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Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Posted: Sun May 20, 2012 10:40 am
by JazHaz
Eric Walch wrote:
Capt. Murphy wrote:
It's been fixed in the repackaged YAH 4.1.7 and fully updated for 4.1.7 sets A-G available from this link.

https://skydrive.live.com/?cid=b4f2ca00 ... BA1305!157
I don't know if it is the same link as you send me before, but now it is not working for me. I enter the download page correct, but, before it is completely build, I am redirected to a log-in page for skydrive users. No change to see the actual file for download.
I'm getting the following message from Skydrive:
This item might have been deleted, expired or you might not have permission to access it. Contact the owner of this item for more information.

Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Posted: Sun May 20, 2012 10:42 am
by Capt. Murphy
Try this http://sdrv.ms/JbSisY

If that fails or expires I'll just make the folder completely public.

Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Posted: Sun May 20, 2012 10:48 am
by JazHaz
Capt. Murphy wrote:
Try this http://sdrv.ms/JbSisY

If that fails or expires I'll just make the folder completely public.
That seems to work. The page takes some time to load, but it does come up now.

Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Posted: Sun May 20, 2012 11:32 am
by JazHaz
Capt. Murphy wrote:
BuggyBY wrote:
I hope this is the right place for a bug report.
It's a bug (one of several) in set G.

It's been fixed in the repackaged YAH 4.1.7 and fully updated for 4.1.7 sets A-G available from this link.

http://sdrv.ms/JbSisY

Wiki page also updated with this link... http://wiki.alioth.net/index.php/Your_A ... nload_Link
Just a little question re the repackaged v4.1.7. Am I right in saying I no longer need separate
YOUR_AD_HERE_set_x.oxp and YOUR_AD_HERE_set_x417_upd.oxp folders, in AddOns?

Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Posted: Sun May 20, 2012 12:22 pm
by Capt. Murphy
Correct - the sets as downloaded include all the update files.

Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Posted: Sun May 20, 2012 12:47 pm
by JazHaz
Cool. That halves the amount of YAH folders in my AddOns then. 8)

Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Posted: Sun May 20, 2012 1:18 pm
by Thargoid
Capt. Murphy wrote:
BuggyBY wrote:
I hope this is the right place for a bug report.
It's a bug (one of several) in set G.

It's been fixed in the repackaged YAH 4.1.7 and fully updated for 4.1.7 sets A-G available from this link.

http://sdrv.ms/JbSisY

Wiki page also updated with this link... http://wiki.alioth.net/index.php/Your_A ... nload_Link
And to share the load a bit, a second mirror is also available from the link below.

It has the same content as Murphy's SkyDrive, plus I also put the YAH mobile OXP in there too.

YAH Google Drive Mirror


Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Posted: Sun May 20, 2012 6:28 pm
by Tricky
JazHaz wrote:
Cool. That halves the amount of YAH folders in my AddOns then. 8)
One thing I found whilst browsing the forum was that you could put multiple oxp's in a parent oxp...

ie,

Code: Select all

    ../AddOns/YAH.oxp
    ../AddOns/YAH.oxp/YAH Mobile 1.00.oxp
    ../AddOns/YAH.oxp/YOUR_AD_HERE.oxp
    ../AddOns/YAH.oxp/YOUR_AD_HERE_set_A.oxp
    ../AddOns/YAH.oxp/YOUR_AD_HERE_set_A417_upd.oxp
    ../AddOns/YAH.oxp/YOUR_AD_HERE_set_B.oxp
    ../AddOns/YAH.oxp/YOUR_AD_HERE_set_B417_upd.oxp
    ../AddOns/YAH.oxp/YOUR_AD_HERE_set_C.oxp
    ../AddOns/YAH.oxp/YOUR_AD_HERE_set_C417_upd.oxp
    ../AddOns/YAH.oxp/YOUR_AD_HERE_set_D.oxp
    ../AddOns/YAH.oxp/YOUR_AD_HERE_set_D417_upd.oxp
    ../AddOns/YAH.oxp/YOUR_AD_HERE_set_E.oxp
    ../AddOns/YAH.oxp/YOUR_AD_HERE_set_E417_upd.oxp
    ../AddOns/YAH.oxp/YOUR_AD_HERE_set_F.oxp
    ../AddOns/YAH.oxp/YOUR_AD_HERE_set_F417_upd.oxp
    ../AddOns/YAH.oxp/YOUR_AD_HERE_set_G.oxp
Just make sure the parent oxp comes after any oxp it relies on in alphabetical order.

