Found another, this time it was a Mamba escort:
17:58:57.531 [dumpState]: State for <ShipEntity 0x5fc1778>{"Mamba Escort" position: (409213, 4.21547e+006, 2.89217e+006) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT}:
17:58:57.531 [dumpState.entity]: Universal ID: 486
17:58:57.531 [dumpState.entity]: Scan class: CLASS_NEUTRAL
17:58:57.531 [dumpState.entity]: Status: STATUS_IN_FLIGHT
17:58:57.531 [dumpState.entity]: Position: (409213, 4.21547e+006, 2.89217e+006)
17:58:57.531 [dumpState.entity]: Orientation: (0.608706 + 0.298177i - 0.371907j - 0.634234k)
17:58:57.531 [dumpState.entity]: Distance travelled: 6.4873e+006
17:58:57.531 [dumpState.entity]: Energy: 240 of 240
17:58:57.531 [dumpState.entity]: Mass: 52993
17:58:57.531 [dumpState.entity]: Owner: self
17:58:57.531 [dumpState.entity]: Flags: isShip, hasMoved, isSunlit, collisionTestFilter
17:58:57.531 [dumpState.shipEntity]: Type: mamba-escort
17:58:57.531 [dumpState.shipEntity]: Name: Mamba Escort
17:58:57.531 [dumpState.shipEntity]: Display Name: Mamba Escort
17:58:57.531 [dumpState.shipEntity]: Roles: <OORoleSet 0x782fd10>{escort hermit-ship(0.1) hunter(0.01) pirate(0.1)}
17:58:57.531 [dumpState.shipEntity]: Primary role: escort
17:58:57.531 [dumpState.shipEntity]: Script: <OOJSScript 0x8704038>{"oolite-default-ship-script" version 1.76.1}
17:58:57.531 [dumpState.shipEntity]: Subentity count: 1
17:58:57.531 [dumpState.shipEntity]: Behaviour: BEHAVIOUR_IDLE
17:58:57.531 [dumpState.shipEntity]: Destination: (7549.98, 416.144, 372668)
17:58:57.531 [dumpState.shipEntity]: Other destination: (0, 0, 0)
17:58:57.531 [dumpState.shipEntity]: Waypoint count: 0
17:58:57.531 [dumpState.shipEntity]: Desired speed: 320
17:58:57.531 [dumpState.shipEntity]: Thrust: 32
17:58:57.531 [dumpState.shipEntity]: Fuel: 0
17:58:57.531 [dumpState.shipEntity]: Fuel accumulator: 1
17:58:57.531 [dumpState.shipEntity]: Missile count: 0
17:58:57.531 [dumpState.shipEntity.ai]: AI:
17:58:57.531 [dumpState.ai]: State machine name: interceptAI.plist
17:58:57.531 [dumpState.ai]: Current state: ATTACK_SHIP
17:58:57.531 [dumpState.ai]: Next think time: 21057.8
17:58:57.531 [dumpState.ai]: Next think interval: 0.125
17:58:57.531 [dumpState.shipEntity]: Jink position: (-1000, 1180, 400)
17:58:57.531 [dumpState.shipEntity]: Frustration: 0
17:58:57.531 [dumpState.shipEntity]: Success factor: 0
17:58:57.531 [dumpState.shipEntity]: Shots fired: 0
17:58:57.531 [dumpState.shipEntity]: Time since shot: 15727.9
17:58:57.531 [dumpState.shipEntity]: Spawn time: 201.077 (20856.7 seconds ago)
17:58:57.531 [dumpState.shipEntity]: Hull temperature: 60
17:58:57.531 [dumpState.shipEntity]: Heat insulation: 7
17:58:57.531 [dumpState.shipEntity]: Flags: isFrangible, canFragment
17:59:04.859 [universe.objectDump]: DEBUG: Entity Dump - [entities count] = 39, n_entities = 39
17:59:04.859 [universe.objectDump]: Ent: 0 PlayerEntity "OMEGA" position: (403947, 4.20951e+006, 2.88688e+006) scanClass: CLASS_PLAYER status: STATUS_IN_FLIGHT range: 0 (visible: yes) mass 68160.8
17:59:04.859 [universe.objectDump]: Ent: 1 DustEntity position: (0, 0, 0) scanClass: CLASS_NO_DRAW status: STATUS_ACTIVE
17:59:04.859 [universe.objectDump]: Ent: 2 ShipEntity "Mamba Escort" position: (409320, 4.21674e+006, 2.89296e+006) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT range: 10868 (visible: yes) mass 52993 AI: interceptAI.plist:ATTACK_SHIP
Once again, NOTHING around this Mamba ship. I "teleported" to it only moments earlier, so my ship shouldn't be to blame for its location.
