General discussion for players of Oolite.
Moderators: winston , another_commander
Smivs
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by Smivs » Mon Apr 19, 2010 12:55 pm
DaddyHoggy wrote:
I was going to using Dr. Nil's L-Crate Hauler to do a whole fleet of transporters based on ads I've done for YAH.
Oops, Ookmail, Oodie Stoorbart, FedOox...
That's a great idea
As I mentioned above, the Anaconda was intended as a one-off anyway, so it can stay un-liveried.
Selezen
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by Selezen » Mon Apr 19, 2010 3:28 pm
If you're doing Eddie Stoobart, you must give the ship a girl's name. Like Anne-Marie or Peggy-Sue or Charlotte-Freya...
DaddyHoggy
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by DaddyHoggy » Mon Apr 19, 2010 3:28 pm
Smivs wrote: DaddyHoggy wrote:
I was going to using Dr. Nil's L-Crate Hauler to do a whole fleet of transporters based on ads I've done for YAH.
Oops, Ookmail, Oodie Stoorbart, FedOox...
That's a great idea
As I mentioned above, the Anaconda was intended as a one-off anyway, so it can stay un-liveried.
Great idea - yes, time available - no
You could livery up some Anacondas - (I think the Anaconda carries much more than an L-Crate Hauler)
Selezen wrote: Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed
here
Smivs
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by Smivs » Mon Apr 19, 2010 3:37 pm
Selezen wrote: If you're doing Eddie Stoobart, you must give the ship a girl's name. Like Anne-Marie or Peggy-Sue or Charlotte-Freya...
Or, er, like Anna Condor?
DaddyHoggy
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by DaddyHoggy » Mon Apr 19, 2010 4:37 pm
Selezen wrote: If you're doing Eddie Stoobart, you must give the ship a girl's name. Like Anne-Marie or Peggy-Sue or Charlotte-Freya...
I was going to do that too - when the decal code came out - I of course was going to use names from the forum! Again - little skill, no time...
Selezen wrote: Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed
here
JensAyton
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by JensAyton » Mon Apr 19, 2010 11:08 pm
Griff Moray, without any shaders:
This doesn’t quite work in trunk yet. When it does, I’m sure another_commander will oblige us with a better screen shot. :-)
Griff
Oolite 2 Art Director
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by Griff » Tue Apr 20, 2010 9:43 am
cool! shadery goodness with only half the calories! so what's doing the glow for the little lights on the hull there Ahruman?, is that an 'emission_map'?
edit: i should have read the progress thread more carefully, is it this:-
emission_map = { name = "foo_effect_map.png"; extract_channel = "a"; };.
snork
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by snork » Tue Apr 20, 2010 12:33 pm
This will sure add to the non-shader-usability of the Griff ships.
Because with no shaders they are really dark and I can't properly target them at a distance, for not being able to see them.
pagroove
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by pagroove » Tue Apr 27, 2010 9:58 pm
There are now enough normal ship sets in the making. Why not re-doing the Oldships.oxp? BTW sent a message to Murgh for official permission but he isn't around here anymore?
Last edited by
pagroove on Tue Apr 27, 2010 10:06 pm, edited 1 time in total.
pagroove
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by pagroove » Tue Apr 27, 2010 10:05 pm
Disembodied
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by Disembodied » Tue Apr 27, 2010 10:36 pm
Sweet! And that's a really appropriately amphibian-looking Salamander ...
Svengali
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by Svengali » Tue Apr 27, 2010 11:30 pm
@pagroove: Nice work! Looks superb.
Lestradae
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by Lestradae » Wed Apr 28, 2010 12:55 am
These new textures look very stylish!
Griff
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by Griff » Wed Apr 28, 2010 8:00 am
wow, very, very nice work! looks great!
Commander McLane
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by Commander McLane » Wed Apr 28, 2010 1:32 pm
pagroove wrote: BTW sent a message to Murgh for official permission but he isn't around here anymore?
At least only
very occasionally.