(NEW RELEASE) NumericHUDv3.oxp
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- Norby
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NumericHUDv3.1
I made some compatibility updates in the NumericHUDv3 to work together with Detectors OXP due to it is my primary HUD. I sent a private messaged to the author a month ago but not answered yet and not logged into the forum since feb so I uploaded the NumericHUDv3.1 into my box under the "contributed" folder and placed a link into the wiki.
Re: (NEW RELEASE) NumericHUDv3.oxp
Norby - any chance you could add a patch with a big clock like in your AAD HUD, too?
- Norby
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Re: (NEW RELEASE) NumericHUDv3.oxp
Neither NumericHUD nor AAD HUD is mine but I think I can made this patch, although I can not guess when will be ready.Zireael wrote:Norby - any chance you could add a patch with a big clock like in your AAD HUD, too?
You get similar function if you install Updating TSC OXP. Please try it and ask again if it is not enough.
Re: (NEW RELEASE) NumericHUDv3.oxp
Both Destination ETA oxp and Updating TSC oxp share the same problem. They spam the message comms and some messages might get lost because of it. That's the main reason I have integrated the ETA straight into the HUD. And here you go, NumericHud with ETA functionality. Enjoy.
This is an update to Norby's updated version (3.13). Version number is 3.14.
Download: https://app.box.com/s/f55w7lqy32syu54vqxk1
This is an update to Norby's updated version (3.13). Version number is 3.14.
Download: https://app.box.com/s/f55w7lqy32syu54vqxk1
- Norby
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Re: (NEW RELEASE) NumericHUDv3.oxp
Thank you spara, you are very fast and this is a cool feature. I updated the wiki.
Re: (NEW RELEASE) NumericHUDv3.oxp
Cheers Norby. TBH, it required very little effort. Just copy-pasting and renaming from AADHud.Norby wrote:Thank you spara, you are very fast and this is a cool feature. I updated the wiki.
- Norby
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Re: (NEW RELEASE) NumericHUDv3.16.oxp
NumericHUDv3.16 is got speed improvements and updated for Oolite v1.79 and for my OXPs.
- Norby
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Re: (NEW RELEASE) NumericHUDv3.17.oxp
NumericHUDv3.17 contain minor changes for [wiki]FarPlanets[/wiki] OXP.
- Norby
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Re: (NEW RELEASE) NumericHUDv3.18.oxp
NumericHUDv3.18 is updated for [wiki]Q-Charger[/wiki] and MFDs.
- The Griffin GT
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Re: (NEW RELEASE) NumericHUDv3.oxp
I've just been trying out the hud and I'm liking it alot.
Everything seems to be working as I would expect, but the log file is being spammed with these errors...
04:51:19.050 [hud.dial.invalidSelector]: ***** ERROR: HUD dial in numerichudv3.plist uses selector "drawWaypoints:" which is not in whitelist, and will be ignored.
04:51:19.050 [hud.dial.invalidSelector]: ***** ERROR: HUD dial in numerichudv3.plist uses selector "drawPrimedEquipment:" which is not in whitelist, and will be ignored.
04:51:19.050 [hud.dial.invalidSelector]: ***** ERROR: HUD dial in numerichudv3.plist uses selector "drawASCTarget:" which is not in whitelist, and will be ignored.
04:51:21.912 [hud.dial.invalidSelector]: ***** ERROR: HUD dial in numerichudv3.plist uses selector "drawWaypoints:" which is not in whitelist, and will be ignored.
04:51:21.912 [hud.dial.invalidSelector]: ***** ERROR: HUD dial in numerichudv3.plist uses selector "drawPrimedEquipment:" which is not in whitelist, and will be ignored.
04:51:21.912 [hud.dial.invalidSelector]: ***** ERROR: HUD dial in numerichudv3.plist uses selector "drawASCTarget:" which is not in whitelist, and will be ignored.
Could a kind, knowledgeable person please add them to the whitelist, because it can't be very nice being ignored so much
Everything seems to be working as I would expect, but the log file is being spammed with these errors...
04:51:19.050 [hud.dial.invalidSelector]: ***** ERROR: HUD dial in numerichudv3.plist uses selector "drawWaypoints:" which is not in whitelist, and will be ignored.
04:51:19.050 [hud.dial.invalidSelector]: ***** ERROR: HUD dial in numerichudv3.plist uses selector "drawPrimedEquipment:" which is not in whitelist, and will be ignored.
04:51:19.050 [hud.dial.invalidSelector]: ***** ERROR: HUD dial in numerichudv3.plist uses selector "drawASCTarget:" which is not in whitelist, and will be ignored.
04:51:21.912 [hud.dial.invalidSelector]: ***** ERROR: HUD dial in numerichudv3.plist uses selector "drawWaypoints:" which is not in whitelist, and will be ignored.
04:51:21.912 [hud.dial.invalidSelector]: ***** ERROR: HUD dial in numerichudv3.plist uses selector "drawPrimedEquipment:" which is not in whitelist, and will be ignored.
04:51:21.912 [hud.dial.invalidSelector]: ***** ERROR: HUD dial in numerichudv3.plist uses selector "drawASCTarget:" which is not in whitelist, and will be ignored.
Could a kind, knowledgeable person please add them to the whitelist, because it can't be very nice being ignored so much
- CaptSolo
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Re: (NEW RELEASE) NumericHUDv3.oxp
I think those HUD dials only work with Oolite 1.79, but I could be mistaken.
- Norby
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Re: (NEW RELEASE) NumericHUDv3.oxp
Yes, you can comment out or delete these in Config/numerichudv3.plist from 33. to 55. line if you use Oolite 1.77.
- The Griffin GT
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Re: (NEW RELEASE) NumericHUDv3.oxp
That sorted it, thanks gents
- Norby
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Re: (NEW RELEASE) NumericHUDv3.19.oxp
NumericHUDv3.19 has better MFD positions thanks to Diziet Sma and non-linear scanner is turned on by default.
Last edited by Norby on Mon Jun 30, 2014 3:43 pm, edited 1 time in total.
- Diziet Sma
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Re: (NEW RELEASE) NumericHUDv3.19.oxp
Downloading via the OXZ Manager fails.. and yes, I'd just updated the manifest.Norby wrote:
Edit: I just downloaded it manually, and the internal manifest says version 3.20. That would seem to be the cause of the problem.10:19:15.074 [oxz.manager.error]: Downloaded OXZ does not have the same identifer and version as expected. This might be due to your manifests list being out of date - try updating it.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied