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Posted: Thu Apr 08, 2010 11:03 pm
by Cody
Ha! Nice one DH.

Posted: Fri Apr 09, 2010 10:04 am
by ADCK
Click pic for Fullscreen
Image
A pic of PAGrooves Behemoth from my Behemoths package.

Posted: Fri Apr 09, 2010 12:18 pm
by DaddyHoggy
ADCK wrote:
Click pic for Fullscreen
Image
A pic of PAGrooves Behemoth from my Behemoths package.
I like that a lot!

Posted: Fri Apr 09, 2010 7:20 pm
by JensAyton

Code: Select all

[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method. 
This is fixed in trunk.

Code: Select all

[shader.uniform.unSet]: Did not set uniform "tex0" 
[shader.uniform.unSet]: Did not set uniform "tex1"
This is a backwards-compatibility thing for the first few shader OXPs. In fact, I think I’ll drop it for 1.74.
Griff wrote:
odd that there are negative numbers in there though ??!?
Um, no it isn’t. That’s documented behaviour, but of course the documentation isn’t available at the moment so you’ll have to take my word for it. :-)

Posted: Sat Apr 10, 2010 12:08 pm
by pagroove
Image

Personnel tranfer @Ceiner G2 today (non scripted).
Office Staff of LRC Monarch tranfered today to Ceiner to take part in a new project. An impressive chance to see a LRC besides a Superhub.

This is all non scripted. Love Oolite!

Posted: Sat Apr 10, 2010 2:46 pm
by DaddyHoggy
Lovely.

You must be very proud! :) 8)

Posted: Sat Apr 10, 2010 8:40 pm
by pagroove
DaddyHoggy wrote:
Lovely.

You must be very proud! :) 8)
I am :wink:

Posted: Tue Apr 13, 2010 11:16 pm
by Cody
Is this a native Oolite planet?
I use System Redux and rarely get to see one, but as soon as I emerged into this system, the planet looked odd.


Image

If it is a native planet, then System Redux missed one, somehow.

Posted: Wed Apr 14, 2010 7:38 am
by CaptKev
What system and galaxy is it? Some planets are ignored if you have the famous planets OXP.

BTW, I was unable to locate the older version of Fighter HUD to alter the transparency, Sorry for the long delay in replying but I have finally moved house after spending six months in rented accommodation with a very slow remote broadband.

Posted: Wed Apr 14, 2010 9:36 am
by Cody
Good to see you back, Capt.

It's Lavebe in G4... and I don't have Famous Planets installed.

Posted: Wed Apr 14, 2010 11:15 am
by Kaks
El Viejo wrote:
Is this a native Oolite planet?
It definitely looks like a windows/linux native planet (macs have to make do with the old stylee chunky hexes).

Posted: Wed Apr 14, 2010 11:17 am
by JazHaz
Was you running trunk or the last test release?

Posted: Wed Apr 14, 2010 11:28 am
by Cody
Running 1.73.4 on Win XP. I only use 'trunk' occasionly for testing, not for gameplay.

Posted: Wed Apr 14, 2010 12:53 pm
by Kaks
As of 1.73, but only for windows & linux, you can switch between chunky hex / more detailed planets using the 'detailed planets: on/off' game setting option.

In mac that code seems to cause very elusive crashes - I for one cannot reproduce that crash properly. After some considerable time spent trying to chase that bug, a decision was made not to enable the feature on the mac, as too buggy on that platform. :(

PS: CaptKev, good to see you! :)

Posted: Thu Apr 15, 2010 7:14 am
by CaptKev
It's good to be back :D

The Wiki doesn't appear to be working at the moment, would somebody be kind enough to tell me the system number for Lavebe?