I agree. However, there is no indication for players that an older OXP might have unintended consequences because it assumes a different behavior from Oolite. So it is easy to break your game from a playability point-of-view which shouldn't be the case.Disembodied wrote:Definitely. The developers have to work on the core game. A lot of OXP ships tend towards the "I'm quite hard, me" end of the spectrum, because in general, prior to the AI upgrades, the core ships were rather easy opponents once players had some decent equipment under them. Following the AI changes, these older OXP ships are not only hard, but smart. It's an unintended consequence, but it's the OXPs that should be fixed, not the core game.Diziet Sma wrote:I'd rather see it addressed by fixing the OXP ships, instead of going back to the old accuracy situation. Something that might be worthwhile considering, is some kind of OXP that did a blanket 'tone-down' of all OXP ships that didn't have a "1.80 compatibility" rating applied to them.Scouseair wrote:I think a lot of the problems with OXP ships could be cured by reducing the accuracy back to 1.77 levels.
As I mentioned elsewhere, deliberately breaking old stuff by making it incompatible would be my preferred way to deal with it. It is a choice of playability vs. number of available OXPs in the beginning. Over time, the number of available OXPs grows as authors make them compatible.