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Lestradae
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Post by Lestradae »

Frame wrote:
... i wonder if i ever reach a stage where im satisfied with it...
Any idea about when we are going to see this in our game? :D
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Killer Wolf
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Post by Killer Wolf »

some very lovely looking ships :-)
if someone could would out that Colisseum OXP i thought of we could see a full-on fight between them!
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Post by DaddyHoggy »

pagroove wrote:
DaddyHoggy wrote:
Nice - but there's a ship crying out for decals rather than having the name plate embedded as part of the texture. And I concur - come back ADCK!
The nameplate is not embedded in the texture DH :)
Apologies! :oops: I guess it's just a text thing - it doesn't seem to be at a particularly hi-res, so I suspected it was part of the overall texture map... <wingbeak>
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Post by Commander McLane »

DaddyHoggy wrote:
pagroove wrote:
DaddyHoggy wrote:
Nice - but there's a ship crying out for decals rather than having the name plate embedded as part of the texture. And I concur - come back ADCK!
The nameplate is not embedded in the texture DH :)
Apologies! :oops: I guess it's just a text thing - it doesn't seem to be at a particularly hi-res, so I suspected it was part of the overall texture map... <wingbeak>
Well, at least in the original Behemoth.oxp it was embedded in the texture. There simply is an extra texture PNG containing 16 nameplates, one of which was assigned to each of the ships. A way of simulating a decal when there were no shaders. But this also means that each nameplate only has 1/16th of a 512x512 texture, which is not particularly hi-res.

So I concur with you: this is crying out to be a (better-resolution) decal!
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Post by Eric Walch »

Commander McLane wrote:
Well, at least in the original Behemoth.oxp it was embedded in the texture. There simply is an extra texture PNG containing 16 nameplates, one of which was assigned to each of the ships. A way of simulating a decal when there were no shaders. But this also means that each nameplate only has 1/16th of a 512x512 texture, which is not particularly hi-res.

So I concur with you: this is crying out to be a (better-resolution) decal!
decal or nameplates, it are just two different ways to overlay the texture with a different texture. Both can be made low or high res. In the case of the behemoths, adck used a separate file for each nameplate. Currently of size 256 x 64 Effectively the same resolution as the originals with 16 plates in on a big 512x512 texture file. But could have given them a much higher resolution than the resolution of the hull itself.

Advantage of the nameplates is of cause that also the non shader computers can display them.
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Post by DaddyHoggy »

Eric Walch wrote:
Commander McLane wrote:
Well, at least in the original Behemoth.oxp it was embedded in the texture. There simply is an extra texture PNG containing 16 nameplates, one of which was assigned to each of the ships. A way of simulating a decal when there were no shaders. But this also means that each nameplate only has 1/16th of a 512x512 texture, which is not particularly hi-res.

So I concur with you: this is crying out to be a (better-resolution) decal!
decal or nameplates, it are just two different ways to overlay the texture with a different texture. Both can be made low or high res. In the case of the behemoths, adck used a separate file for each nameplate. Currently of size 256 x 64 Effectively the same resolution as the originals with 16 plates in on a big 512x512 texture file. But could have given them a much higher resolution than the resolution of the hull itself.

Advantage of the nameplates is of cause that also the non shader computers can display them.
So, a shaderfied and shaderless variant(s) of the OXP required then?
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Post by Diziet Sma »

DaddyHoggy wrote:
So, a shaderfied and shaderless variant(s) of the OXP required then?
From reading this on Materials in Oolite, I kinda got the impression it was possible to do both in the one OXP.. Or am I mistaken?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Post by Frame »

A little battle, who said only the good guys gets to get new toys ;-)

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Cheers Frame
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Post by DaddyHoggy »

Frame wrote:
A little battle, who said only the good guys gets to get new toys ;-)

Image

Cheers Frame
Nice!
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Post by Cody »

It almost seemed a shame to atomise this Moray... but it attacked me, so I hunted it down and took it apart slowly.
The way it's colours change and flow is amazing. Six pics in five seconds... if only I'd had some sort of vid capture.

ImageImage Image
Image Image Image


Not a bad game, this!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Post by DaddyHoggy »

Selezen wrote:
Apparently I was having a DaddyHoggy moment.
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Post by Cody »

Thanks DH, have downloaded that PC version... I'll have a play with that tomorrow.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Post by JazHaz »

El Viejo wrote:
Thanks DH, have downloaded that PC version... I'll have a play with that tomorrow.
Me too! Thanks DH!
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Post by Diziet Sma »

For video capture on Windows, see also the open source freeware program CamStudio.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Post by Killer Wolf »

open all the pics in Firefox tabs and switch between them really fast :-)
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