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General discussion for players of Oolite.

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Smivs
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Post by Smivs »

DaddyHoggy wrote:

I was going to using Dr. Nil's L-Crate Hauler to do a whole fleet of transporters based on ads I've done for YAH.

Oops, Ookmail, Oodie Stoorbart, FedOox...
That's a great idea :idea:
As I mentioned above, the Anaconda was intended as a one-off anyway, so it can stay un-liveried.
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Post by Selezen »

If you're doing Eddie Stoobart, you must give the ship a girl's name. Like Anne-Marie or Peggy-Sue or Charlotte-Freya...

;-)
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Post by DaddyHoggy »

Smivs wrote:
DaddyHoggy wrote:

I was going to using Dr. Nil's L-Crate Hauler to do a whole fleet of transporters based on ads I've done for YAH.

Oops, Ookmail, Oodie Stoorbart, FedOox...
That's a great idea :idea:
As I mentioned above, the Anaconda was intended as a one-off anyway, so it can stay un-liveried.
Great idea - yes, time available - no :(

You could livery up some Anacondas - (I think the Anaconda carries much more than an L-Crate Hauler)
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Apparently I was having a DaddyHoggy moment.
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Post by Smivs »

Selezen wrote:
If you're doing Eddie Stoobart, you must give the ship a girl's name. Like Anne-Marie or Peggy-Sue or Charlotte-Freya...

;-)
Or, er, like Anna Condor? :lol:
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Post by DaddyHoggy »

Selezen wrote:
If you're doing Eddie Stoobart, you must give the ship a girl's name. Like Anne-Marie or Peggy-Sue or Charlotte-Freya...

;-)
I was going to do that too - when the decal code came out - I of course was going to use names from the forum! Again - little skill, no time... :(
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
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JensAyton
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Post by JensAyton »

Griff Moray, without any shaders:

Image

This doesn’t quite work in trunk yet. When it does, I’m sure another_commander will oblige us with a better screen shot. :-)
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Post by Griff »

cool! shadery goodness with only half the calories! so what's doing the glow for the little lights on the hull there Ahruman?, is that an 'emission_map'?
edit: i should have read the progress thread more carefully, is it this:-

emission_map = { name = "foo_effect_map.png"; extract_channel = "a"; };.
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Post by snork »

This will sure add to the non-shader-usability of the Griff ships.
Because with no shaders they are really dark and I can't properly target them at a distance, for not being able to see them.

:thumbsup:
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Post by pagroove »

Image

There are now enough normal ship sets in the making. Why not re-doing the Oldships.oxp? BTW sent a message to Murgh for official permission but he isn't around here anymore?
Last edited by pagroove on Tue Apr 27, 2010 10:06 pm, edited 1 time in total.
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Post by pagroove »

Image
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
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https://bb.oolite.space/viewtopic.php?f=4&t=13709
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Post by Disembodied »

Sweet! And that's a really appropriately amphibian-looking Salamander ... 8)
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Post by Svengali »

@pagroove: Nice work! Looks superb.
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Post by Lestradae »

These new textures look very stylish! :D
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Post by Griff »

wow, very, very nice work! looks great!
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Post by Commander McLane »

pagroove wrote:
BTW sent a message to Murgh for official permission but he isn't around here anymore?
At least only very occasionally.
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