I can't agree with 3 and it's not because I'm pro TAF, I'm anti player having stuff the NPCs do not. So I'm also anti Energy Bomb and Pro NPC shields.Commander Wilmot wrote:I would like to request four things.
[*]First, that multiple lasers be added for player ships. (I agree with Mr. Bridges on this one, but think the player should limited to two or three forward laser, maybe at the expense of the ability to mount lasers on other facings)
[*]Second, I think that ship-switching by script and/or read-write values for shipdata.plists would be nice. (This might allow greater freedom in ship-design, a player could be offered the chance to buy a special ship upon the completion of a mission, or could have the option of paying to have his ship improved upon the completion of a mission.)
[*]Thirdly, I would request that the TAF not be substituted for the in-system torus jump drive. I personally dislike the TAF (so I am biased, like everyone else), but I also think it would make the game more of a hassle, even if it worked like the torus currently does and just added the amount time it'd take to normally go the same distance at normal speed, the contracts would have to be completely adjusted to account for the extra time required to get to the station or to the sun.
[*]Fourthly, I do agree that the mass-lock radius should be turned down, however I don't think it should go away (after all there should be some safety regulations on how close to another ship or a station one can use the drive). I think that the mass-lock radius should be 10km. That would allow a strategic element and explain why pirates use fast ships as interceptors. The faster the ship the faster it's torus drive and the faster the torus drive the better the ship is equipped to intercept and force a mass lock. Maybe there should be a cool down time for the torus after a mass lock? Stopping abruptly like that can't be good for it; and that way the player can't just wait until the intercepting pirate ship goes farther than 10km as it burns past on it's injectors, and then bolt away using his torus drive. The player would have to take time to get away to break the mass-lock anyway, and if the npc is a law-abiding citizen he would have plenty of time for the torus drive to cool down.
The Torus drive is simply a mechanism for making the game go faster, to skip the potential boring bits, it's E/Oolite's equivalent of the Star Trek Transporter Beam. It's a magic go faster button that only the player has. TAF is you saying, yup, I accept this bit's a game, so I want it to go faster please.
And the minutes extra spent getting to a station sans Torus, is a small percentage of the jump times - and if you're cutting your contacts that fine, well, you get what you deserve...
Most of the above makes most of your point four moot too - I repeat NPCs do not have Torus drives.