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Posted: Wed Dec 12, 2007 6:34 am
by LittleBear
Yep. They have various tactics and what they do when on energy low is determined by a dice roll. They may start begging, fight to the death, flee on injectors or make a H jump. In FFE although you could anyalse a hyperspace cloud you could not make a jump by flying into it. In Oolite however, if you fly into the wormhole then you follow the victim into witchspace. As long as you make it to the wormhole before it collapeses, when you emerge the mark will be at the witchpoint in the system his wormhole lead to. Big ships leave big wormholes that take a while to collapse, but small ships leave small ones that collapse quickly. So I've made it unlikley a mark in a small ship will jump (as it would be very difficult to give chase). The code is basically finished, but I still need to improve the AIs a bit. Hope to do that this week and then put a realeased version up.
Posted: Wed Dec 12, 2007 7:48 am
by Commander McLane
Ahruman wrote:Hmm, what? I’ve been playing with avatars for a while. I’m sure you’ve noticed.
Of course.
It's just that you usually have played more with
other people's titles. (And, yes, changed your picture. But I was more referring to the text-line in this case.)
Posted: Wed Dec 12, 2007 5:24 pm
by pagroove
Littlebear,
I have one word to say: Fantastic!
I'm looking forward to many hours of fun. And this OXP has a great potential for further expansion
Posted: Fri Dec 21, 2007 2:40 pm
by LittleBear
Finally finished it! (Over 22,000 words now). Still need to give it one last playtest and check the Speeeling. But should get V1.0 posted tonight or tomorrow.
PIC (Every word is randomly generated except the IS and CREDITS):-
Posted: Fri Dec 21, 2007 6:44 pm
by Ark
Posted: Fri Dec 21, 2007 7:21 pm
by TGHC
Totally agree, this community is indebted to the many contributors, LB is up there at the top table.
Posted: Fri Dec 21, 2007 8:21 pm
by Captain Hesperus
TGHC wrote:Totally agree, this community is indebted to the many contributors, LB is up there at the top table.
Hear, hear!
Captain Hesperus
Posted: Fri Dec 21, 2007 8:24 pm
by jonnycuba
@ LB that is pure class! I raise a glass to your efforts
Posted: Sun Dec 23, 2007 1:20 pm
by Dr. Nil
LittleBear wrote:Finally finished it! (Over 22,000 words now).
Good job LB. Another classic is born
Posted: Mon Dec 24, 2007 1:34 am
by LittleBear
Deadly Rabediraian ants have clearly been chewing my friendly broad-band service provider's fiber optics, as I had no connection. Final Playable version is now completly finished. Connection permitting I'll upload it to the Wiki tomorrow.
Posted: Mon Dec 24, 2007 6:14 pm
by LittleBear
Have now uploaded it to the Wiki. If you click the link on my signature, you'll be taken to the Random Hits Wiki page where you can download it. My connection only last about 10 mins ATM, so probaley be new year before I add links to the mission page and OXP page. Still uploaded and playable in time for Christmass!
Posted: Mon Dec 24, 2007 7:49 pm
by TGHC
Brilliant! A special happy xmas to you too.
Posted: Mon Dec 24, 2007 11:34 pm
by LittleBear
Thanks. I'll be off-line for X-mass, but the Documentation is now on the Wiki and I've updated the OXP page and mission pages. Could you post any bugs under the new thread here:-
https://bb.oolite.space/viewtopic.php?p=44759#44759
Posted: Thu Dec 27, 2007 12:18 am
by pagroove
I like this random stuff. Could it also be used to create random 'communication' in all systems? So that you pass a trader for example and they hail you with a random message? That could make the Ooniverse a lot more alive!
Posted: Thu Dec 27, 2007 1:17 am
by Cmdr. Maegil
pagroove wrote:I like this random stuff. Could it also be used to create random 'communication' in all systems? So that you pass a trader for example and they hail you with a random message? That could make the Ooniverse a lot more alive!
There's the Hognose (tugs.oxp), the Rickshaw (fsr.oxp), Boy Racers (racers.oxp), Missionaries (Missionaries.oxp) and some other COMMing OXPs.
Actually, its a nice idea!
If you care to fiddle with the basic ships' AIs and descriptions.plist, go right ahead...
...just make sure they won't go off
every time, as it may become annoying when overcrouded.
Heck, here's a few:
Code: Select all
<key>Trader_Greeting</key>
<array>
I wish you
We wish you
Have
May you have
Greetings and
</array>
<key>Trader_Wishes</key>
<array>
wishes of good luck
a Long and Prosperous Life
open routes and gains galore
a safe journey
a good landfall
the best to you and your crew
</array>
<key>Trader_Title</key>
<array>
Commander
Sir
my dear Sir
Captain
Capt'n
Skipper
mate
partner
pa'ner
colleague
</array>