The game playing session last night had some interesting lessons that I feel I should share...
Some days ago I got pretty banged up by a Cobra Mark III that reduced my 350% shields (Shield Boosters, Military Shield Enhancement, Shield Capacitors, naval Energy Unit, naval Energy Grid...) to nothing in a blink... gone were the Shield Boosters, ECM, Telescope, and 6 other pieces of gear, and, even if it wasn't listed as damaged, Scanner Targeting Enhancement was gone... I had no reticle around the target and could not see it against the sun glare (I was heading sunwards)... so I ran...
I started thinking about how my shields were depleted so fast... by the color the Cobra had military lasers, but even so it was too fast... then I remembered the Cobra Mark III has three mounting points for guns in the forward position, so I checked and found shipdata-overrides defining
mount_mode=multiply for it in Multiple Lasers OXP... I was hit by 3 Military Lasers...
Looking at those overrides, I saw that the Iguana had overrides for a quad forward weapon, and I remembered that I have one in the
garageHyperSpaceHangar (I started a ship collection after discovering HyperSpaceHangar
)
So yesterday I took it for a ride to see how the quad Military Laser performed... Oh boy! I thought my main ship was an Iron-Ass... I was wrong...
Anyway, I got back into station, switched to my main ship and got on the business of salvaging derelicts (and creating them if pirates insisted on attacking me, otherwise just collecting the ones I found) in Raleen (G1 SE, near the Devil's Triangle)... I had almost a full load in the EscortDeck when I found a Pirate Cove near the WitchPoint and set about harvesting the pirates that launched form the Rock Hermit... a Fer-de-Lance did their usual: launched a hardhead at me... I didn't want to run, so I pressed the fast-activating key I had configured to the Cloaking Device and ... KABUUUUM goes the energy bomb!
Gone were the 5 derelicts I had on the Escort Deck, the usable derelict Mamba I had following me as an escort, the 5 just-harvested pirates, the Pirate Cove... and, I found out later reading the Latest.log, a police Manta Ray
The next thing I know there was a Police Barracuda shooting at me and I had a Fugitive status... since the Barracuda was alone I fought and won the first two or three rounds, she fled then came back, until she was able to wear my shields down and started inflicting damage (should've ran)... only then I remembered my interception missiles and those got she running far enough to loose me, but by then I had quite a list of damaged equipment for Repair System to deal with, but it can't repair what was destroyed: the Fuel Scoops were gone... and I run HardWay, everything uses fuel...
I found the nearest Rock Hermit and docked there, but it doesn't have Fuel Scoops to sell (even if it's a TL11 system), so will have to risk a run into the main station, or jump to another system with a lesser police presence.
But the lesson is: I had Telescope and Cloaking Device configured to my fast-activating keys, then I switched to the Iguana, who hasn't a Cloaking Device, the fast-activating key was automagically redefined to the Energy Bomb, I switched back to my main ship and didn't check the fast-activating keys definition, then later I pressed the key to activate the Cloaking Device...
So beware when switching ships with different equipment sets installed!