in the shipdata.plist of the according OXP if you fly an OXP ship that does not replace an "Oolite-itself-ship".
(resides in /oolite-app/resources/config in windows)

For my Boa Class Cruiser this would be the paragraf "Boa-mk2-player" and the line name = "Boa Class Cruiser";

done.

further reading : http://wiki.alioth.net/index.php/Shipdata.plist#name

edit : bah, am I slow.