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Posted: Fri Mar 26, 2010 12:20 am
by Lestradae
Frame wrote:
... i wonder if i ever reach a stage where im satisfied with it...
Any idea about when we are going to see this in our game? :D

Posted: Fri Mar 26, 2010 7:49 am
by Killer Wolf
some very lovely looking ships :-)
if someone could would out that Colisseum OXP i thought of we could see a full-on fight between them!

Posted: Fri Mar 26, 2010 8:43 am
by DaddyHoggy
pagroove wrote:
DaddyHoggy wrote:
Nice - but there's a ship crying out for decals rather than having the name plate embedded as part of the texture. And I concur - come back ADCK!
The nameplate is not embedded in the texture DH :)
Apologies! :oops: I guess it's just a text thing - it doesn't seem to be at a particularly hi-res, so I suspected it was part of the overall texture map... <wingbeak>

Posted: Fri Mar 26, 2010 10:24 am
by Commander McLane
DaddyHoggy wrote:
pagroove wrote:
DaddyHoggy wrote:
Nice - but there's a ship crying out for decals rather than having the name plate embedded as part of the texture. And I concur - come back ADCK!
The nameplate is not embedded in the texture DH :)
Apologies! :oops: I guess it's just a text thing - it doesn't seem to be at a particularly hi-res, so I suspected it was part of the overall texture map... <wingbeak>
Well, at least in the original Behemoth.oxp it was embedded in the texture. There simply is an extra texture PNG containing 16 nameplates, one of which was assigned to each of the ships. A way of simulating a decal when there were no shaders. But this also means that each nameplate only has 1/16th of a 512x512 texture, which is not particularly hi-res.

So I concur with you: this is crying out to be a (better-resolution) decal!

Posted: Fri Mar 26, 2010 12:16 pm
by Eric Walch
Commander McLane wrote:
Well, at least in the original Behemoth.oxp it was embedded in the texture. There simply is an extra texture PNG containing 16 nameplates, one of which was assigned to each of the ships. A way of simulating a decal when there were no shaders. But this also means that each nameplate only has 1/16th of a 512x512 texture, which is not particularly hi-res.

So I concur with you: this is crying out to be a (better-resolution) decal!
decal or nameplates, it are just two different ways to overlay the texture with a different texture. Both can be made low or high res. In the case of the behemoths, adck used a separate file for each nameplate. Currently of size 256 x 64 Effectively the same resolution as the originals with 16 plates in on a big 512x512 texture file. But could have given them a much higher resolution than the resolution of the hull itself.

Advantage of the nameplates is of cause that also the non shader computers can display them.

Posted: Fri Mar 26, 2010 1:15 pm
by DaddyHoggy
Eric Walch wrote:
Commander McLane wrote:
Well, at least in the original Behemoth.oxp it was embedded in the texture. There simply is an extra texture PNG containing 16 nameplates, one of which was assigned to each of the ships. A way of simulating a decal when there were no shaders. But this also means that each nameplate only has 1/16th of a 512x512 texture, which is not particularly hi-res.

So I concur with you: this is crying out to be a (better-resolution) decal!
decal or nameplates, it are just two different ways to overlay the texture with a different texture. Both can be made low or high res. In the case of the behemoths, adck used a separate file for each nameplate. Currently of size 256 x 64 Effectively the same resolution as the originals with 16 plates in on a big 512x512 texture file. But could have given them a much higher resolution than the resolution of the hull itself.

Advantage of the nameplates is of cause that also the non shader computers can display them.
So, a shaderfied and shaderless variant(s) of the OXP required then?

Posted: Fri Mar 26, 2010 1:19 pm
by Diziet Sma
DaddyHoggy wrote:
So, a shaderfied and shaderless variant(s) of the OXP required then?
From reading this on Materials in Oolite, I kinda got the impression it was possible to do both in the one OXP.. Or am I mistaken?

Posted: Mon Mar 29, 2010 1:17 am
by Frame
A little battle, who said only the good guys gets to get new toys ;-)

Image

Cheers Frame

Posted: Mon Mar 29, 2010 9:04 am
by DaddyHoggy
Frame wrote:
A little battle, who said only the good guys gets to get new toys ;-)

Image

Cheers Frame
Nice!

Posted: Sat Apr 03, 2010 9:32 pm
by Cody
It almost seemed a shame to atomise this Moray... but it attacked me, so I hunted it down and took it apart slowly.
The way it's colours change and flow is amazing. Six pics in five seconds... if only I'd had some sort of vid capture.

ImageImage Image
Image Image Image


Not a bad game, this!

Posted: Sat Apr 03, 2010 9:40 pm
by DaddyHoggy

Posted: Sat Apr 03, 2010 9:45 pm
by Cody
Thanks DH, have downloaded that PC version... I'll have a play with that tomorrow.

Posted: Sat Apr 03, 2010 10:51 pm
by JazHaz
El Viejo wrote:
Thanks DH, have downloaded that PC version... I'll have a play with that tomorrow.
Me too! Thanks DH!

Posted: Sun Apr 04, 2010 3:38 am
by Diziet Sma
For video capture on Windows, see also the open source freeware program CamStudio.

Posted: Sun Apr 04, 2010 11:43 am
by Killer Wolf
open all the pics in Firefox tabs and switch between them really fast :-)