I found another ship doing the same thing, a Cobra 1:
18:03:57.718 [dumpState]: State for <ShipEntity 0x7b7b468>{"Cobra Mark I" position: (-1.77416e+006, 435540, 1.12426e+006) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT}:
18:03:57.718 [dumpState.entity]: Universal ID: 517
18:03:57.718 [dumpState.entity]: Scan class: CLASS_NEUTRAL
18:03:57.718 [dumpState.entity]: Status: STATUS_IN_FLIGHT
18:03:57.718 [dumpState.entity]: Position: (-1.77416e+006, 435540, 1.12426e+006)
18:03:57.718 [dumpState.entity]: Orientation: (0.261621 + 0.520456i + 0.0468439j - 0.811471k)
18:03:57.718 [dumpState.entity]: Distance travelled: 2.37613e+006
18:03:57.718 [dumpState.entity]: Energy: 200 of 200
18:03:57.718 [dumpState.entity]: Mass: 94808
18:03:57.718 [dumpState.entity]: Owner: self
18:03:57.718 [dumpState.entity]: Flags: isShip, hasMoved, isSunlit, collisionTestFilter
18:03:57.718 [dumpState.shipEntity]: Type: cobramk1-alt
18:03:57.718 [dumpState.shipEntity]: Name: Cobra Mark I
18:03:57.718 [dumpState.shipEntity]: Display Name: Cobra Mark I
18:03:57.718 [dumpState.shipEntity]: Roles: <OORoleSet 0x8878d78>{hermit-ship(0.3) hunter pirate scavenger(0.1) sunskim-trader(0.03) trader(0.1)}
18:03:57.718 [dumpState.shipEntity]: Primary role: hunter
18:03:57.718 [dumpState.shipEntity]: Script: <OOJSScript 0x6483f88>{"oolite-default-ship-script" version 1.76.1}
18:03:57.718 [dumpState.shipEntity]: Subentity count: 2
18:03:57.718 [dumpState.shipEntity]: Behaviour: BEHAVIOUR_IDLE
18:03:57.718 [dumpState.shipEntity]: Destination: (20179.1, 30344.3, 189695)
18:03:57.718 [dumpState.shipEntity]: Other destination: (0, 0, 0)
18:03:57.718 [dumpState.shipEntity]: Waypoint count: 0
18:03:57.718 [dumpState.shipEntity]: Desired speed: 104
18:03:57.718 [dumpState.shipEntity]: Thrust: 30
18:03:57.718 [dumpState.shipEntity]: Fuel: 0
18:03:57.718 [dumpState.shipEntity]: Fuel accumulator: 0.775998
18:03:57.718 [dumpState.shipEntity]: Missile count: 1
18:03:57.718 [dumpState.shipEntity.ai]: AI:
18:03:57.718 [dumpState.ai]: State machine name: interceptAI.plist
18:03:57.718 [dumpState.ai]: Current state: ATTACK_SHIP
18:03:57.718 [dumpState.ai]: Next think time: 21352.4
18:03:57.718 [dumpState.ai]: Next think interval: 0.125
18:03:57.718 [dumpState.shipEntity]: Jink position: (0, 0, 0)
18:03:57.718 [dumpState.shipEntity]: Frustration: 0
18:03:57.718 [dumpState.shipEntity]: Success factor: 4494.04
18:03:57.718 [dumpState.shipEntity]: Shots fired: 0
18:03:57.718 [dumpState.shipEntity]: Time since shot: 20168.6
18:03:57.718 [dumpState.shipEntity]: Spawn time: 201.077 (21151.3 seconds ago)
18:03:57.718 [dumpState.shipEntity]: Hull temperature: 60
18:03:57.718 [dumpState.shipEntity]: Heat insulation: 7
18:03:57.718 [dumpState.shipEntity]: Flags: isFrangible, canFragment
18:04:01.437 [universe.objectDump]: DEBUG: Entity Dump - [entities count] = 39, n_entities = 39
