Re: GRS buoyRepair.oxp
Posted: Sat Mar 12, 2011 11:27 am
v1.02.8 is online.
Changes:
- Strict mode
- No running startUp twice when OXPConfig is used
Changes:
- Strict mode
- No running startUp twice when OXPConfig is used
For information and discussion about Oolite.
https://bb.oolite.space/
I must've missed a memo somewhere. What, pray tell, is this "strict mode" you speak of?Svengali wrote:Strict mode
https://developer.mozilla.org/en/JavaScript/Strict_modeCheeseRedux wrote:I must've missed a memo somewhere. What, pray tell, is this "strict mode" you speak of?
Are you sure? I'm still seeing 1.02.7 at http://wiki.alioth.net/index.php/BuoyRepair.Svengali wrote:v1.02.8 is online.
The WIKI was down (or at least not accessible) when we've released the new version.-)JD wrote:Are you sure? I'm still seeing 1.02.7 at http://wiki.alioth.net/index.php/BuoyRepair.Svengali wrote:v1.02.8 is online.
lol - If we'd be able to tweak buoyRepair in Oolites strict mode we'd file a bug report instead of releasing it. But you are absolutely right - I should have been more specific.TGHC wrote:And I thought you had to press F2
Code: Select all
{
"GRS_Viper_Warning" = (
"Attacking the %I GRS Navigational Beacon is an illegal act!",
"We received a report you attacked the %I GRS Navigational Beacon."
);
"GRS_Welcome" = (
"GRS wishes you a happy stay at it's facilities.", <-- NO
"GRS wishes all visitors a pleasant time.",
"GRS gives you a warm welcome.",
"GRS thanks you for your interest in it's facilities.", <-- NO
"GRS can always use fresh alloys.",
"GRS sells high quality computers."
);
"GRS_Goodbye" = (
"GRS thanks you for your stay at it's facilities.", <-- NO
"GRS wishes you a nice journey.",
"GRS sends you a good bye.",
"GRS thanks you for your interest in it's facilities.", <-- NO
"GRS can always use fresh alloys.",
"GRS sells high quality computers."
);
}
Thanks for both points .-)Wildeblood wrote:This looks like a job for the Apostrophe-Nazi!
...snip...
Thanks for this OXP and its gorgeous, elaborate space station.
I was watching as an NPC ship - the "grs_guanako" - came in to dock at the side docky thing. It ended in an explosion. So I tried docking there. It ended in game over once I touched the station wall. (Well I expected that anyway.) I don't think you should vaporise your own employees, at least not in public view. I wouldn't work for GRS if that's the way you treat employees.Svengali wrote:buoyRepair1.3 is online.
Changes:
- New mechanism for the external docking of NPCs.
I've now seen a Guanako attempt to dock three times, and three times it's ended in disaster. That's a 100% failure rate (from an admittedly small sample).Eric Walch wrote:Some ships are still a bit to large. The grs_guanako is one of them. Although it physically fits, docking sometimes ends up in an explosion. But it is not that often, so we left the ship size.
Code: Select all
05:22:00.235 [script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception (buoyRepairViper 1.3): Error: Cannot set property target of instance of Ship to invalid value [object Ship].
05:22:00.235 [script.javaScript.exception.ooliteDefinedError]: ../AddOns/dock, Buoy Repair 1.3.oxp/Scripts/buoyRepairViper.js, line 27.
This probably means that the script has a stale stored reference to a ship.Wildeblood wrote:I've got hundreds of these messages in my log from last night. What does it all mean?Code: Select all
05:22:00.235 [script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception (buoyRepairViper 1.3): Error: Cannot set property target of instance of Ship to invalid value [object Ship]. 05:22:00.235 [script.javaScript.exception.ooliteDefinedError]: ../AddOns/dock, Buoy Repair 1.3.oxp/Scripts/buoyRepairViper.js, line 27.