(NEW RELEASE) NumericHUDv3.oxp

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Norby
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NumericHUDv3.1

Post by Norby »

I made some compatibility updates in the NumericHUDv3 to work together with Detectors OXP due to it is my primary HUD. I sent a private messaged to the author a month ago but not answered yet and not logged into the forum since feb so I uploaded the NumericHUDv3.1 into my box under the "contributed" folder and placed a link into the [EliteWiki] wiki.
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Re: (NEW RELEASE) NumericHUDv3.oxp

Post by Zireael »

Norby - any chance you could add a patch with a big clock like in your AAD HUD, too?
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Re: (NEW RELEASE) NumericHUDv3.oxp

Post by Norby »

Zireael wrote:
Norby - any chance you could add a patch with a big clock like in your AAD HUD, too?
Neither NumericHUD nor AAD HUD is mine but I think I can made this patch, although I can not guess when will be ready.
You get similar function if you install [EliteWiki] Updating TSC OXP. Please try it and ask again if it is not enough.
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Re: (NEW RELEASE) NumericHUDv3.oxp

Post by spara »

Both Destination ETA oxp and Updating TSC oxp share the same problem. They spam the message comms and some messages might get lost because of it. That's the main reason I have integrated the ETA straight into the HUD. And here you go, NumericHud with ETA functionality. Enjoy.

This is an update to Norby's updated version (3.13). Version number is 3.14.

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Download: https://app.box.com/s/f55w7lqy32syu54vqxk1
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Re: (NEW RELEASE) NumericHUDv3.oxp

Post by Norby »

Thank you spara, you are very fast and this is a cool feature. I updated the [EliteWiki] wiki.
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Re: (NEW RELEASE) NumericHUDv3.oxp

Post by spara »

Norby wrote:
Thank you spara, you are very fast and this is a cool feature. I updated the [EliteWiki] wiki.
Cheers Norby. TBH, it required very little effort. Just copy-pasting and renaming from AADHud.
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Re: (NEW RELEASE) NumericHUDv3.16.oxp

Post by Norby »

NumericHUDv3.16 is got speed improvements and updated for Oolite v1.79 and for my OXPs.
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Re: (NEW RELEASE) NumericHUDv3.17.oxp

Post by Norby »

NumericHUDv3.17 contain minor changes for [wiki]FarPlanets[/wiki] OXP.
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Re: (NEW RELEASE) NumericHUDv3.18.oxp

Post by Norby »

NumericHUDv3.18 is updated for [wiki]Q-Charger[/wiki] and MFDs.
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Re: (NEW RELEASE) NumericHUDv3.oxp

Post by The Griffin GT »

I've just been trying out the hud and I'm liking it alot. :D
Everything seems to be working as I would expect, but the log file is being spammed with these errors...

04:51:19.050 [hud.dial.invalidSelector]: ***** ERROR: HUD dial in numerichudv3.plist uses selector "drawWaypoints:" which is not in whitelist, and will be ignored.
04:51:19.050 [hud.dial.invalidSelector]: ***** ERROR: HUD dial in numerichudv3.plist uses selector "drawPrimedEquipment:" which is not in whitelist, and will be ignored.
04:51:19.050 [hud.dial.invalidSelector]: ***** ERROR: HUD dial in numerichudv3.plist uses selector "drawASCTarget:" which is not in whitelist, and will be ignored.
04:51:21.912 [hud.dial.invalidSelector]: ***** ERROR: HUD dial in numerichudv3.plist uses selector "drawWaypoints:" which is not in whitelist, and will be ignored.
04:51:21.912 [hud.dial.invalidSelector]: ***** ERROR: HUD dial in numerichudv3.plist uses selector "drawPrimedEquipment:" which is not in whitelist, and will be ignored.
04:51:21.912 [hud.dial.invalidSelector]: ***** ERROR: HUD dial in numerichudv3.plist uses selector "drawASCTarget:" which is not in whitelist, and will be ignored.

Could a kind, knowledgeable person please add them to the whitelist, because it can't be very nice being ignored so much :cry:
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Re: (NEW RELEASE) NumericHUDv3.oxp

Post by CaptSolo »

I think those HUD dials only work with Oolite 1.79, but I could be mistaken.
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Re: (NEW RELEASE) NumericHUDv3.oxp

Post by Norby »

Yes, you can comment out or delete these in Config/numerichudv3.plist from 33. to 55. line if you use Oolite 1.77.
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Re: (NEW RELEASE) NumericHUDv3.oxp

Post by The Griffin GT »

That sorted it, thanks gents :)
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Re: (NEW RELEASE) NumericHUDv3.19.oxp

Post by Norby »

NumericHUDv3.19 has better MFD positions thanks to Diziet Sma and non-linear scanner is turned on by default.
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Last edited by Norby on Mon Jun 30, 2014 3:43 pm, edited 1 time in total.
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Re: (NEW RELEASE) NumericHUDv3.19.oxp

Post by Diziet Sma »

Norby wrote:
Downloading via the OXZ Manager fails.. and yes, I'd just updated the manifest.
10:19:15.074 [oxz.manager.error]: Downloaded OXZ does not have the same identifer and version as expected. This might be due to your manifests list being out of date - try updating it.
Edit: I just downloaded it manually, and the internal manifest says version 3.20. That would seem to be the cause of the problem.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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