18:04:01.437 [universe.objectDump]: Ent: 0 PlayerEntity "OMEGA" position: (-1.77355e+006, 435360, 1.1239e+006) scanClass: CLASS_NO_DRAW status: STATUS_IN_FLIGHT range: 0 (visible: yes) mass 68160.8
18:04:01.437 [universe.objectDump]: Ent: 1 ShipEntity "Cobra Mark I" position: (-1.77432e+006, 435574, 1.12434e+006) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT range: 910.777 (visible: yes) mass 94808 AI: interceptAI.plist:ATTACK_SHIP
Worse, I found a Transport far away from anything...heading FURTHER away from anything:
18:08:07.625 [dumpState]: State for <ShipEntity 0x595b5d8>{"Transporter" position: (-285010, 190013, 542445) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT}:
18:08:07.625 [dumpState.entity]: Universal ID: 945
18:08:07.625 [dumpState.entity]: Scan class: CLASS_NEUTRAL
18:08:07.625 [dumpState.entity]: Status: STATUS_IN_FLIGHT
18:08:07.625 [dumpState.entity]: Position: (-285010, 190013, 542445)
18:08:07.625 [dumpState.entity]: Orientation: (0.528547 + 0.613028i + 0.0179518j - 0.586952k)
18:08:07.625 [dumpState.entity]: Distance travelled: 384910
18:08:07.625 [dumpState.entity]: Energy: 150 of 150
18:08:07.625 [dumpState.entity]: Mass: 15605.2
18:08:07.625 [dumpState.entity]: Owner: self
18:08:07.625 [dumpState.entity]: Flags: isShip, hasMoved, isSunlit, collisionTestFilter
18:08:07.625 [dumpState.shipEntity]: Type: transporter
18:08:07.625 [dumpState.shipEntity]: Name: Transporter
18:08:07.625 [dumpState.shipEntity]: Display Name: Transporter
18:08:07.625 [dumpState.shipEntity]: Roles: <OORoleSet 0x6c5c228>{shuttle}
18:08:07.625 [dumpState.shipEntity]: Primary role: shuttle
18:08:07.625 [dumpState.shipEntity]: Script: <OOJSScript 0x8608f60>{"oolite-default-ship-script" version 1.76.1}
18:08:07.625 [dumpState.shipEntity]: Subentity count: 2
18:08:07.625 [dumpState.shipEntity]: Behaviour: BEHAVIOUR_FLY_TO_DESTINATION
18:08:07.625 [dumpState.shipEntity]: Target: <StationEntity 0x10136010>{"Coriolis Station" "Coriolis Station" position: (-43307.3, 70058.5, 406303) scanClass: CLASS_STATION status: STATUS_ACTIVE}
18:08:07.625 [dumpState.shipEntity]: Destination: (-33658.2, -21117, 456410)
18:08:07.625 [dumpState.shipEntity]: Other destination: (0, 0, 0)
18:08:07.625 [dumpState.shipEntity]: Waypoint count: 0
18:08:07.625 [dumpState.shipEntity]: Desired speed: 75
18:08:07.625 [dumpState.shipEntity]: Thrust: 20
18:08:07.625 [dumpState.shipEntity]: Fuel: 0
18:08:07.625 [dumpState.shipEntity]: Fuel accumulator: 1
18:08:07.625 [dumpState.shipEntity]: Missile count: 0
18:08:07.625 [dumpState.shipEntity.ai]: AI:
18:08:07.625 [dumpState.ai]: State machine name: gotoWaypointAI.plist
18:08:07.625 [dumpState.ai]: Current state: GO_TO_WAYPOINT
18:08:07.625 [dumpState.ai]: Next think time: 21531.7
18:08:07.625 [dumpState.ai]: Next think interval: 0.125
18:08:07.625 [dumpState.shipEntity]: Jink position: (0, 0, 0)
18:08:07.625 [dumpState.shipEntity]: Frustration: 1.141
18:08:07.625 [dumpState.shipEntity]: Success factor: 339344
18:08:07.625 [dumpState.shipEntity]: Shots fired: 0
18:08:07.625 [dumpState.shipEntity]: Time since shot: 5228.58
18:08:07.625 [dumpState.shipEntity]: Spawn time: 16402.3 (5128.6 seconds ago)
18:08:07.625 [dumpState.shipEntity]: Hull temperature: 60
18:08:07.625 [dumpState.shipEntity]: Heat insulation: 7
18:08:07.625 [dumpState.shipEntity]: Flags: isFrangible, canFragment
18:08:31.125 [universe.objectDump]: DEBUG: Entity Dump - [entities count] = 42, n_entities = 42
18:08:31.125 [universe.objectDump]: Ent: 0 PlayerEntity "OMEGA" position: (-284430, 189388, 542251) scanClass: CLASS_PLAYER status: STATUS_IN_FLIGHT range: 0 (visible: yes) mass 68160.8
18:08:31.125 [universe.objectDump]: Ent: 1 ShipEntity "Transporter" position: (-286296, 191103, 542876) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT range: 2610.67 (visible: yes) mass 15605.2 AI: gotoWaypointAI.plist:GO_TO_WAYPOINT
At least this Orbital Shuttle was heading the right way, but I don't know how it got so far away from the planet:
18:09:30.812 [dumpState]: State for <ShipEntity 0x1022f010>{"Orbital Shuttle" position: (813489, -86198, 79682.5) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT}:
18:09:30.812 [dumpState.entity]: Universal ID: 849
18:09:30.812 [dumpState.entity]: Scan class: CLASS_NEUTRAL
18:09:30.812 [dumpState.entity]: Status: STATUS_IN_FLIGHT
18:09:30.812 [dumpState.entity]: Position: (813489, -86198, 79682.5)
18:09:30.812 [dumpState.entity]: Orientation: (0.443064 + 0.500804i + 0.245211j - 0.70197k)
18:09:30.812 [dumpState.entity]: Distance travelled: 1.1137e+006
18:09:30.812 [dumpState.entity]: Energy: 120 of 120
18:09:30.812 [dumpState.entity]: Mass: 18680.6
18:09:30.812 [dumpState.entity]: Owner: self
18:09:30.812 [dumpState.entity]: Flags: isShip, hasMoved, isSunlit, collisionTestFilter
18:09:30.812 [dumpState.shipEntity]: Type: shuttle
18:09:30.812 [dumpState.shipEntity]: Name: Orbital Shuttle
18:09:30.812 [dumpState.shipEntity]: Display Name: Orbital Shuttle
18:09:30.812 [dumpState.shipEntity]: Roles: <OORoleSet 0x78f5b68>{shuttle}
18:09:30.812 [dumpState.shipEntity]: Primary role: shuttle
18:09:30.812 [dumpState.shipEntity]: Script: <OOJSScript 0x7e1ba10>{"oolite-default-ship-script" version 1.76.1}
18:09:30.812 [dumpState.shipEntity]: Subentity count: 4
18:09:30.812 [dumpState.shipEntity]: Behaviour: BEHAVIOUR_FLY_TO_DESTINATION
18:09:30.812 [dumpState.shipEntity]: Destination: (47264.8, -5014.49, 393918)
18:09:30.812 [dumpState.shipEntity]: Other destination: (0, 0, 0)
18:09:30.812 [dumpState.shipEntity]: Waypoint count: 0
18:09:30.812 [dumpState.shipEntity]: Desired speed: 80
18:09:30.812 [dumpState.shipEntity]: Thrust: 16
18:09:30.812 [dumpState.shipEntity]: Fuel: 0
18:09:30.812 [dumpState.shipEntity]: Fuel accumulator: 1