Hope that is of use.

Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Posted: Mon May 21, 2012 4:42 am
by Switeck
In my local copy of Your Ad Here OXP, the shipdata.plist for the buoys contain:
density = 0.01;
...so you're not mass-locked so close to the buoy. Those signs are BIG but presumably lightweight and fragile.

Did that cause a bug so the density line was removed?

Also, the dates on the files don't match mine. Seems everything was reset to a recent date even if unchanged. :(

Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Posted: Mon May 21, 2012 5:06 am
by Capt. Murphy
Switeck wrote:
In my local copy of Your Ad Here OXP, the shipdata.plist for the buoys contain:
density = 0.01;
...so you're not mass-locked so close to the buoy. Those signs are BIG but presumably lightweight and fragile.

Did that cause a bug so the density line was removed?
I just had a look at the original version 4 sets and the 4.1.7 updates and can't find any density entries anywhere :?:
The date changes are a result of re-zipping the sets with the 4.1.7 updates included. There are quite a few fixes applied to the set G shipdata.plist courtesy of Eric.

Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Posted: Mon May 21, 2012 7:04 am
by Switeck
Capt. Murphy wrote:
I just had a look at the original version 4 sets and the 4.1.7 updates and can't find any density entries anywhere :?:
Good, thought I was going crazy.
Seems density was something I may have added and forgotten about. :lol:
Capt. Murphy wrote:
The date changes are a result of re-zipping the sets with the 4.1.7 updates included. There are quite a few fixes applied to the set G shipdata.plist courtesy of Eric.
In my experience with zips and other archive types, if dates get changed I start worrying about file corruption or virus infection.

Like in...
YOUR_AD_HERE_set_G.oxp\Config
lines 243-247:

Code: Select all

	"yah_set_G_12-wpbuoy" = {
		conditions = (
			"systemGovernment_number greaterthan 4",
		);
		"like_ship" = "yah_set_G_11-wpbuoy";
Perhaps the comma after the 4" is unwanted?

Since that and the following ships/objects are inheriting a lot of properties from "yah_set_G_11-wpbuoy" via
"like_ship" = "yah_set_G_11-wpbuoy";
...isn't the conditions section for each unnecessary so long as they're duplicating the conditions from "yah_set_G_11-wpbuoy"?

Re: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Posted: Mon May 21, 2012 7:24 am
by Eric Walch
Switeck wrote:
...isn't the conditions section for each unnecessary so long as they're duplicating the conditions from "yah_set_G_11-wpbuoy"?
Could be that the condition part is not included in the like_ship part. I not remember it anymore. On the other side, those specific buoys are only added when the constore is already present, so conditions are not really needed. :)

5 constores

Posted: Mon Jul 02, 2012 11:45 am
by Talisker
https://bb.oolite.space/viewtopic.ph ... 65#p176035

I made this happen by visiting the convenience store, going to the main station, exiting again and flying back to the constore (at which point there were two), and redocking a few more times.

It looks cool and is kind of exploitable, but is probably not intended behaviour!

[edit: This is YAH 4.1.7 according to Info.plist]

Re: 5 constores

Posted: Mon Jul 02, 2012 12:16 pm
by Eric Walch
Talisker wrote:
It looks cool and is kind of exploitable, but is probably not intended behaviour!

[edit: This is YAH 4.1.7 according to Info.plist]
No idea what happens here. The handler that triggers on launching and than adds the constore, will delete itself. So, it only should work on the very first time the player launched. And I never noticed it going wrong. If it happens another time, look in the log if there is log info about syntax errors. Somehow it looks like the script file is wrong. Either only your copy or a buggy one it uploaded.

Re: 5 constores

Posted: Mon Jul 02, 2012 12:29 pm
by BuggyBY
Eric Walch wrote:
Talisker wrote:
It looks cool and is kind of exploitable, but is probably not intended behaviour!

[edit: This is YAH 4.1.7 according to Info.plist]
No idea what happens here. The handler that triggers on launching and than adds the constore, will delete itself. So, it only should work on the very first time the player launched. And I never noticed it going wrong. If it happens another time, look in the log if there is log info about syntax errors. Somehow it looks like the script file is wrong. Either only your copy or a buggy one it uploaded.
So might one get extra constores in a system by flying to the store and back to the main station, saving and exiting the game, then restarting, loading and repeating?

The screenshot kind of made me remember the Nuit OXP which added a new OXP station close to the main system station every time you launched from anywhere, which also made for fun in-system shopping trips.