Was thinking of making them into an animated PNG!Killer Wolf wrote:open all the pics in Firefox tabs and switch between them really fast

Moderators: winston, another_commander
Was thinking of making them into an animated PNG!Killer Wolf wrote:open all the pics in Firefox tabs and switch between them really fast
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though!<Faints>
Cheers,
Drew.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Jude Walker, on Facebook, wrote:cool I'm thinking of doing them for all the missions - it's just most are a bit too texty. possibly asteroid storm or leviathon can you think of a good one?
The daft speed bar color and the separate alpha settings for each HUD component should be fixed in tomorrow's nightly. Give it a go and see if it does the job for you.Killer Wolf wrote:the shield bars are one of the things i mentioned in a nother thread : ie, they have an Alpha entry that was supposed to make them a little more translucent and therefore not as obstructing (to some people) but for some reason the Alpha doesn't work w/ it, much as tryng to change the blue radar colour doesn't either
be buggered if i can see why that low velocity/speed bar goes a daft colour either >:-/
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[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
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[shader.uniform.unSet]: Did not set uniform "tex0"
[shader.uniform.unSet]: Did not set uniform "tex1"
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[shader.uniform.set]: Set up uniform <OOShaderUniform 0x1a041708>{1: vec4 PaintColor = (-0.289376, 0.771358, -0.566805);}
[shader.uniform.set]: Set up uniform <OOShaderUniform 0x8374330>{15: int uColorMap = 0;}
[shader.uniform.set]: Set up uniform <OOShaderUniform 0xb5f3d88>{12: float hull_heat_level = [<ShipEntity 0x81ffff0> hullHeatLevel];}
[shader.uniform.set]: Set up uniform <OOShaderUniform 0x8f102a0>{17: int uNormalMap = 1;}
[shader.uniform.set]: Set up uniform <OOShaderUniform 0x8588810>{16: int uEffectsMap = 2;}
[shader.uniform.set]: Set up uniform <OOShaderUniform 0x1ae9a800>{13: float uPersonality = [<ShipEntity 0x81ffff0> entityPersonality];}
[shader.uniform.set]: Set up uniform <OOShaderUniform 0x1b0dfc98>{0: float GrimeAmount = 0.522339;}
[shader.uniform.set]: Set up uniform <OOShaderUniform 0x8d1d638>{14: float uTime = [<ShipEntity 0x81ffff0> universalTime];}
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.