18:09:30.812 [dumpState.shipEntity]: Missile count: 0
18:09:30.812 [dumpState.shipEntity.ai]: AI:
18:09:30.812 [dumpState.ai]: State machine name: risingShuttleAI.plist
18:09:30.812 [dumpState.ai]: Current state: LIFT_OFF
18:09:30.812 [dumpState.ai]: Next think time: 21612.7
18:09:30.812 [dumpState.ai]: Next think interval: 0.125
18:09:30.812 [dumpState.shipEntity]: Jink position: (-555, 240, 400)
18:09:30.812 [dumpState.shipEntity]: Frustration: 0
18:09:30.812 [dumpState.shipEntity]: Success factor: 832128
18:09:30.812 [dumpState.shipEntity]: Shots fired: 0
18:09:30.812 [dumpState.shipEntity]: Time since shot: 14311
18:09:30.812 [dumpState.shipEntity]: Spawn time: 7401.66 (14211 seconds ago)
18:09:30.812 [dumpState.shipEntity]: Hull temperature: 60
18:09:30.812 [dumpState.shipEntity]: Heat insulation: 7
18:09:30.812 [dumpState.shipEntity]: Flags: isFrangible
18:09:31.843 [universe.objectDump]: DEBUG: Entity Dump - [entities count] = 41, n_entities = 41
18:09:31.843 [universe.objectDump]: Ent: 0 PlayerEntity "OMEGA" position: (813954, -86226.3, 79546.2) scanClass: CLASS_NO_DRAW status: STATUS_IN_FLIGHT range: 0 (visible: yes) mass 68160.8
18:09:31.843 [universe.objectDump]: Ent: 1 ShipEntity "Orbital Shuttle" position: (813430, -86191.8, 79706.6) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT range: 549.21 (visible: yes) mass 18680.6 AI: risingShuttleAI.plist:LIFT_OFF
...
and the previously-mentioned ships:
18:09:31.843 [universe.objectDump]: Ent: 37 ShipEntity "Transporter" position: (-282999, 189417, 541333) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT range: 1.22169e+006 (visible: no) mass 15605.2 AI: risingShuttleAI.plist:LIFT_OFF
18:09:31.843 [universe.objectDump]: Ent: 38 ShipEntity "Cobra Mark I" position: (-1.71757e+006, 421485, 1.10068e+006) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT range: 2.77653e+006 (visible: no) mass 94808 AI: route1patrolAI.plist:HEAD_FOR_PLANET
18:09:31.843 [universe.objectDump]: Ent: 39 ShipEntity "Mamba Escort" position: (395733, 4.06957e+006, 2.80577e+006) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT range: 4.98777e+006 (visible: no) mass 52993 AI: route1patrolAI.plist:HEAD_FOR_PLANET
While I may have ran the game at TAF 16x speed for awhile, shouldn't the npc ships course-correct sometime after lowering TAF back to 1x?
These ships weren't "dead", they reacted quite quickly when I shot them...and after I cloaked they headed towards the planet though they're still a LONG ways off.
I had to "abbreviate" my Latest.log to post it here:
http://pastebin.com/qXxh9hHi
I deleted many duplicates of this:
[swi-oolite-constrictor-hunt]: checking conditions... Constrictor Hunt Mission: null GalaxyNumber: 2
...I almost forgot, I also scooped a cargo canister that didn't make a sound and didn't give me anything. It didn't even register as scoopable cargo to LongRangeScanner v0.311.oxp!