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Posted: Fri Mar 26, 2010 12:20 am
Any idea about when we are going to see this in our game?Frame wrote:... i wonder if i ever reach a stage where im satisfied with it...
Any idea about when we are going to see this in our game?Frame wrote:... i wonder if i ever reach a stage where im satisfied with it...
Apologies! I guess it's just a text thing - it doesn't seem to be at a particularly hi-res, so I suspected it was part of the overall texture map... <wingbeak>pagroove wrote:The nameplate is not embedded in the texture DHDaddyHoggy wrote:Nice - but there's a ship crying out for decals rather than having the name plate embedded as part of the texture. And I concur - come back ADCK!
Well, at least in the original Behemoth.oxp it was embedded in the texture. There simply is an extra texture PNG containing 16 nameplates, one of which was assigned to each of the ships. A way of simulating a decal when there were no shaders. But this also means that each nameplate only has 1/16th of a 512x512 texture, which is not particularly hi-res.DaddyHoggy wrote:Apologies! I guess it's just a text thing - it doesn't seem to be at a particularly hi-res, so I suspected it was part of the overall texture map... <wingbeak>pagroove wrote:The nameplate is not embedded in the texture DHDaddyHoggy wrote:Nice - but there's a ship crying out for decals rather than having the name plate embedded as part of the texture. And I concur - come back ADCK!
decal or nameplates, it are just two different ways to overlay the texture with a different texture. Both can be made low or high res. In the case of the behemoths, adck used a separate file for each nameplate. Currently of size 256 x 64 Effectively the same resolution as the originals with 16 plates in on a big 512x512 texture file. But could have given them a much higher resolution than the resolution of the hull itself.Commander McLane wrote:Well, at least in the original Behemoth.oxp it was embedded in the texture. There simply is an extra texture PNG containing 16 nameplates, one of which was assigned to each of the ships. A way of simulating a decal when there were no shaders. But this also means that each nameplate only has 1/16th of a 512x512 texture, which is not particularly hi-res.
So I concur with you: this is crying out to be a (better-resolution) decal!
So, a shaderfied and shaderless variant(s) of the OXP required then?Eric Walch wrote:decal or nameplates, it are just two different ways to overlay the texture with a different texture. Both can be made low or high res. In the case of the behemoths, adck used a separate file for each nameplate. Currently of size 256 x 64 Effectively the same resolution as the originals with 16 plates in on a big 512x512 texture file. But could have given them a much higher resolution than the resolution of the hull itself.Commander McLane wrote:Well, at least in the original Behemoth.oxp it was embedded in the texture. There simply is an extra texture PNG containing 16 nameplates, one of which was assigned to each of the ships. A way of simulating a decal when there were no shaders. But this also means that each nameplate only has 1/16th of a 512x512 texture, which is not particularly hi-res.
So I concur with you: this is crying out to be a (better-resolution) decal!
Advantage of the nameplates is of cause that also the non shader computers can display them.
From reading this on Materials in Oolite, I kinda got the impression it was possible to do both in the one OXP.. Or am I mistaken?DaddyHoggy wrote:So, a shaderfied and shaderless variant(s) of the OXP required then?
Me too! Thanks DH!El Viejo wrote:Thanks DH, have downloaded that PC version... I'll have a play with that tomorrow.