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Posted: Mon Apr 19, 2010 12:55 pm
by Smivs
DaddyHoggy wrote:

I was going to using Dr. Nil's L-Crate Hauler to do a whole fleet of transporters based on ads I've done for YAH.

Oops, Ookmail, Oodie Stoorbart, FedOox...
That's a great idea :idea:
As I mentioned above, the Anaconda was intended as a one-off anyway, so it can stay un-liveried.

Posted: Mon Apr 19, 2010 3:28 pm
by Selezen
If you're doing Eddie Stoobart, you must give the ship a girl's name. Like Anne-Marie or Peggy-Sue or Charlotte-Freya...

;-)

Posted: Mon Apr 19, 2010 3:28 pm
by DaddyHoggy
Smivs wrote:
DaddyHoggy wrote:

I was going to using Dr. Nil's L-Crate Hauler to do a whole fleet of transporters based on ads I've done for YAH.

Oops, Ookmail, Oodie Stoorbart, FedOox...
That's a great idea :idea:
As I mentioned above, the Anaconda was intended as a one-off anyway, so it can stay un-liveried.
Great idea - yes, time available - no :(

You could livery up some Anacondas - (I think the Anaconda carries much more than an L-Crate Hauler)

Posted: Mon Apr 19, 2010 3:37 pm
by Smivs
Selezen wrote:
If you're doing Eddie Stoobart, you must give the ship a girl's name. Like Anne-Marie or Peggy-Sue or Charlotte-Freya...

;-)
Or, er, like Anna Condor? :lol:

Posted: Mon Apr 19, 2010 4:37 pm
by DaddyHoggy
Selezen wrote:
If you're doing Eddie Stoobart, you must give the ship a girl's name. Like Anne-Marie or Peggy-Sue or Charlotte-Freya...

;-)
I was going to do that too - when the decal code came out - I of course was going to use names from the forum! Again - little skill, no time... :(

Posted: Mon Apr 19, 2010 11:08 pm
by JensAyton
Griff Moray, without any shaders:

Image

This doesn’t quite work in trunk yet. When it does, I’m sure another_commander will oblige us with a better screen shot. :-)

Posted: Tue Apr 20, 2010 9:43 am
by Griff
cool! shadery goodness with only half the calories! so what's doing the glow for the little lights on the hull there Ahruman?, is that an 'emission_map'?
edit: i should have read the progress thread more carefully, is it this:-

emission_map = { name = "foo_effect_map.png"; extract_channel = "a"; };.

Posted: Tue Apr 20, 2010 12:33 pm
by snork
This will sure add to the non-shader-usability of the Griff ships.
Because with no shaders they are really dark and I can't properly target them at a distance, for not being able to see them.

:thumbsup:

Posted: Tue Apr 27, 2010 9:58 pm
by pagroove
Image

There are now enough normal ship sets in the making. Why not re-doing the Oldships.oxp? BTW sent a message to Murgh for official permission but he isn't around here anymore?

Posted: Tue Apr 27, 2010 10:05 pm
by pagroove
Image

Posted: Tue Apr 27, 2010 10:36 pm
by Disembodied
Sweet! And that's a really appropriately amphibian-looking Salamander ... 8)

Posted: Tue Apr 27, 2010 11:30 pm
by Svengali
@pagroove: Nice work! Looks superb.

..

Posted: Wed Apr 28, 2010 12:55 am
by Lestradae
These new textures look very stylish! :D

Posted: Wed Apr 28, 2010 8:00 am
by Griff
wow, very, very nice work! looks great!

Posted: Wed Apr 28, 2010 1:32 pm
by Commander McLane
pagroove wrote:
BTW sent a message to Murgh for official permission but he isn't around here anymore?
At least only very occasionally.