Page 129 of 460
Posted: Thu Apr 29, 2010 4:34 pm
by pagroove
Old Ships Again.
Retextured Monitor
Posted: Thu Apr 29, 2010 5:04 pm
by jonnycuba
I'm in contact with Murgh I'll get the Go-Ahead
Posted: Thu Apr 29, 2010 5:14 pm
by pagroove
jonnycuba wrote:I'm in contact with Murgh I'll get the Go-Ahead
Thnx I also made a Monitor2.
Basically it is an upgraded Monitor. slightly faster 2.1 LM instead of 1.8 and slightly better roll and pitch
Posted: Thu Apr 29, 2010 9:42 pm
by DaddyHoggy
pagroove wrote:Old Ships Again.
Retextured Monitor
Love the lighting effects - so, where's the oxp (or is this related to Murgh-permission-thing?)
Posted: Thu Apr 29, 2010 10:51 pm
by pagroove
OXP in the making as we speak. Patience
Posted: Fri Apr 30, 2010 12:27 am
by JazHaz
One possible problem with this, Neolite replaced the original OldShips.oxp. Can you replace the Neolite versions?
Posted: Fri Apr 30, 2010 2:13 am
by pagroove
JazHaz wrote:One possible problem with this, Neolite replaced the original OldShips.oxp. Can you replace the Neolite versions?
I rename the oxp to oldships2010.oxp to prevent that.
Posted: Fri Apr 30, 2010 8:13 am
by ADCK
pagroove wrote:JazHaz wrote:One possible problem with this, Neolite replaced the original OldShips.oxp. Can you replace the Neolite versions?
I rename the oxp to oldships2010.oxp to prevent that.
You'd also need to rename the shipdata.plist's entries to prevent conflicts,
eg:
"bushmaster_miner"
would need to be changed to something like:
"PAG_bushmaster_miner"
or it will overwrite neolites & the original oldships.
Oh and the salamander on the previous page looks a little weird with the light on the top there, it looks like the source of the light starts somewhere behind the ship, maybe move it forward a bit?
Posted: Fri Apr 30, 2010 10:55 am
by pagroove
ADCK wrote:pagroove wrote:JazHaz wrote:One possible problem with this, Neolite replaced the original OldShips.oxp. Can you replace the Neolite versions?
I rename the oxp to oldships2010.oxp to prevent that.
You'd also need to rename the shipdata.plist's entries to prevent conflicts,
eg:
"bushmaster_miner"
would need to be changed to something like:
"PAG_bushmaster_miner"
or it will overwrite neolites & the original oldships.
Oh and the salamander on the previous page looks a little weird with the light on the top there, it looks like the source of the light starts somewhere behind the ship, maybe move it forward a bit?
Thnx for the good advice. I renamed the files also
Posted: Mon May 10, 2010 9:48 pm
by Cody
Ouch!
I seem to be getting into a lot of trouble tonight.
Posted: Tue May 11, 2010 6:14 am
by Commander McLane
Posted: Tue May 11, 2010 9:53 am
by Cody
Commander McLane wrote:What did you do? Dance with the cops?
That’s one way of putting it… someone had spread malicious, totally untrue, rumours that I had a large consignment of narcotics on board. Me… mister clean… how could they think such a thing?
The local GalCop Vipers tried very hard to prevent me from docking… it was one hell of a furball, all the way into the slot.
Posted: Tue May 11, 2010 10:00 am
by Palmski
With that amount of cash you can afford it and give them a healthy tip into the bargain
Quick question, how did you get to name your ship? 'Rolling Thunder'? I had a search of the forum but couldn't see anything which might help.
Posted: Tue May 11, 2010 10:30 am
by Cody
Palmski wrote: how did you get to name your ship? 'Rolling Thunder'?
I changed one line in the shipdata.plist (player ship section) like this:
to
Code: Select all
name = "Griff Cobra Mk III 'Rolling Thunder'";
Posted: Tue May 11, 2010 10:37 am
by snork
Edit the according
"***-player" name entry in your shipdata.plist, or in the shipdata.plist of the according OXP if you fly an OXP ship that does not replace an "Oolite-itself-ship".
(resides in /oolite-app/resources/config in windows)
For my Boa Class Cruiser this would be the paragraf
"Boa-mk2-player" and the line
name = "Boa Class Cruiser";
done.
further reading :
http://wiki.alioth.net/index.php/Shipdata.plist#name
edit : bah, am I slow.