Re: Progress
Posted: Sun Aug 23, 2015 11:15 pm
Oh...{faints}
So can you fire forward and abaft simultaneously?cim wrote:Multiple lasers will be available in tomorrow's build.
Do remember the joke about the mathematicians out hunting when you set up the weapon mount positions.
Ha! Classic!Wildeblood wrote:Three statisticians go out hunting together...
THIS!Wildeblood wrote:Can you have two beams slightly angled so they converge?
I'm curious to see what I could do with my Pitviper.. one dead-ahead laser mounted on the nose, and one mounted on each of the 3 nacelles, converging at 1000 metres or so, is what I have in mind.Zireael wrote:Oh yeah, convergence would be amazing (otherwise, for smaller targets, one of the lasers would nearly always miss).
Any facing can have split/multiplied lasers - split means what it says, so the more lasers sharing the facing the weaker they are individually, and multiplied means your laser temp is going to shoot through the roof very quickly.ffutures wrote:I'm wondering what this does to game balance - is there going to be a down side to it, such as being unable to mount rear facing lasers if you have dual forward guns?
And you're probably going to miss with at least one beam at least some of the time on top of that.Zireael wrote:Any facing can have split/multiplied lasers - split means what it says, so the more lasers sharing the facing the weaker they are individually, and multiplied means your laser temp is going to shoot through the roof very quickly.ffutures wrote:I'm wondering what this does to game balance - is there going to be a down side to it, such as being unable to mount rear facing lasers if you have dual forward guns?
If this was done at the ship level, would the game handle it properly, or would it assume the lasers were aligned to the z-axis? In other words, could it be OXP'd?cim wrote:Regarding beam convergence, this would essentially be a special case of setting per-mount quaternions, which is somewhat complicated to implement and really not supported by the current code.
Laser alignment is currently hard-coded to each mount direction.Diziet Sma wrote:If this was done at the ship level, would the game handle it properly, or would it assume the lasers were aligned to the z-axis? In other words, could it be OXP'd?
Fair enough. Would it be possible to open that up to OXP control, so that ship builders could do all the hard work of figuring out the quaternions themselves, if they chose to do so?cim wrote:Laser alignment is currently hard-coded to each mount direction.Diziet Sma wrote:If this was done at the ship level, would the game handle it properly, or would it assume the lasers were aligned to the z-axis? In other words, could it be OXP'd?
No. You're either firing two guns with half the power and heat up at normal rate or you're firing two guns at full power and heat up twice as fast.ffutures wrote:So you're firing two guns with half the power but you heat up twice as fast? Sounds a bit odd.
Allowing a non-fixed quaternion at all is the hard part. Working out what it should be - especially for basic convergence control - is relatively easy, as is allowing OXPs to set non-fixed quaternions if they're possible.Diziet Sma wrote:Would it be possible to open that up to OXP control, so that ship builders could do all the hard work of figuring out the quaternions themselves, if they chose to do so?